Starfield

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rbddc12

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  1. rbddc12
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    Locked
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    Update v. 2.0 - ESM file that only edits one record: ShipServices_TEMPLATE, adding all the part unlock keywords to the template.

    This automatically unlocks all parts at all ship vendors, including the outpost ship builder at any outpost, without editing the individual NPC vendor records themselves, thus greatly reducing any potential conflicts.

    Optional version ESM file includes Starstation parts.

    Bat file version is now obsolete, and all issues are fixed in version 2.0.
  2. hendvanduijn112
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    question, what should i write in the  plugins.txt file?? like loads of mods are missing to say down what to write there, or am i just stupid and is it written down in some file?
    1. rbddc12
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      Go to the files page, find the file you downloaded, click on Preview File Contents, and use the name of the mod file. 
  3. Zdwteu5
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    Is there something special to do more to activate the mod ? I just simply putted the esm in my Data folder and added it in my plugins.txt but in the game all parts are still blocked despite I'm lvl4 in ships enginering. Do I have to type something in console ?
    1. rbddc12
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      The parts are all still level gated, but there's nothing else you should need to do to activate the mod. I assume you're running other mods and have the necessary changes in your INI file.

      Have you tried multiple vendors, and changing locations? The game is weird sometimes.
    2. Zdwteu5
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      Yep I'm running other mods and I update my plugins.txt at every new mod installed.
      Actually I'm now lvl 40 and vendors have only their vanilla parts for selling. I don't remember if I've downloaded this mod before or after starting a "basic" new game, so maybe I'll need the reach a NG+ to make it works ?
  4. johns3435
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    "Install as you would currently for ESM files" lets assume I've never done this, I used google and all I found was a bunch of nonsense about downloading a mod manager and some download for reading ESM files. I used Vortex and it is not working. Is there a proper tutorial somewhere that isn't packed full of garbage on how exactly this is done?

    EDIT: nevermind, I found another mod that explained editing the starfieldcustom.ini file, that's all that was left. why isn't this stuff easier to find?
    1. ghostmaker00
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      You also should get the plugins.txt enabler mod here: https://www.nexusmods.com/starfield/mods/4157?tab=description . Should there be a primer? maybe. This is all community driven and documentation takes time...and will....lots of will. Once you learn, are you volunteering to write up a Intro FAQ? Are you then willing to answer questions everyday, be vilified when you have a life and do not answer right away, ask for incessant changes that are only really for a very tiny minority of the actual userbase,  get accused of destroying a save game on a level akin to murder....

      And this was when I was writing up documentation for a past Bethesda game. Let alone my poor poor foray into actual modding during Oblivion.

      So....uh...that's why you dont find tutorials.
  5. konhacas
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    When I use the bat file it always says "invalid reference" And it doesnt work, at least on the outpost builder. How should I fix this?
    1. Si3W17
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      Unfortunately outpost builder doesn't work for me also. Although it says "invalid reference", it works on ship vendors, at least the ones I've checked.
    2. Styhls
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      Same on 11/8 i tried to use this and it doesn't work at outpost landing pad with ship builder, but seems to work in new atlantis fine. 
      Also for those who want to keep spacestation parts, you can just edit his .txt file it should be pretty obvious if you look at it for 2 seconds what you need to do and there aren't that many lines of code text to adjust just don't typo 
    3. rbddc12
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      See sticky post.
  6. ZacamZ
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    I'm curious how the list got generated.

    I load up the ESM Explorer, and the only entry I can find in the NPC_ field is the Outpost.
    I otherwise have the following list, as of current Vanilla Game Version/Time of Post:
    0005C81C - ShipServices_NewAtlantis
    00064EE9 - ShipServices_RHQ
    000D87A4 - ShipServices_EleosRetreat
    00146DCA - ShipServices_NewHomestead
    0015CF3D - ShipServices_Gagarin
    0015D3C6 - ShipServices_Paradiso
    001F8FC7 - ShipServices_TEMPLATE
    001FE736 - ShipServices_HopeTown
    00206704 - ShipServices_Cydonia
    002A0E9F - ShipServices_TheClinic
    002A0EA0 - ShipServices_TheDen
    002A0EA1 - ShipServices_AkilaCity
    002A0EA3 - ShipServices_Neon

    0027A98F - Havershaw (Stroud Eklund)
    0028ACA7 - Inaya Rehman (HopeTech Plaza)
    0001539E - Jasmine"Jazz" Durand (Crimson Fleet)
    002B2BEC - Lon Anderssen (Red Mile)
    0027A992 - Nikau Henderson (Deimos Staryard)
    0027A98C - Veronica Young (Ryujin Tower-Taiyo Astroneering)

    Edit: Given the number of people citing that the Outpost Vendor doesn't seem to be working, maybe none of the NPC_ field ones do?
    1. rbddc12
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      See sticky post.
  7. ArisuSanchez
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    Hey o can  you make a mod that only unlocks star station parts?

    ive tried finding one that only does starstation and havent found one yet
  8. Si3W17
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    Works as intended (not the outpost part though). Endorsed!
  9. AlexSlowman3
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    What are "satellite parts?"
    1. cheesemongler
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      yeh this is mysterious lol
    2. Teo265
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      I don't know why the author calls them "satellite" parts, but looking at the file, it removes the following keywords:
      1D2072VendorSM_Starstation
      10C4ABVendorSM_CrimsonFleet_BlackMarket

      Essentially it's removing the starstation parts, which is in line with other mods that Nexus is already full of. The difference compared to other mods with this one is removing CrimsonFleet parts, which are btw functioning completely fine as an applied keyword and won't affect your game negatively, atleast according to my experience aswell as the experiences I've observed among other ship part mods' users.
    3. rbddc12
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      Satelllite/Starstation parts... the ones that clog up your ship building menu with the other unlock mods but aren't otherwise useful.

      @Teo - my bad, didn't mean to get rid of the Crimson Fleet parts. Fixed in update.
    4. RuptaOfficial
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      Aren't otherwise useful for who? You maybe? I hard disagree, you are saying my bat mod is useless & the parts it unlocks are useless haha, again I hard disagree! see image below for an example of the might of "Starstation" parts!

      Impossible to make this intricate monster of mine without "Starstation" parts, have a nice day
    5. MarkoSolo
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      You have pipes and things! I want pipes and things!
    6. VirtualChrisM
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      Any chance of an update to use CCR for your mod? Bat files are so last month :)
    7. rbddc12
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      Chill bro, I just wanted a parts unlock mod that didn't include those parts and I couldn't find one, and I figured there were other people that wanted the same thing, so I made one.

      I'm sure there are still plenty of people that want those parts.
    8. ZacamZ
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      I (for one) appreciate the distinction and enjoy having a choice.
      Both mods are brilliant, and now there is a choice between "Do you want X or X+Y".

      I also appreciate the updated description regarding level lock.
    9. ninjabells
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      No need to take it personally. He was likely refering to Velken's mod anyway.
  10. zerozeroxray
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    I've used another mod that does more or less the same thing, but most components were still level-locked (e.g. weapons, reactors, engines) - does the same apply here, and if so, could that be changed with an optional bat?

    (level 62 right now with no old saves so I can't really check it myself)
    1. VirtualChrisM
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      Aren’t all parts unlocked by level 60?
    2. zerozeroxray
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      ye, hence why I'm mentioning being level 62 - so I can't really check whether stuff is locked but would like to know for when I decide to make a new character and start from level 1.
    3. rbddc12
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      Yes, all parts are still level locked.