EDIT: PSA: This mod works with the new may update and it works good. if you play with Peak AI Mod tune down the difficulty or change the values of these mod (currently trying to figure out how exactly i should do that , then im gonna follow up here) If you dont use Peak Ai Mod (which u should) its a bit easier but enemies still have aimbots only downside of this mod is that, like some comments mentioned, the enemies are basically all snipers now with whatever weapon they currently have. This mod with like 15-25% less accuracy would be perfect. can please someone who understands these 2 lines ( i googled it but i didnt find any explanation) tell me, and others, how changing these 2 values affect AI accuracy? thanks
LVL 100 NG+1 I also have double enemies #'s tougher enemies and improved combat, legendary spawns, and peak combat overhaul installed. your AI mod is great they have no more bad shots npc's they hurt! thanks for the mod! makes the late game fun again. I did tweak a Beowulf to give it a little more punch, I like that gun, with a short barrel and silencer, I had leveled out of it now it can hang with the lvl 120+ that spawn.
I think you need to either name this file the same so it overwrites the old one. Or add a warning that you should delete the old mod.I had it twice in MO2.
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If you dont use Peak Ai Mod (which u should) its a bit easier but enemies still have aimbots
only downside of this mod is that, like some comments mentioned, the enemies are basically all snipers now with whatever weapon they currently have. This mod with like 15-25% less accuracy would be perfect.
can please someone who understands these 2 lines ( i googled it but i didnt find any explanation) tell me, and others, how changing these 2 values affect AI accuracy? thanks
setgs "fAimModelAIAccuracyConeMinExtentOffsetMin:AimModel" 5
fAimModelAIAccuracyConeMaxExtentOffsetMin:AimModel" 7
What is the maximun value I can increase this to?
what did increase the first number do? make them less or even more accurate