This looks like a great mod... will try it out. I've been wondering why there are no flash bangs. Are these stun grenades in this mod the equivalent of a flash bang?
I found this by looking into damage mods for grenades and mines. I find that the frag grenades and mines are underwhelming... does anyone know of any mods to increase damage done or perhaps add bleed effects to victims of a frag? If not, @RedxYeti, are you interested in making a version of this mod that buffs frag damage and maybe introduces bleed?
Wow great works, It should have been in the vanilla game, wonder why this mod is so underated. If you are open to suggestions, you should consider changing the title of the mod to be more descriptive, something like "Nades - Cryo, Stun, Gas, & Tesla Grenades" so maybe more people will be interested.
Aghh I don't get it!! So you script kids can just add non-replacer stuff without the official tools via scripts? I'm dyin' over here. I'd love to start adding my own assets to the game, but I can't STAND trying to learn Papyrus, or whatever, it's so boring I wanna tear my eyeballs out of my skull. :(
Can't believe cryo grenades weren't in the game by default, so weird.
The early experimental build of xedit for starfield is out. The official creation kit is likely late next year, but xedit is relatively powerful. Thats where all these new mods packaged in .esm files are coming from.
I'm kinda surprised there isn't a SFSE-xEdit-merged thing that can automate this either - in much the same vein as CCR, just have something that can be fed a model(s) and a base behavior, and it adds the items to the game at runtime. That way, all people would have to do is provide their configuration instead of making the entire ESM.
/says a guy who has absolutely no fucking clue if that's even possible in engine >.>
Dude yeah! I hope they add an actual model setup and viewer that isn't as painful as Nifskope. I can't STAND Nifskope. Like, when you compare it to setting up models in Unreal or Unity, Nifskope is just not very friendly, and there have been soooo many compatibility issues with it, depending on what game you're porting models to.
okay, I HAVE to endorse this mod. Using the new stun grenades while boarding a hostile ship and using it to clear rooms is absolutely awesome, how was this NOT vanilla?
These sound dope. I make a mod that lets you craft grenades as well. Would you be willing to make an optional version with crafting recipes, or would you be alright with someone else making this?
20 comments
I found this by looking into damage mods for grenades and mines. I find that the frag grenades and mines are underwhelming... does anyone know of any mods to increase damage done or perhaps add bleed effects to victims of a frag? If not, @RedxYeti, are you interested in making a version of this mod that buffs frag damage and maybe introduces bleed?
I honestly L O V E the Cryo/Tesla grenades.
If you are open to suggestions, you should consider changing the title of the mod to be more descriptive, something like "Nades - Cryo, Stun, Gas, & Tesla Grenades" so maybe more people will be interested.
Can't believe cryo grenades weren't in the game by default, so weird.
Let me become agent numero uno at Ryujin Industries and only let me do ant sized quests... Can't wait for mods too, my man.
/says a guy who has absolutely no fucking clue if that's even possible in engine >.>