Added - Fixes: fix-jetpack -- Reset modifiers to factory values
Added - Alls (sf4sf/all-*) all-weapons -- All normale basic weapons all-weapons-u-leg -- All unique legendarys all-weapons-u-epic -- All unique epics all-weapons-u-rare -- All unique rares all-medic all-cooking all-minerals all-resources all-powers all-powers-upgrade all-magazines
Added - Raid (sf4sf/r-*): --> Be aware, you must call them from outside of your ship, and click on something that is "far" away from you, like an asteroid or another ship <-- r-spacer-3 - Easy, lets just do something r-spacer-6 - Hard, challenging r-spacer-10 - Very hard to impossible
Added - Changes: c-jetpack -- Increase the power of jetpack, allows to actualy raise height (repeatable) c-speed-more - Increase walk / run speed by 20 c-speed-less - Decrease walk / run speed by 20 c-xp-multi-more - Increase XP multiplyer by 0.75 c-xp-multi-less - Decrease XP multiplyer by 0.75
Changed - Changes: c-outpost-30 = c-outpost-more -- Adds 30 more outposts that you can build (repeatable) c-outpost-60 = c-outpost-less -- Removes 30 outposts that you can build (repeatable, be aware that you do not go under the current amount of outposts!) c-xp-multi-1,2,15 -- Actualy SET multiplier to that value (before increase by that amount) c-xp1,2,3,4 = s-xp-2k, 10k, 20k, 50k -- Renamed c-xp to maintain proper syntax among all other scripts.
Thanks, Seph! Your scripts here fixed my boost pack. I couldn't jump up and grab the next floor in a ladder well. Another mod had changed the settings, and I had no idea what they were. Looked at your Fix Pack script commands, compared those to current with a getav, and mine were far off on several of them.
you have txt file that increases skills for other hireable npc's for ship and outposts? I have file that increases all skills for Sarah, Andreja, Vasco, Barret and Sam. I just not know how to improve the skills for the others like Lin, Heller, Gideon, etc, and/or specialists.
Sorry, but cant resists.... Its literaly saying that as notification :D And you just have to check the ID to make sure you clicked on the correct npc/follower.
Update: 0.7 Massive rework / preparing, please read carefully for the changes! Still WIP
Added - Changes:
c-outpost-30,60 -- Changes max outposts to 30 or 60
c-carry-npc -- Click on NPC, execute command, your companions (or container) will be able to carry more.. a lot!
Added - Items:
i-cash-npc -- Click on NPC, execute command, sell & profit more
Added - Scripts:
s-bounty-crimson -- Pays the bounty on you from this faction
s-bounty-freestar
s-bounty-neon
s-bounty-uc
s-xp-multi-1 -- Default
s-xp-multi-15 -- Times 1.5
s-xp-multi-2 -- Double
Added - Start: Attention, this will remove all current background and traits, and set with some of my own for that class. Please use: "showlooksmenu" on yourself after to verify / adjust changes made by the script.
start-engineer
start-soldier
start-capitalist
Added - sf4sf-libs: This basicly contains some scripts used by other scripts. Will be expanded in the future. This now contains -- the according scripts have been moved from ./ to here.
p-CLASS -- will now be called by the "start-" scripts
all-backgrounds
all-traits
remove-background-all -- will now be called by the "start-" scripts
remove-traits-all -- will now be called by the "start-" scripts
Changed: i-carry-more,less -- Had an unprintable char at the start
If you don't want to dirty up your main game folder, bat commands can take a path to a script file.
For instance, I have all the scripts in a "Scripts" folder in the main directory and they can be executed via console using: bat "Scripts/i-ammo-500". Be sure to put the path in quotes and exclude the file extension.
The same can be used if you have a startup script, which can be helpful.
I have not digged that direction yet. But you could use SetLocalTime (t-noon for example) or TimePass (t-wait-X). TimePass will calculate the galaxy, where as local time changes only the time on the planet.
I don't mean the game speed multiplier. I mean the rate at which time progresses in game rather than animations. I can find the current default when I enter 'help timescale' as '15' under global variable 'TimeScale', but 'set timescale to 6' returns 'unknown variable'.
I am also interested in this. Would like to be able to make it so that planets with 10+ hour days don't go from morning to night in the space of roughly 30 minutes.
Yes, i'll be doing something like I did for FO4 -> https://www.nexusmods.com/fallout4/mods/24476 I plan do add it like: i-craft-weapon/armor/base , where base wil have "*-more" and "*-evenmore" option (because i dont like to just add 9999 of everything).
For FO4, I had made them after the first play through, not saying i'll wait till then, but I do want to play the game in between udpates / steps. And just saying, today, I'll be at an event, so I wont have time to do much.
31 comments
Added - Fixes:
fix-jetpack -- Reset modifiers to factory values
Added - Alls (sf4sf/all-*)
all-weapons -- All normale basic weapons
all-weapons-u-leg -- All unique legendarys
all-weapons-u-epic -- All unique epics
all-weapons-u-rare -- All unique rares
all-medic
all-cooking
all-minerals
all-resources
all-powers
all-powers-upgrade
all-magazines
Added - Raid (sf4sf/r-*):
--> Be aware, you must call them from outside of your ship, and click on something that is "far" away from you, like an asteroid or another ship <--
r-spacer-3 - Easy, lets just do something
r-spacer-6 - Hard, challenging
r-spacer-10 - Very hard to impossible
Added - Changes:
c-jetpack -- Increase the power of jetpack, allows to actualy raise height (repeatable)
c-speed-more - Increase walk / run speed by 20
c-speed-less - Decrease walk / run speed by 20
c-xp-multi-more - Increase XP multiplyer by 0.75
c-xp-multi-less - Decrease XP multiplyer by 0.75
Changed - Changes:
c-outpost-30 = c-outpost-more -- Adds 30 more outposts that you can build (repeatable)
c-outpost-60 = c-outpost-less -- Removes 30 outposts that you can build (repeatable, be aware that you do not go under the current amount of outposts!)
c-xp-multi-1,2,15 -- Actualy SET multiplier to that value (before increase by that amount)
c-xp1,2,3,4 = s-xp-2k, 10k, 20k, 50k -- Renamed c-xp to maintain proper syntax among all other scripts.
Greatly appreciated!
Sorry, but cant resists....
Its literaly saying that as notification :D
And you just have to check the ID to make sure you clicked on the correct npc/follower.
Hope you do like the scripts?
Massive rework / preparing, please read carefully for the changes!
Still WIP
Added - Changes:
Added - Items:
Added - Scripts:
Added - Start:
Attention, this will remove all current background and traits, and set with some of my own for that class.
Please use: "showlooksmenu" on yourself after to verify / adjust changes made by the script.
Added - sf4sf-libs:
This basicly contains some scripts used by other scripts. Will be expanded in the future.
This now contains -- the according scripts have been moved from ./ to here.
Changed:
i-carry-more,less -- Had an unprintable char at the start
While weathers are working (again ; as in no CTD), i'm not sure if it is the rain-sound-effect remaining or if its just the wind.
Added - Weather:
Added - Items:
Fun fact:
The reason i'm answering is becasue I just started testing weather scripts again, and crashed to deskop :D
Will be included in 0.6 release!
- Food: Tranquilities sunray
- Meds: Aurora, CQBX,
Though, for the mats-food, i wont include neither, aurora nor cqbx.
However, I'm looking to get an "i-medic" script together.
If you don't want to dirty up your main game folder, bat commands can take a path to a script file.
For instance, I have all the scripts in a "Scripts" folder in the main directory and they can be executed via console using: bat "Scripts/i-ammo-500". Be sure to put the path in quotes and exclude the file extension.
The same can be used if you have a startup script, which can be helpful.
But you could use SetLocalTime (t-noon for example) or TimePass (t-wait-X).
TimePass will calculate the galaxy, where as local time changes only the time on the planet.
I plan do add it like: i-craft-weapon/armor/base , where base wil have "*-more" and "*-evenmore" option (because i dont like to just add 9999 of everything).
For FO4, I had made them after the first play through, not saying i'll wait till then, but I do want to play the game in between udpates / steps.
And just saying, today, I'll be at an event, so I wont have time to do much.