About this mod
Expands the perk system slightly to allow you to craft aid items, ship parts, ammunition, explosives, and digipicks when you have the appropriate perks unlocked.
- Requirements
- Permissions and credits
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Translations
- Spanish
- German
- Donations
This mod was inspired by Craftable Ammo and Utilities, but that mod lacks the balance and perk requirements that I preferred from something like this.
The optional file Craftable Nades requires the made it is made for Nades to function. This is not a requirement for the rest of the mod.
All screenshots are shown with StarUI installed.
Installation:
- Unzip the archive and put TNAidAndAmmoCrafting.esm into your Starfield/Data folder (most likely under Documents/My Games/Starfield/Data), or let your mod manager install the file.
- Ensure that archive invalidation is enabled in your StarfieldCustom.ini. (Look below if you don't)
- Either add the line sTestFileX=TNAidAndAmmoCrafting.esm under the [General] section of your StarfieldCustom.ini file (With X being replaced with the next available number 1-10), or add *TNAidAndAmmoCrafting.esm to your Plugins.txt file if you have the plugin.txt enabler. (Ensure it has the * in front of it.)
- Install Baka Achievement Enabler and SFSE if you don't want achievements disabled.
If you haven't already done it for another mod, this is what needs to go in your StarfieldCustom.ini:
Mod Includes:
- Changes to perks' descriptions to show which perks unlock crafting what type of ammunition or other items.
- Adds crafting recipes for the following items at the Pharmaceutical Lab:
- Med Pack
- Trauma Pack
- Emergency Kit
- Squall
- Addichrone
- Hippolyta
- Infantry Alpha
- Reconstim
- Heart+
- CQB-X
- Battlestim
- Synapse Alpha
- Adds crafting recipes for the following items at the Industrial Workbench:
- Ship Parts
- Digipicks
- All Grenades
- All Mines
- All Ammunition
- Vac Grade Explosives (Cut content manufactured material that acts as gunpowder in ammunition and grenades.)
- Veryl Explosive (Cut content manufactured material T3, that acts as heavy explosives.)
- Crafting all of the items from this mod requires relevant perks (but no research is needed).
- Recipes should be balanced, with different materials for different types of explosives, ammunition, and even different levels of healing items. (Check the screenshots for examples.)
My Other Mods:
FAQ:
Q: Are you open for feedback about the recipes?
A: Definitely, just post in the comments if you have any suggestions for them.
Q: Some of the recipes have odd items, why is that?
A: Examples like the Inferno Mine use Iron and Aluminum because that is how you make thermite, chlorine for a toxic gas, argon as an inert gas, and some others make sense more for chemistry applications or because I needed something close enough where the game didn't have the right type of material already. Again, post a comment if any of them really concern you.
Q: Can you make a version without the perk requirements?
A: If enough people really want it, and I am sure that I won't be adding much more to the mod, I can fork a second file for that, but updating two versions is harder than one, so it may be a little bit before I do it.