Alterations to all ship weapons and turrets. To make them 'More Gooder'
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Changelogs
Version 0.2
Added Locking range and fallout(From SCO-Weapons 0.9). Fixed a turret i missed.
Makes some fairly significant changes to ship weapons based off v0.8 of SCO-Weapons by gpgpgpgp2019.
Damage stats are unchanged from SCO-Weapons but everything else has been.
Overall maximum range has been increased. But not by any specific amount. All weapons should now have a range of 2-4km(Excluding missiles) instead of a spread between 800 and 3750 as seen in the vanilla game.
Overall minimum range has been decreased(Didn't know this was a thing until i got into making this mod.)
Turrets can now spin all the way around!(The military should hire me, Clearly.)
Locking range has been increased 2000>10000km - To match longest range weapon. Locking fallout(time it takes to lose lock) increased to 10 seconds.
If you're looking for balance it's unlikely to be found here.. But now you can have all your turrets face forward for *Aesthetics* while having them still able to fire backwards.
See images for some examples of stats on a few different weapons.
Installation:
Unpack to root directory(make sure esm is in data directory) Add MG_ShipWeapons.esm to your plugins.txt or StarfieldCustom.ini. Depending on the method you are using.