@Viperlord - if I have Drinks on the House already started is there a time I need to wait for the door to "reset" to the new key? I only ask as I have now spent several hours over 3 days attempting to get this mod to work, and despite installing all the requirements, and getting other .esm mods to load and function, this one has yet to work for me, and I'm still unable to open this door. Perhaps as this door is used for several quests, it's ID is changed over the course of a playthrough depending on which quest(s) have/have not been completed?
So it seems that the bug within the quest is that the door doesn't always unlock and open automatically, not that there's no available key associated with the door. I just ran the quest for the first time and the door was wide open after talking to Sasha.
Never got that to happen, and when trying to work through it on my first play through, plenty of others had the issue. But either way, this adds another option, that at least to me, made sense in the game.
Maybe someone will fix the quest at some point then.
Honestly, seeing your fix is what made me realize that Nyssa had a whole questline and not just the single one, so I made it a priority to do it and see the bug for myself. Much to my surprise, instead of finding the bugged state, I had a flawless execution of the quest. So I figured that reporting what the quest is supposed to do would at least help with finding a non-workaround fix in the future.
Still, I applaud your ingenuity at making a viable alternative solution to help out those who encounter the bug and haven't spent points on Manipulation or done the Ryujin questline.
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But either way, this adds another option, that at least to me, made sense in the game.
Maybe someone will fix the quest at some point then.
Still, I applaud your ingenuity at making a viable alternative solution to help out those who encounter the bug and haven't spent points on Manipulation or done the Ryujin questline.