Starfield

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CnRJay

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CnRJay

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154 comments

  1. CnRJay
    CnRJay
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    The installation has changed from the Starfield.ini to the StarfieldCustom.ini in your Documents/My Games/Starfield folder. Please change this now as when the game updates, if you are using the Starfield.ini it will reset.
  2. CnRJay
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    2K versions of the textures are uploaded, with a much smaller file size than 4K. I sharpened the 2K textures after upscaling to make them look more like 4K quality, while lowering load times.
  3. CnRJay
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    Updated the mod to work with Vortex. When using Vortex, DO NOT forget to add the lines to your StarfieldCustom.ini or the mod WILL NOT work.
  4. dpepperlingt5272001
    dpepperlingt5272001
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    Looking to get permission to get this ported to the xbox platform, we have a subreddit dedicated to  porting existing mods on nexus to bethesda.net 
    1. CnRJay
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      If my mods work with the latest update, then no problem.
  5. BlueGunk
    BlueGunk
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    Ignore me - My MO2 just started loading these after weeks of kicking it. Thanks!
  6. Caedwyn
    Caedwyn
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    can i just use one beard file for main character alone ? xD
  7. kosmos84
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    These are hair cards. I was hoping Bethesda would eventually move on to strand based physics or something like a mixed bag, guess that's too much to ask . 
    1. CnRJay
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      the creation engine would probably explode
    2. DangerousChicken12
      DangerousChicken12
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      LOL!! I Think once things take off we will get hair mods like the ones in Skyrim se with physics!!
  8. ThaMan
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    Nice mod :)
    Just a question though, how did you manage to pack it in a ;ba2 archive? What tools have you been using?
    1. CnRJay
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      Archive2 from the Fallout 4 Creation Kit
    2. Guitarsolo
      Guitarsolo
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      that uses the old format, Starfield uses an upgraded ba2 file format, faster and better than the ones in the older games, ba2 version 3. I advise you to use a ba2 upgrader to upgrade your ba2 files to version 3 from version 1.

      this one

      https://www.nexusmods.com/starfield/mods/1192
  9. fcoenriqueperez
    fcoenriqueperez
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    Hi, any specific reason why "doesn't work in Gamepass version"?
    Because for what I see in the installation method, it just like any other texture, it should. 
  10. dbjpresto
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    With the new extension update from Nexus? Do we still need to create/use the StarfieldCustom.ini file to enable this mod and input the lines? Or is plug and play now? Cheers!
    1. CnRJay
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      You will always need a StarfieldCustom.ini file
  11. aliefikarus
    aliefikarus
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    is it possible that you update for loose file? 
  12. moblin87
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    So many people are having problems with the INI edit. Why not include one in the zip, so people can just copy paste the code or see actually how it is supposed to look like? just wondering, not judging :-)
    1. Enferno33
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      This is exactly why I came to the comments to see if anyone already asked this question.

      It doesn't make any sense that if everyone is having problems with the lines to not just add them with a .txt so that it'll be very easy for everyone to copy/paste the exact lines. Plus, we'd at least see how you mean it instead of breaking up each sentence and saying add "," or that...

      I mean it's pretty hard to follow like that, just add the correct way in a .txt and add it as a download.
    2. CnRJay
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      Sounds like a good idea. I will add that as an optional file. Thanks!
    3. ConstantinEE
      ConstantinEE
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      or why not just use mo2 and install mods via just one click plus managing your files a lot easier.
  13. SubLeviathan
    SubLeviathan
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    In your images are you using vanilla eyes or some other eyes? they look good