Starfield

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Gambit77

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Gambit77

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About this mod

This mod makes weapons and spacesuits quality level craftable like other mods at the weapon and spacesuit benches.

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This mod makes weapons and spacesuits quality level craftable like other mods at the weapon and spacesuit benches.

This mod was complicated. In Starfield, just for weapon quality, Bethesda treated the omods for that completely different than all weapon and armor omods. Instead of a single omod in a slot, they set up the omods to be applied concurrently stacking. Now this doesn't work with the modding bench system, only for newly generated weapons. So for this mod I had to scrap what they did and recycle it into something good for our needs. To do so, I had to rebalance all the weapon quality mods to set them up to be used individually, and in doing so I made them consistent in damage and value addition by the tiers.
Weapon Mk.2 +50% damage +25% value
Weapon Mk.3 +100% damage +50% value
Weapon Mk.4 +150% damage +75% value
These value changes now match the value addition scale on spacesuits. Spacesuit resists were left vanilla, with the exception of unnerfing the reductions on Pirate Charger and Corsairs spacesuits and helmets, cause why was Bethesda picking on them? I also added Mk.4 quality to the Eon, Equinox, Rattler, and Sidestar, and added quality tiers to all weapons that didn't have them, as I didn't see the point in them being left out.

The state of the mod is complete. So all weapons are all good, spacesuits are all good, helmets are all good, backpacks are all good, as well as extending functionality to clothing, hats, armored clothing, and helmets.

There is an issue, not really a bug, that you'll see after installing this midgame. Priorly created guns will have up to 4 quality mods applied, like so

You can fix those unless you want to be OP. You can modify any of the mod slots, and doing so will remove the 4 stacked quality mods, and then you can apply a single one of your choice.


Made with xEdit. Thanks Elminster, Sharlikran, Zilav, Hlp, Eckserah, fire, Infernio, 𝔍𝔬𝔫𝔞𝔱𝔥𝔞𝔫, Nephatrine, and shad0wshayd3.
As all .esm plugins made with xEdit, this mod requires Plugins.txt Enabler.



My Starfield Collections



My Starfield mods




















My armor and weapon dynamic naming rules. Choose one armor and one weapon (regular or Short n' Sweet), using the Craftable Quality Extended version if you're using that mod.










My Starfield Patches

For enabling both craftable quality and legendary mod slots on clothing






For enabling only legendary mod slots on clothing






For enabling only craftable quality mod slots on clothing




For integrating other modders' work into the Starfield Extended Collection






For conflict resolution with or extending functionality to other modders' work