Hello, ljorder66 and thanks for all your amazing work and mods. I sincerely would not be playing Starfield still if not for your amazing work.
I am working on a weather mod that will need to tweak some planet records that will unfortunately conflict with this mod. I was wondering if I would have permission to include the values of this mod in the weather mod so that patching will not be needed (and because this mod is awesome!).
Polvo system is ITM record, left out for any particular reason? Not a biggie but I was just curious. Also I think that this is one of mods that if you install it then you better keep it alltime, to be safe.. (at least until NG+ and then remove it, before visiting any planet)
So if anyone knows, it works only on unvisited systems? Has anyone revisit a system and saw any difference (don't know if cell reset makes any difference as whatever you visit stays in save file) ? -- To anyone that has finished Londinion's quest, are there terramorphs on systems after?
Sorry not yet explored all the star's yet. But are you saying that some stars have no planets? If not please could you explain what you mean by "make empty stars not empty, may be some stars neglected".
My interpretation of the description is that this mod creates POIs for planets in a system that doesn't have any - a system with planets that have no Settlements or Bases (current or abandoned)...I think
@OutroSpect Yes, a sun is a star. When you look into space you see stars, right, well it is the sun of each solar system that you see as it is the only thing in that particular solar system that you can see from a distance, So as each solar system has a sun, from a distance you are looking at a lot of suns. and yes there are other things out there that can produce light, but you would need a telescope to see them.
This mod forces systems to spawn with pre-defined POI's on planets, and space POIs. In the vanilla game there are some systems that spawn with nothing, so you just have a bunch of empty planets and nothing else.
You can test it by jumping to a new system without the mod, then loading back your save and doing it again with the mod. Planet POI's are generated the first time you visit a system, so I think this mod only works for systems you've never been to. Starting NG+ will reset it.
Yup, and this is great because sometimes I wanna go fight high level enemies so I jump to a star system and... what? Its empty? I have to just... explore like an animal? No thank you.
28 comments
I am working on a weather mod that will need to tweak some planet records that will unfortunately conflict with this mod. I was wondering if I would have permission to include the values of this mod in the weather mod so that patching will not be needed (and because this mod is awesome!).
So if anyone knows, it works only on unvisited systems? Has anyone revisit a system and saw any difference (don't know if cell reset makes any difference as whatever you visit stays in save file) ?
--
To anyone that has finished Londinion's quest, are there terramorphs on systems after?
My other mods seem fine, not sure whats wrong with the pathing for this one
Like system Freya and Sparta, top right of map. Is mod working?
stars are suns :(
What does this mod actually do? lol
I'm not gonna take the mod because I like having some systems be devoid of human activity.
You can test it by jumping to a new system without the mod, then loading back your save and doing it again with the mod.
Planet POI's are generated the first time you visit a system, so I think this mod only works for systems you've never been to. Starting NG+ will reset it.
Before: https://i.imgur.com/o3g07vY.png
After: https://i.imgur.com/UgVyQlQ.png
Thanks for the explanation. It makes a lot more sense now.