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kaosnyrb

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kaosnyrb

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  1. kaosnyrb
    kaosnyrb
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    Locked
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    Note that the new version changes how this mod works.

    Power cores are now found at the new POI's named Geo-energy Emissions.

    Should spawn about 50% of the time.

    There is also a requirement on the POI Integration project.
  2. parabolee
    parabolee
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    Is this compatible with "POI Variations - No More Duplicates", where should it go in the Load Order? After "POI Variations - No More Duplicates" or before?

    Thanks
    1. Nerevarina2013
      Nerevarina2013
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      Exactly what I came here to ask
    2. kaosnyrb
      kaosnyrb
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      should have no effect on each other
  3. SvkHazra
    SvkHazra
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    Is there any way to remove the lock after attaching to the suit?
    1. kaosnyrb
      kaosnyrb
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      aquire a suit power core that is the same type as the one installed
  4. Jiopsi
    Jiopsi
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    Loot warning in 0.24.0:

    - Warning: This plugin is not a blueprint master and requires the blueprint master "BlueprintShips-Starfield.esm". This can cause issues in-game, as this plugin will always load before "BlueprintShips-Starfield.esm".
    1. MechaSpaceCaesar
      MechaSpaceCaesar
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      This is fine. Many mods will display this warning, it can be freely ignored.
  5. raznek34
    raznek34
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    This is a great mod and I like nearly everything about it, except the fact that I have 1 POI spawn at nearly every landing zone. I think they should be much rarer.
  6. XMK2CATX1
    XMK2CATX1
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    So, I have a question.  What is the 'drop rate,' for the Cores?  I'm looking for a specific one.  In game I'm on June 3rd 2330, I haven't gone to any major settlements, not even to Alpha Centari System yet.  I set up 6 rinky dink bases to mine ore for crafting in alpha tirna.  I've hit a butt load of these POI's yet have not gotten the Core I am looking for.  Do they drop at differing rates by type at the 2 different Variations of the POIs?  Right now Inventory, 2 on Mantis Suit, 2 in Personal Inventory & 81 in the ship inventory.  I just counted them.  Many I have 2-4 of, yet the one I'm Looking for nada.  If you could please inform us of the drop rate on each one, it'd be appreciated.
    1. XMK2CATX1
      XMK2CATX1
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      So, straight up, in the most recent update either yours or bethesda, was the +50 resist all damage removed as a retrievable item?  I'm now at 120+ POI's hit & not once have I gotten that one.  If it has, I would just like to know, so I will stop hunting for it.  Which is why I asked the other day if the drop rate on it was really low or something.
    2. XMK2CATX1
      XMK2CATX1
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      So, between 2 Characters & taking one through the Unity again, I finally got a +50% Resistances, so 1 drop in over 300 POIs.
    3. XMK2CATX1
      XMK2CATX1
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      So, after about 2 weeks of Real Time working my Character, I finally got the +50 Resist Core I was looking for.  I did run through the 3 sellings on the Midas Ship, getting rid of gear from the Core Reavers.  There were a couple others that had lower drop rates, I just wanted to know what the Average Drop Rate was for each one?  Why did it take me so long to find this one?  I went & did the Terrormorph UC line because I'd burned all the POP's I knew out, let them reset.
      Video details - YouTube Studio
  7. iuliusc
    iuliusc
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    Sorry Guys, it doesn't work.
    Starfield version 1.14.70.
    I don't have POI Integration project installed, it says i dont need that mod.
    Poi doesn't appear on planet visited or not visited.
    Try to visit 3 planets (not explored) , on planets i went on 4 different location ...nothing.
    Installed with MO2.
    I little help! :) Pls

    ok! solved it. it appears i need the mod "plugin.txt enabler". On mod page "plugin.txt enabler" it says "The Starfield update released on June 9th, 2024 (1.12.30) has rendered this mod pointless. There is no need to install it."
    It seems i need this mod!
  8. Zacaros1
    Zacaros1
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    Just wanted to give a shout out to this mod. Been on my list since day 1 and always worked and I enjoy collecting them, and there's enough to go around for my changing suits.

    One thing would be cool if there was a low % chance that once in a while the geo energy sites spawned extremely high level reavers. Like level 100. Would add an extra wrinkle if possible.
  9. Assemblerguru
    Assemblerguru
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    Well this mod is disabled by starfield on startup. Am I`m missing another dependency ?

  10. LTD22
    LTD22
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    • 1 kudos
    The new update removes the need for PIP.. Can you please update the mod ? 

    or did you ? Since the post about PiP is still up thats why im confused
    1. SierraBravoDelta
      SierraBravoDelta
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      • 2 kudos
      v3.3.1 removed the PIP dependency already
  11. zidey
    zidey
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    I feel stupid asking. where should this be in my load order?

    when i have it active with POI Integration Project my game crashes. as soon as i disable it the game is fine.

    I have PIP at top of load order, and have tried power cores under it, before it, under the other avontech mods and nothing seems to work.


    1. kaosnyrb
      kaosnyrb
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      should be after PIP, otherwise doesnt matter.

      It only overwrites a single PIP form.
    2. zidey
      zidey
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      thanks for the reply. its really strange, no matter where in the load order i have it, my save will refuse to load
    3. zidey
      zidey
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      so ive rolled back to the 26th june version and it now works, so seems to be an issue in the new version
    4. CN020202
      CN020202
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      My starfield game has the same problem.even use old version,it also has this problem.
    5. Keelo6969
      Keelo6969
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      Had somewhat the same issue,  could be some of the othe Avontech mods as the author has not updated all to the July update.  After removing all Avontech and just adding this mod with PIP, seems to work fine.

      Cheers!