Hey everyone, an update for jetpacks are coming but slightly delayed since I want to release it with new variant. Instead of just constant small update and hotfixes, I want to rather release fixes and tweaks alongside content.
I'm pretty sure the issue is the path info for shaders so hopefully this will do the job until an unofficial fix can be done. Or maybe if this works, someone can upload the updated .nif as a hotfix solution.
Instruction are kind of unclear, I'm confused on how to get my armor to look different. I would like the battle-damaged look as shown but I have no clue how to do it and it doesn't say on the mod page...
So, I actually just saw the bit about being on hiatus, which is obviously entirely understandable. Just wanted to say, I adore the way you've blended Mando'ade design with the (occasionally shaky!) realism of Starfield's universe. It's grounded in a way that keeps it from looking out of place, which is genuinely impressive. Now that the Creation Kit tools are out, I'm hoping that when you return to this work it will be to refine it even further and perhaps once you have finished it, you will allow others to port it over to console. We just got 100GB to play with and it's honestly left me feeling a little giddy. I look forward to seeing just where you'll take this and to see what projects you embark upon in future.
New update broke meshes for all mods that edit textures. Which is like 90% of the mods on Nexus. I'm sorry to say that this mod has finally met its end...šŖš„š
I've been stuck on this armor mod for a while. I keep seeing new mods come out but I can't bring myself to replace this one because it's so badass. Thanks for the mod, endorsed!
131 comments
*UPDATE 05/12/23*
As it seems the curse of modders, I had a high point in my life that quickly spiraled out due to personal issues. So I am currently taking a haitus from modding until at least new year. I am just hitting all the clichƩs also with it being the holiday seasons. I'll try to pick everything back up once I've picked all the pieces of my life up and got everything working again. I hope you all can understand my predicament. And thank you to everyone for your awesome support. I look forward to getting back in the ring.
Don't forget to endorse Dahaka002011's original.
mod looks superb eager to hear back :)
Starfield .nif Mesh Path Migration Tool for SF 1.11.36 at Starfield Nexus - Mods and Community (nexusmods.com)
I'm pretty sure the issue is the path info for shaders so hopefully this will do the job until an unofficial fix can be done. Or maybe if this works, someone can upload the updated .nif as a hotfix solution.
Edit: Hours later - So far so good. :)
https://www.nexusmods.com/starfield/mods/10714
Now that the Creation Kit tools are out, I'm hoping that when you return to this work it will be to refine it even further and perhaps once you have finished it, you will allow others to port it over to console.
We just got 100GB to play with and it's honestly left me feeling a little giddy.
I look forward to seeing just where you'll take this and to see what projects you embark upon in future.