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Aurelianis

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Aurelianis

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  1. Rusey
    Rusey
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    There are some Starfield Community Patch changes not forwarded here, too. :)

    It also conflicts with Take Your Time, as a heads up for users of that mod.
  2. jacocorneleus7
    jacocorneleus7
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    Hi , In your " The Gang is all Here " Mod  dont you please wanna add  the new creations mod The New Crew as followers to. thank you
  3. ccjohnson
    ccjohnson
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    Hi. Thank you for your hard work.
    I also use The Gangs All Here and its author recommends to use your No Affinity Changes version, which I see is old now. What do you recommend? Is there a conflict?
    1. Niteshade0
      Niteshade0
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      What did you end up doing with this in your setup? I came here curious about the same thing.
  4. thedarkpreacher
    thedarkpreacher
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    How compatible is this with CaCAO - Companion and Crew Advanced Overhaul?
  5. Chomke021ns
    Chomke021ns
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    Aurelianis did you implement "Misc Changes" to 1.3 version or do i need to download separately?
    1. Aurelianis
      Aurelianis
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      If you want those changes you still need the optional "Misc Changes" plugin
    2. Chomke021ns
      Chomke021ns
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      ok tnx.
    3. roraimafilho
      roraimafilho
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      Thank you for your effort and nice mod.

      I just don't get it. If I want all the changes, I have to download all the files, or, the optional "misc changes" have already everything?
  6. deleted229145535
    deleted229145535
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    Hi. I do love using your mods, and was wondering if you could be persuaded to add some more to the creation club please. I see there is an update for the Gangs all here one too, would so appreciate if you could update it on CC. Thank you.
  7. Mascarade
    Mascarade
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    Hey there ! I've been playing Shattered Space and I think it would perfectly match this mod's goal to add some more interactions to Andreja (such as likes and dislikes) for the DLC, which really lacks them IMO. But something tells me that maybe you didn't wait for this request to start working on it... ;-)
  8. Nyxeris
    Nyxeris
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    Hi Aurelianis, I use your mod and found in the main plugin that a custom condition you created for it (COM_CND_CompanionsNotFollowingAllowConvos [CNDF:08000849]) which was overwriting the CompanionConversationsQuests module was entirely stopping Constellation companion dialogue from firing off while aboard the ship. When I removed your mod, my companions were talking again (although, unfortunately, they are now silent again). I do not see this change mentioned in your mod's description and it took me a while to figure out what was preventing that crew banter from firing off. Just thought I'd share my findings with anyone else that cares about that aspect of Starfield.
    1. Aurelianis
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      Thank you for letting me know. That should not have been part of this mod and was intended for The Gang's All Here - Multiple Companions and Crew to keep companions from constantly talking to each other when more than one is following you. I have removed it and uploaded the new plugin.
    2. Nyxeris
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      No problem. I was just wondering, as a mod creator, if you'd know of any other potential xEdit changes or modules that affect the CompanionConversationsQuest module, because I am having the same problem again where companions are not talking while aboard the ship (happened as soon as I installed the Shattered Space update as well), after a brief period of the issue being fixed after removing your mod.
    3. Aurelianis
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      This mod will keep them from speaking if you are in the pilot seat, but otherwise it shouldn't affect the dialogue on the ship if you are not actively flying it. You can check the conditions in the story manager nodes to see if any of your mods are adding any conditions  to them. 
    4. Nyxeris
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      I reloaded an earlier save and now they talk, but very sporadically. Is there an easy XEdit condition I can make to the CompanionsConversationsQuest module to get Constellation crew to talk MORE frequently? I still don't mind them not talking while in the pilot scene, as your mod ensures.
  9. SheWildWolf
    SheWildWolf
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    Edit: Nevermind, found an acceptable answer elsewhere. Thanks.
  10. Dinate
    Dinate
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    I have a persisted bug no matter what mods i used to try to fix this :

    Sometimes, my companion act like he has his weapon in his hand, but the weapon is invisible. I think that somtimes, the game don't give the necessary time to the companion to put his weapon back in his inventory when you do it too, so the animation persist, but you, as the player, don't have your gun in your hand, so it's invisible for the companion.

    Any ideas or any mods suggestions to fix this ?

    (Sorry for my english)
    1. Aurelianis
      Aurelianis
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      It's a vanilla bug and I do not know of any mods that fix it. I just unsheathe my weapon, then holster it again and usually the companion animation will fix itself when doing that.
    2. Dinate
      Dinate
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      I have to do the same thing to fix this by my self, but yeah, it's temporary.

      Ok thank you for telling me it's a vanilla bug, i can still use Improved Follower Behavior so.

      If you guys find a fix/mod for this, don't hesitate !