About this mod
Contraband is more expensive in places that scan you.
- Requirements
- Permissions and credits
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Translations
- Polish
- Changelogs
- Donations
Description
- Why go to New Atlantis to sell your contraband, risking a bounty, when you can just sell it at the Red Mile or The Den for the same price?
- This mod makes it so Contraband is cheap in locations without scans, but expensive in these locations with scans:
- New Atlantis
- Akila City
- Neon (except for Aurora)
- Cydonia
- Hopetown
- Gagarin Landing
- New Homestead
- In patrolled locations, contraband is 3x more valuable.
- Aurora is still cheap in Neon.
- ESM made with the official Starfield version of xEdit.
- This mod functions by swapping the cheap and expensive versions of the contraband items at the appropriate times.
- Limitation: the correct prices are only guaranteed when it is in your inventory or in your ship's cargo, but this is fine because you can only sell from these inventories anyways.
Requirements
Installation/Uninstallation/Update
- Install Plugins.txt Enabler. Make sure you enable plugin loading for Starfield in whatever mod manager you're using.
- Install with mod manager such as MO2 or Vortex.
- There has been multiple reports from multiple people on multiple mods' comment threads that the current version of Vortex does not play well with mods that include both loose files and ESM plugins. Vortex will currently only install the ESM plugin and not the loose files. As far as I can tell, Vortex works fine for mods that either only contain loose files or only contain ESM plugins.
- To work around this bug, you'll need to extract the files into the mod's Vortex pre-deployment installation folder (IDK the exact terminology, I don't use Vortex) and deploy the mods again.
- Report Vortex issues to their official thread here.
- Install, update whenever you want. It doesn't matter.
- If you have expensive versions of contraband on you, you'll lose them when you uninstall.
FAQ
Q: Does this do xyz?
A: Just read the mod description. It tells you what the mod does.
Q: How do I install this manually?
A: If you need to ask this question, you probably shouldn't be installing manually. You'll need to set up all INIs correctly, follow guides on the internet. After that, it is the same as previous Bethesda games: extract loose files into data folder, unless the archive already has a data folder, in which case don't put the data folder into the data folder.
Q: Are mod managers a conspiracy by the world government to implant microchips into our water supply in order to turn frogs into Bill Gates?
A: Yes.
Q: I hate Bethesda, Nexusmods, Vortex etc etc.
A: Alright, but complain somewhere else.