This quest annoyed me so much. I get that they want to have their whole "evil anarcho-capitalist corpo" bit. But it you can't have it both ways. Corporations are creatures of the state, (and as such are anathema to actual capitalism but I know most of you will blindly disagree with that). Regardless, they can only exist in a system of arbitrary "laws" defined and enforced by state violence. But they want to do the "eeeevil anarcho" side too and have them operate outside of any government, they "own" the planet, they don't pay protection money to either Freestar or the UC. Thay are the government. They may organize themselves like a "corporation", they may have paid some lawyers in both other polities to write down words to the effect of recognizing them as a company. But those polities do not enforce any laws on Paradiso thus it is meaningless, and the Paradiso company is just a plutocratic government that is more honest than most about what motivates them. All that said, when the colony ship show up and claims rights of "dibs" There is no-one to arbitrate this, the top corpo dude made words to the effect of them being all legal and chartered with both Freestar and the UC, and that their claim to the planet was somehow legally unassailable but who enforces those laws outside of their jurisdiction. You can't have it both ways. So, if we just land the colony ship one of the unused CONTINENTS,who will stop us?the UC? Paradiso doesn't pay their protection racket, (taxes) Freestar? not their jurisdiction. It is up to the Paradiso "company" to send in their own mercenaries to defend their claim. Because they are in point of fact, a government. Would it be worth the expense (and horrible press) of doing that just for the notional reason of "it would mar our orbital imagery" the capitalist in me says no.
Alternatively, if they really want them to go away, they can foot the bill for the bloody grav drive as they are the only ones to benefit from that transaction. That is how actual capitalism works you want something more than something you have, they want something more than something they have, you make deal, and both get something. If they aren't willing to pay for the grave drive, (or mercenaries to kill them.) then they don't value them being gone more than they value those things and letting them settle on an unused continent (where you wouldn't have to even see them again for another thousand years, how long do vapid execs live for?) becomes the obvious choice. But to foist it on the shanghaied "negotiator" as the one who has to "foot the bill", because "hur dur eeeevil greedy capitalist," Bethesda writing at its finest.
Thanks for this. --- Halfway there, both parties in the dispute are arrogant a**holes and need a fitting demise.
Honestly, by the time I finished this quest I was to the point of wishing there was an option to use the generation ship as a kinetic missile and remove Paradiso's complex and all involved individuals entirely from the map. --- Bethesda could have made a great animation clip of an orbital strike, mushroom cloud and vast crater. A missed opportunity in my opinion.
I got legitimately mad over this when I played it the first time. Piece of s#*! greedy bastards refusing to let people live on a planet. That alone was stupid - given its a fuckin planet and how incomprehensibly massive they are. But that could have been fine and believable- they're corporate capitalists, after all. What made me mad was that I couldn't just take their heads off and let the colonists have it- which I'm sure 90% of people would have chosen.
It was incredibly disappointing that I couldn't kill those rich assholes and let the colonists have the planet. There's not even an option to threaten them, only be their little lackey and choose which option they came up with. It was such a good quest up until then.
It's not just that, the game is reaching a new level in "peaceful settlement". You can't kill anyone without your crew mates whining about it. I've gotten good at intentionally failing the persuasion leaving only violent options so I then can unload on whomever and not have waifu Sarah divorce me. It's strange, you shoot'm in the head right after they start mouthing off or threatening you and Sarah leaves you. Fail the speech check and Sarah boasts how they are "another check mark on her gun" after she shoots them.
First time i got the quest, i killed the board, waited they get back in shape, and kill them again, for good measure... yeah the quest outcome is just plain bad, i hope someday a mod gives more freedom, there was many ways to solve that problem...
That’s part of why I left it open too so I can maybe revisit the ending of that quest and try to make it work for an outpost. It’s just beyond the scope of what I wanted from it.
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All that said, when the colony ship show up and claims rights of "dibs" There is no-one to arbitrate this, the top corpo dude made words to the effect of them being all legal and chartered with both Freestar and the UC, and that their claim to the planet was somehow legally unassailable but who enforces those laws outside of their jurisdiction. You can't have it both ways. So, if we just land the colony ship one of the unused CONTINENTS, who will stop us? the UC? Paradiso doesn't pay their protection racket, (taxes) Freestar? not their jurisdiction. It is up to the Paradiso "company" to send in their own mercenaries to defend their claim. Because they are in point of fact, a government. Would it be worth the expense (and horrible press) of doing that just for the notional reason of "it would mar our orbital imagery" the capitalist in me says no.
Alternatively, if they really want them to go away, they can foot the bill for the bloody grav drive as they are the only ones to benefit from that transaction. That is how actual capitalism works you want something more than something you have, they want something more than something they have, you make deal, and both get something. If they aren't willing to pay for the grave drive, (or mercenaries to kill them.) then they don't value them being gone more than they value those things and letting them settle on an unused continent (where you wouldn't have to even see them again for another thousand years, how long do vapid execs live for?) becomes the obvious choice. But to foist it on the shanghaied "negotiator" as the one who has to "foot the bill", because "hur dur eeeevil greedy capitalist," Bethesda writing at its finest.
Honestly, by the time I finished this quest I was to the point of wishing there was an option to use the generation ship as a kinetic missile and remove Paradiso's complex and all involved individuals entirely from the map. --- Bethesda could have made a great animation clip of an orbital strike, mushroom cloud and vast crater. A missed opportunity in my opinion.
I don’t know exactly how I’ll set up the ending but I’m going to try to see if there’s a way to let them land at an outpost.