Hello there ! I realised that cards don't convert into sabacc cards anymore with 1.3.2, so I went back to 1.3.0 and it works just fine, just so you know. Anyway, amazing work, definitely a must have for any star wars conversion
Hey, I was wondering if we could have some more customization with what this mod changes.
I want to run a game where the UC isn't the empire, but their logo is changed regardless. I love the language overhaul and plan to keep Freeside as the rebels, but if anyone could tell me what to remove or if the mod author can add some more options, that would be very helpful!
I kinda wish version 1.2 was still supported. Was messing with load orders and had to purge and reinstall some mods, and have only since been stuck using 1.3 or 1.3.1. 1.2 never had any of the problems being recently reported here, and I never had to constantly "update" it in creations like I do the new version. Plus it seems like there was a lot more actually converted TO Aurebesh in 1.2 and I really miss having the Crimson Fleet as the Shadow Collective, since I'm leaning very Mandalorian-heavy in my lore.
At any rate, if anyone knows of an archived location where version 1.2 is still held, I'd like to get my hands on it, even if it is just the loose files version.
Hey, having an issue where I can’t get the mission logos to show up….all text in the game, graffiti and signs are converted and working but just can’t seem to get any logos…
Just wondering if there’s a fix to this or if I’m doing something wrong? (On Xbox btw)
Sorry been, away out of town. The text, graffiti ect are all consistent but logos were coming and going. They do seem to be staying active now though after I disabled the mod, loaded in game and made a save, quit out then re-enabled it :)
Thank you for working on your mods and trying to keep them functioning with the updates. I literally could not play this game with the vanilla factions and gear. It is all just so bland.
58 comments
For some reason the loose files version isn't downloading for me.Anyway, amazing work, definitely a must have for any star wars conversion
I want to run a game where the UC isn't the empire, but their logo is changed regardless. I love the language overhaul and plan to keep Freeside as the rebels, but if anyone could tell me what to remove or if the mod author can add some more options, that would be very helpful!
At any rate, if anyone knows of an archived location where version 1.2 is still held, I'd like to get my hands on it, even if it is just the loose files version.
Just wondering if there’s a fix to this or if I’m doing something wrong? (On Xbox btw)