I murdered a bunch of people and Sarah freaked out and yelled at me and quit my crew. But two days later she's still on my crew, just giving me the cold shoulder and making snide remarks whenever I walk by. So apparently your mod works just fine. Kudos!
I haven't installed this just yet, but this makes so much more sense than the vanilla setup. I wasn't even looking for this mod, but now I think I need this. In real life, my friends and I don't lose affinity with each other just because of disagreements. My closest friends aren't going to love me less because of a different belief about historical facts, or a different interpretation on something scientific, or a different political view, or anything like that. Maybe if my friends found me guilty of something extreme like murder or abuse, then that would likely hurt their view of me, but not over benign differences of opinion. The Constellation crew in the vanilla game feel less like friends or loyal crewmembers and more like harsh judges who are quick to stop liking you because you thought the Aceles was a safer, more controllable solution than the microbe, and especially if you defend your reasoning or stand up for your choice during the follow-up conversations instead of brown-nosing them and admitting you were wrong, and other bullshit like that. That part of our instincts that makes us do things that are more likely to preserve a positive reputation among those we're close to can interact with the vanilla affinity system of Starfield in a way that limits the way you end up playing the game, as you make choices that keep your affinity high, rather than just making choices that feel right to you and trusting that your loyal crewmembers will continue to support you and think highly of you (so long as they aren't aware of any truly heinous deeds you have committed).
My only question about this mod relates to affinity where companions witness extreme crimes such as murdering the innocent. From reading the description, I get the impression that all affinity losses are cut from the game with this mod, but dialogue reactions are still there. Am I correct about this? That even if I murder an innocent in front of my companion, that I still won't lose affinity? They will only get mad at me for a time? For the sake of my immersion, while I would love for my companions to stop hating me for every petty thing, I do still want to lose affinity with them if I cross the major lines with them. Like, I find it realistic that my wife might want to divorce me if she learns that I'm guilty of killing the children of New Homestead, or something like that.
EDIT: nvm, tried the Vortex option and the mod seems to be working fine. You should really add the native NMM option too, lots of people still use it.
Btw. Awesome mod! Now I can finally play a pirate and not deal with goody-two-shoes diatribes from companions even though ostensibly 'my methods shouldn't matter'.
Hate to break it to you, but if you still use NMM, you should not. It's outdated and supports too little mods at this point. I know it might be what you're used to, but I urge you to use MO2 (or Vortex at least).
NMM, Nexus Mod Manager, is the old manager Nexus dropped years ago when they introduced Vortex.
If you insist on using NMM and the current common practices we use for mods don't work with it then the right place to go for support is to the NMM team. Not individual mod authors on the site that no longer supports it.
Create a text file in your Steamapps / Starfield folder called "NoNegativeAffinity" or whatever, paste that code into the text file and save it.
Then in your MyGames / Starfield folder create another text file called "StartUp" or whatever. In the StartUp text file type in "bat NoNegativeAffinity;" (without the quotes and a space after bat) then save it.
I know what it is, I just didn't understand why youthey were telling me.
Ohhhhhhhhh, youtheyASSUMED that I was breaking my rule because of what the mod does, not knowing or understanding my true reasons. nor taking the time or courtesy to ask.
He was giving you another way to get around your "No Plugin Rule", so instead of installing the plugin you could do what he suggested. He was just being kind and giving info.
Doing this for my brother who is a spacer pirate role in the game its feel like we are enslaving these NPC companion but its all good as long as my brother like it i guess.
26 comments
My only question about this mod relates to affinity where companions witness extreme crimes such as murdering the innocent. From reading the description, I get the impression that all affinity losses are cut from the game with this mod, but dialogue reactions are still there. Am I correct about this? That even if I murder an innocent in front of my companion, that I still won't lose affinity? They will only get mad at me for a time? For the sake of my immersion, while I would love for my companions to stop hating me for every petty thing, I do still want to lose affinity with them if I cross the major lines with them. Like, I find it realistic that my wife might want to divorce me if she learns that I'm guilty of killing the children of New Homestead, or something like that.
Btw. Awesome mod! Now I can finally play a pirate and not deal with goody-two-shoes diatribes from companions even though ostensibly 'my methods shouldn't matter'.
It it ain't broke don't fix it XD
If you insist on using NMM and the current common practices we use for mods don't work with it then the right place to go for support is to the NMM team. Not individual mod authors on the site that no longer supports it.
-IA710
;NPC affinity dislike adds 0
Set 5ACA to 0.0
;NPC affinity hate adds 0
Set 5ACB to 0.0
Create a text file in your Steamapps / Starfield folder called "NoNegativeAffinity" or whatever, paste that code into the text file and save it.
Then in your MyGames / Starfield folder create another text file called "StartUp" or whatever. In the StartUp text file type in "bat NoNegativeAffinity;" (without the quotes and a space after bat) then save it.
youthey were telling me.Ohhhhhhhhh,
youthey ASSUMED that I was breaking my rule because of what the mod does, not knowing or understanding my true reasons. nor taking the time or courtesy to ask.You know what happens when you ASSuME
-IA710
Tracked! ✔
And thank you for creating the mod!
The esm is easier to enable/disable than a console command, I think.
Any chance of a version without the message changes, though?
Awesome. Honestly a lot of the "edgy" and disagreement-causing dialogue is more interesting, so all the more reason to make it less de-incentivized.
Now I just need to take off the Empath trait lol