A: You have no idea how much work is required to make complex dialogue trees with xEdit. Im busy for November, but I will do another pass at the story in December. I plan to add a few stages to "Eternal Sunshine" and make it such that it requires a threshold of affinity before triggering. In this future version, vanilla chitchat with Other You will grant the affinity required to trigger "Eternal Sunshine".
In the December version, I intend to add more choices to the Viewport convo so that you can pivot convo away from self-romance.
I think this is a fun little mod. It's always in my modlist, there to be picked up and tossed around if I'm in the mood. I have had a couple of people ask on Reddit, how much work (if it's even possible) is it to port a mod like this to Xbox? Recently learned that Xbox players of Starfield outnumber us! Crazy, but think what it's going to mean when they release the game on Playstation. I'm saying that because this generation of Playstation outsold Xbox like 3-to-1? 5-to-1? I don't know exactly what it is about Starfield that resonates so well with console players, but it's pretty cool that the game is being played and talked about in places other than Nexus.
im just here to show appreciation for the fact that you made this entirely in xedit and that alone is insane. dedication 10/10. and it shows because the mod still works perfectly. thx conner for the essential mod
Would it be possible to have the conversation option for Sarah to look for "Other You" if you don't skip the story? Maybe it could trigger after the presence of the other starborn is revealed? Or maybe once enough artifacts have been collected to trigger the meeting with the Hunter and Emissary?
I like that idea. I've generally redone the quests, it'd be nice to be able to come clean to them after Neon. Say, "Yeah, I have a ship just like that. Neol, if you want, you can go down to the Space Port & look it over. Maybe take Sarah & Barret with you." In a way, redoing the main quests is a way to slow down the race through each NG+. Now, I just wish there was a way to tell 'marshal blake' who was responsible or give him 'slates' that he can look at during progress in that quest. Or to reveal that I knew/know exactly who's responsible. This would be really nice, to go along with 'Carry Over Player Inventory," when he asks how I knew this, show him the 'other badges, the other hims have given me.' Then to show him, like in Constellation, the Anti-Grav Power in his office. The same could go with the UC & their citizenship cards. Maybe in the first meeting with them, spout off about 'who's in sub-section 7.' Then tell them, 'there's about to be an attack on the SP, and that they'll get a report 'that dr orlase, was behind it, yet I know who the real culprit is. I shall get the evidence for you.' Then on toliman, tell both Hadrian & Walker, that vae victus is behind it all, he's admitted it to me before.' Then, be awesome, if we could Personally dispose of him in game. I still kill any heat leaches I see anywhere. I even did before I ran through that quest, just something about them. I know some of this is 'pipe dreams,' yet if it was me, then after like you say, after Neon, admit that I'm a Starborn as well. Even if you take a 'hit' with them in affinity. That, or maybe as I write this, an idea occurred. What about right before the Hunter attacks? Call for a meeting & come clean with them, and tell them everything. Be similar to when you Skip the Main Questline. Then, you ask them if they want to look at my ship. It's so weird, I've done the Neon Mission in a Guardian before, like None of Constellation recognizes it. I've done 'The Old Neighborhood,' in a beast of a ship, Sarahs like 'shut down everything to low power.' My brain is thinking, screw that, I got this easy. She never saws a peep about wiping the floor with them. None of them ever mention about how the 'spacers & fleet recognize you as the Mantis.' They're hooked into ship's comms when they're on the ship. Barret, 'you didn't even scratch the paint.' It just seem so chunky & dis genuine. In RL, they'd be asking you about it, say SOMETHING. People are people. Some of this, I've already sent bethesda a suggestion emails twice now on some of this & others. Like you're supposed to be part of the head of TMD, so I've ran into Vanguards doing morph work. They don't recognize you or say s#*! to you other than 'to stay out of our way,' or 'There's a morph reported in this area.' No chance to tell them, that I've already taken care of the morph. End of rant for a bit, Ty if you read all the way through this. Part of the reason, if I really like a mod, I do provide support to them if I can.
As an answer to that you can use a consol command You go in front of the lodge (exterior) and type : placeatme 001a93a5Other you will spawn and go inside the lodge, you just talk to them to join you If there's two other you, you can select the one that doesn't follow you and type disable to hide it.
Ho! that's an awesome mod! I mostly play on console, I will certainly keep an eye out in hope it will be publish on the creation club. Thanks for making Starfield ours.
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Recently learned that Xbox players of Starfield outnumber us! Crazy, but think what it's going to mean when they release the game on Playstation. I'm saying that because this generation of Playstation outsold Xbox like 3-to-1? 5-to-1?
I don't know exactly what it is about Starfield that resonates so well with console players, but it's pretty cool that the game is being played and talked about in places other than Nexus.
Could you remake this mod with the CK though?
simply a brilliant idea!! ;-)
Great mod and finally a modder who dares to tackle this scene!
Would there be a way to create this with Hadrian too!?
I and certainly many others would be very supportive of this!
Is there a way to convert this mod into German-Language?
Thank you!
Best regards
SixPence59
Are you already on starfield ?
Do you plan to rework your mod with CK ?
I hope so, as i like it much.
Wish you the best.
You go in front of the lodge (exterior) and type :
placeatme 001a93a5
Other you will spawn and go inside the lodge, you just talk to them to join youIf there's two other you, you can select the one that doesn't follow you and type
disable
to hide it.I mostly play on console, I will certainly keep an eye out in hope it will be publish on the creation club. Thanks for making Starfield ours.