Timeline will be to start work on overhauling the armor side of legendary effects to add to my rebalancing mod, then start work on adding new legendaries into this mod, unfortunately this mod will have to take a back seat for a second. The core game has uh.. many issues. I can remedy some, this is priority over adding to the game.
After the Starfield 1.8.86 update I noticed that both spacial awareness and active camo are missing the flavor text. On the helm for instance it just says Spacial Awareness without the descriptions. I'll continue to narrow down anymore issues that I find. :)
I have the perks showing up, however, i'm not sure where to get the "T2 Module" needed for the install. Its also not registering that I have Legendary Cores. I have a feeling this mod is conflicting with the Legendary Module Recycler mod.
Well yeah, why I wanted to reach out to him and work together since we literally both use the same names and everything between our mods but he never replied so. You make everything you need at an industrial bench.
These effects are new, all of them will be new, they WILL need a patch if you use both mods but it currently isn't on my radar, I'm working on this mod, a legendary armor effect overhaul, and a melee overhaul so.
How do you mean exactly? Chameleon is still available, you have to craft these specifically on your armor and stuff. Active camo would be in the 2nd legendary slot on your spacesuit only.
EDIT: Checked it out, I can upgrade my armor as expected, unsure what your problem is, try updating my mod? Maybe a mod conflict? The Spacial Awareness is a T3 helmet only legendary mod, and the Active Camo is a T2 suit only legendary mod. They show up in the menu for me.
Your armor is legendary, and you are checking T3 on helmet only and T2 on suit only? If so, will check again with only this mod active when I get home.
Its ok. No harm in asking right? The plugins.txt system doesnt work for us. I said US. 6 of us. (dozens of other players we dont know) Too many bloody dependencies. We tried for days wasting our free time on days off, so R.I.P MO2 and Vortex. Dont bother talking about it. We already posted it on their sites. Will stick with the stestfile system till a new one comes out.
The armor Mod Beskar has an error. It is trying to add an armor keyword XX00081E. But 81E does not exist. Same as the Attach Point of XX000811. Neither can be resolved by xEdit, which usually means they are missing and can caause crashes. Same goes for the Energy Shield. Though for 812 and 81F
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work on adding new legendaries into this mod, unfortunately this mod will have to take a back seat for a second. The core game has uh.. many
issues. I can remedy some, this is priority over adding to the game.
These effects are new, all of them will be new, they WILL need a patch if you use both mods but it currently isn't on my radar, I'm working on this mod, a legendary armor effect overhaul, and a melee overhaul so.
EDIT: Checked it out, I can upgrade my armor as expected, unsure what your problem is, try updating my mod? Maybe a mod conflict? The Spacial Awareness is a T3 helmet only legendary mod, and the Active Camo is a T2 suit only legendary mod. They show up in the menu for me.
If you're maxed out with 255 esm currently. Well, gotta learn how to merge mods with xEdit I guess.
It is trying to add an armor keyword XX00081E. But 81E does not exist. Same as the Attach Point of XX000811. Neither can be resolved by xEdit, which usually means they are missing and can caause crashes. Same goes for the Energy Shield. Though for 812 and 81F
EDIT: Fixed, uploading new version in a moment.