Is this compatible with "POI Variations - No More Duplicates", where should it go in the Load Order? After "POI Variations - No More Duplicates" or before?
- Warning: This plugin is not a blueprint master and requires the blueprint master "BlueprintShips-Starfield.esm". This can cause issues in-game, as this plugin will always load before "BlueprintShips-Starfield.esm".
This is a great mod and I like nearly everything about it, except the fact that I have 1 POI spawn at nearly every landing zone. I think they should be much rarer.
So, I have a question. What is the 'drop rate,' for the Cores? I'm looking for a specific one. In game I'm on June 3rd 2330, I haven't gone to any major settlements, not even to Alpha Centari System yet. I set up 6 rinky dink bases to mine ore for crafting in alpha tirna. I've hit a butt load of these POI's yet have not gotten the Core I am looking for. Do they drop at differing rates by type at the 2 different Variations of the POIs? Right now Inventory, 2 on Mantis Suit, 2 in Personal Inventory & 81 in the ship inventory. I just counted them. Many I have 2-4 of, yet the one I'm Looking for nada. If you could please inform us of the drop rate on each one, it'd be appreciated.
So, straight up, in the most recent update either yours or bethesda, was the +50 resist all damage removed as a retrievable item? I'm now at 120+ POI's hit & not once have I gotten that one. If it has, I would just like to know, so I will stop hunting for it. Which is why I asked the other day if the drop rate on it was really low or something.
So, after about 2 weeks of Real Time working my Character, I finally got the +50 Resist Core I was looking for. I did run through the 3 sellings on the Midas Ship, getting rid of gear from the Core Reavers. There were a couple others that had lower drop rates, I just wanted to know what the Average Drop Rate was for each one? Why did it take me so long to find this one? I went & did the Terrormorph UC line because I'd burned all the POP's I knew out, let them reset. Video details - YouTube Studio
Sorry Guys, it doesn't work. Starfield version 1.14.70. I don't have POI Integration project installed, it says i dont need that mod. Poi doesn't appear on planet visited or not visited. Try to visit 3 planets (not explored) , on planets i went on 4 different location ...nothing. Installed with MO2. I little help! :) Pls
ok! solved it. it appears i need the mod "plugin.txt enabler". On mod page "plugin.txt enabler" it says "The Starfield update released on June 9th, 2024 (1.12.30) has rendered this mod pointless. There is no need to install it." It seems i need this mod!
Just wanted to give a shout out to this mod. Been on my list since day 1 and always worked and I enjoy collecting them, and there's enough to go around for my changing suits.
One thing would be cool if there was a low % chance that once in a while the geo energy sites spawned extremely high level reavers. Like level 100. Would add an extra wrinkle if possible.
Had somewhat the same issue, could be some of the othe Avontech mods as the author has not updated all to the July update. After removing all Avontech and just adding this mod with PIP, seems to work fine.
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Power cores are now found at the new POI's named Geo-energy Emissions.
Should spawn about 50% of the time.
There is also a requirement on the POI Integration project.
Thanks
- Warning: This plugin is not a blueprint master and requires the blueprint master "BlueprintShips-Starfield.esm". This can cause issues in-game, as this plugin will always load before "BlueprintShips-Starfield.esm".
Video details - YouTube Studio
Starfield version 1.14.70.
I don't have POI Integration project installed, it says i dont need that mod.
Poi doesn't appear on planet visited or not visited.
Try to visit 3 planets (not explored) , on planets i went on 4 different location ...nothing.
Installed with MO2.
I little help! :) Pls
ok! solved it. it appears i need the mod "plugin.txt enabler". On mod page "plugin.txt enabler" it says "The Starfield update released on June 9th, 2024 (1.12.30) has rendered this mod pointless. There is no need to install it."
It seems i need this mod!
One thing would be cool if there was a low % chance that once in a while the geo energy sites spawned extremely high level reavers. Like level 100. Would add an extra wrinkle if possible.
or did you ? Since the post about PiP is still up thats why im confused
when i have it active with POI Integration Project my game crashes. as soon as i disable it the game is fine.
I have PIP at top of load order, and have tried power cores under it, before it, under the other avontech mods and nothing seems to work.
It only overwrites a single PIP form.
Cheers!