Choose your own flashlight replacement! Modern, Realistic, Lightbar, and more! Now with a all-in-one installer
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 3.0
Added all in one installer for vortex
Version 2.0
Added new sets of flashlights.
*Modern Flashlight
*Modern Flashlight 2
*Lightbar(Vanilla Like)
THIS MOD IS NO LONGER MAINTAINED OR UPDATED. USE AT YOUR OWN RISK
This mod fixes the vanilla flashlight into something found in the real world such as a helmet mounted flashlight. It modifies the global flashlight texture to make it realistic for every character.
Enable Load Loose files by adding the command into the StarfieldCustom.ini (Xbox is further explained below)
You basically need to go to your Starfield installation folder (XboxGames\Starfield\Content) and open Starfield.ini (make a backup first if you want). You will see an [Archive] section with a lot of lines under it. Press Enter on the line right below [Archive], and add "bInvalidateOlderFiles=1" (without quotes), so that it looks like:
[Archive] bInvalidateOlderFiles=1
save and close, and that's it.
Extract the Data folder found within the zip file into your Documents\My Games\Starfield directory. Currently the game loads textures from this location because of the Data\Textures directory used by Photo Mode.