If I'm not mistaken you're referencing those British fellows, Morty Anaconda I think? I don't know, maybe I'm thinking of something completely different.
I had to remove this in order to exit the hunters ship when we had our meeting , docking with normal ships worked ok but not with another one of the starborn ships .
im not sure if you did this but my starborn is a pirate ship now no joke wth, im not happy my ship turned into a literal pirate ship. I have a reddit post but im not happy did you do this i just installed this mod...
MM I love what you did and that was the first ship mod that worked, I think you need to take off running with this concept bro I love you but I was scared because I'm not using the game pass version atm and couldn't tell if my save was boned by the DEVS somehow for talking so much crap, you've done a great job keep it up dude I want more of this but that was silly watching 20 crew members walk off like Naw not my Ship LMAO
First - Great work, looks awesome and is a cool use of space.
Second - If you can do this with the Lodge does that mean you can do it with Fortuna Ship? That would be fire.
Third - How do you decorate the ship once you get onboard. I have obviously got mods working and have the ship although I have not moved on to New Game Plus, I don't see any decorate panel and for the the Ship Decor (CCR) does not seem to work. I do have the Gamepass version of Starfield.
The easy way is to place a decorate panel in your ship. Open console and use the command: player.placeatme 00024DC7 1 😉 P.S. The panel is placed in the floor near you, not a best position.
For everyone complaining about the pirate ship deal with it.
I joke, I totally plan on adding a bunch of different models for the exterior it's just a matter of getting them to work as the way they design this game is not fun nore easy to work with. At the moment I cannot "cannot" move the exterior door. "The door that leads to the insider." Which means I'm limited to what I can use for the exterior, that also limits the way the player gets into the ship, and I cannot "cannot" change the exterior collision at the moment.
Exact. But be careful, in reality all the ships in the game are represented like this. This is just a display with two different factor scales. If we assume that in the internal vision the scale is 1:1 in the external vision it is 1:2 (I don't know the exact proportion). ;-)
The interior vs exterior is actually scaled accurately considering that every interior cell for every ship and module has the actual exterior attached. Which is actually annoying.
I have always thought the Starborn ships should be bigger on the inside, so this mod makes sense to me. I would just leave the outside looking the way it does normally, though, because the ship should be bending space and time rather than limited to normal dimensions.
In the description I state that both the exterior and interior of the ship show up in the inside of the interior cell, the regular ship would've clipped inside of the interior and it would make the mod useless.
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(gold star if you get the reference without google)
Second - If you can do this with the Lodge does that mean you can do it with Fortuna Ship? That would be fire.
Third - How do you decorate the ship once you get onboard. I have obviously got mods working and have the ship although I have not moved on to New Game Plus, I don't see any decorate panel and for the the Ship Decor (CCR) does not seem to work. I do have the Gamepass version of Starfield.
Thanks for any answers.
player.placeatme 00024DC7 1
😉
P.S.
The panel is placed in the floor near you, not a best position.
I joke, I totally plan on adding a bunch of different models for the exterior it's just a matter of getting them to work as the way they design this game is not fun nore easy to work with. At the moment I cannot "cannot" move the exterior door. "The door that leads to the insider." Which means I'm limited to what I can use for the exterior, that also limits the way the player gets into the ship, and I cannot "cannot" change the exterior collision at the moment.