Starfield
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Lively

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Livelynightmare

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52 comments

  1. alliedghost
    alliedghost
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    It doesnt work currently. please help. =[
  2. proxyboy
    proxyboy
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    This didn't work for me out of the box (vortex). I chose the 10% option on install, but it didn't make any difference in registration price. 

    I noticed that it had dropped a file called LowerRegistration10.esm in the "My Games/Starfield/Data" directory, so I added the line:

    *LowerRegistration10.esm

    to the Plugins.txt file. Works now. 

    Cheers,
    1. Livelynightmare
      Livelynightmare
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      That is in the instructions for Nukem's Plugin Loader.
  3. Blandscreen
    Blandscreen
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    After I installed this mod (it lowers the ship registration fee every time :) ), enemy ships no longer had enemies in them, and the landing bay doors never opened. Is this the mod's doing or just a coincidental game bug?
    1. Livelynightmare
      Livelynightmare
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      This mod literally changes one single number in one single record. It cannot possibly interfere with anything else. 
  4. ZedLeppelin
    ZedLeppelin
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    Thanks for this!! 

    One thing I'd recommend, that other authors are starting to do, is to add the required plugins.txt entry to your description, fully proofed for spelling/typos, as this makes it easier for the user to just copy/paste it to their plugins.txt file and eliminates user spelling/mistyping errors that then keep the  mod from working. Which then brings them here to post about how it's not working, when it's a tiny little error in that plugins.txt entry. 

    I've seen a lot of folks having trouble with other mods that use .esm and it turned out to just be a typo in that plugins.txt entry.

    Just a recommendation to lower the traffic in this section from those who can't get the mod to work, solely because they mispelled/typo'd that simple entry. 
    1. Jimmbalaya
      Jimmbalaya
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      If you're not using Mod Organizer, which I believe can manage your Plugins.txt file itself, you can use the latest version of LOOT and when you select the Fix Ambiguous Load Order option it'll add whatever plugins are present, you'll just have to add the asterisks manually to enable them.
    2. ZedLeppelin
      ZedLeppelin
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      You're not wrong!

      But I prefer to do my load order myself, based on my experience with past Beth games. I have a solid understanding of load orders from using LOOT with Skyrim and FO3/NV/4... I guess LOOT rubbed off on me. ;-) 

      I was only suggesting adding the required plugins.txt entry to the install instructions because I see a lot of other users having trouble with their mod installs that use .esm files, largely due to typos in their plugins.txt file. Allowing them to cut-and-paste the entry from the instructions, allows the author to ensure that the user adds that entry correctly, thus lowering traffic from those who are posting install issues due to simple typos in that file entry. It just gives the mod author a lil more control by removing one more possibilty for the user to make a minor mistake that keeps the mod from loading.  :-)
  5. CABS
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    Download with Vortex, mod doesn't work. I have Nukem's Plugins.txt enabler and tried manually adding the .esm to the Plugins.txt file..  still does not work. Maybe things will be better next year after the CK kit comes out, don't know, but in the meantime I don't see the answer to this problem in this forum.
  6. hackabusi
    hackabusi
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    Anyone got this to work? Not working for me with MO2?
  7. Badmagic
    Badmagic
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    Small heads up, if using vortex this places the esm's one level too high alongside the exe file instead of down in data. Same issue in the affinity mod, just if this needs any future updates. 
    1. Livelynightmare
      Livelynightmare
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      I use mo2 and it works fine. Maybe vortex needs to get better. 
    2. Badmagic
      Badmagic
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      True but your punishing users, not vortex. 
    3. 19Anonymous83
      19Anonymous83
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      No, he doesn't, because if he, like me and many others, has long realized that MO2 is the better choice instead of Vortex and you are now demanding that he adapt his mod so that it can be used for you and others with Vortex, which means more work for him. So in my opinion he is right if he refuses not to do this if he doesn't want to do it on his own.
    4. Livelynightmare
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      I don't even know what I'd do to change it for Vortex, honestly. The fomod should extract the plugins to data\. Maybe you have vortex flagging the mod as an engine injector or something.
    5. Badmagic
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      I did not demand anything, I simply passed on the information that it was not functioning as is with vortex, this sites own tool.  
    6. Gnomenclature
      Gnomenclature
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      No, Vortex expects esp and esp mods to correctly be placed in a Data folder. It's that simple. It's always been that way. It's great if MO2 corrects for a mod creator's mistakes, but that doesn't really change anything.

      Thanks for the mod, either way.
    7. Livelynightmare
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      MO2 acts as a virtualized data folder, so as I stated above, the FOMOD places plugins into Data\. I don't know what's wrong with Vortex. Also as stated above, maybe you have it flagged as an engine injector, which automatically puts mods above Data.
    8. llamaRCA
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      @Gnomenclature - my mod in FO4, which has been released for years, has no data folder and it works for players. If it didn't I'd have a constant stream of complaints about it and there are none. When it didn't work with NMM there were complaints, surprisingly, apparently people still use it. But never problems reported for Vortex. Maybe try manually installing to your desktop and install it into Vortex from there.
    9. kommissarwhode
      kommissarwhode
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      You're.
    10. Gnomenclature
      Gnomenclature
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      Looking into in based on FOMODs that work and this one, it looks like MO2 needs a dependencies section with <flagDependency flag="AddDataFolder" value="Inactive"/> and Vortex needs the same, but with the flag Active.

      This also affects Lively's No Negative Affinity and probably all of their other FOMOD works. I haven't had any issues with anyone else's FOMOD mods.

      I don't know if it's truly a Vortex requirement or a requirement of the Starfield plugin for Vortex.
    11. Livelynightmare
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      They both work now.
    12. Gnomenclature
      Gnomenclature
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      Thank you! I can confirm they both installed correctly on Vortex.
    13. TrimboSlice
      TrimboSlice
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      Minor version bump in the future might prevent confusion for people like myself who downloaded version 1.1 an hour before you updated with a new version 1.1.
    14. TrimboSlice
      TrimboSlice
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      Also, still installs in wrong directory for me on Vortex. Not sure if it's a cacheing issue or something.
    15. Zerix
      Zerix
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      It placed it correctly for me using Vortex, it uses an ESM and I use plugins text enabler to enable my plugins.  Worked for me once I realized it had a plugin and added it to my txt file appropriately.  
  8. CragOrion
    CragOrion
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    TYVM for the mod :D This is something that bugged me also. Netting 1-2k per ship was just sad.

    I'm wondering if its possible to make it a flat fee instead. 
  9. joshyy1312
    joshyy1312
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    Still somehow doesn't work for me on vortex/steam. Any idea where I might start debugging it?

    Thanks
  10. ojSkyeraven
    ojSkyeraven
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    I'm sorry but I'm confused the cheapest option is the 10% correct? that means it'll cost 10% of total ship value to register the ship?
    1. Livelynightmare
      Livelynightmare
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      Yes.