0 of 0

File information

Last updated

Original upload

Created by

nexstephen

Uploaded by

nexstephen

Virus scan

Safe to use

Tags for this mod

140 comments

  1. nexstephen
    nexstephen
    • premium
    • 54 kudos
    Locked
    Sticky
    I don't even know what's happening in this comment section.
  2. DeityVengy
    DeityVengy
    • premium
    • 153 kudos
    Any chance you can update this to delete BlueprintShips as a master using the latest version of xedit?
    https://www.reddit.com/r/starfieldmods/comments/1jyl6zv/psa_mod_authors_please_remove_blueprintshipsesm/
  3. ReinertDiogo
    ReinertDiogo
    • member
    • 1 kudos
    Hey!

    Does anyone knows if plugins.txt is still needed?
    1. Jormungand24
      Jormungand24
      • supporter
      • 3 kudos
      It is not.
  4. elysoto
    elysoto
    • premium
    • 0 kudos
    nevermind
  5. GIJhen
    GIJhen
    • member
    • 2 kudos
    Does this mod also stop NPC's from all looking the same, its basically like clonesville in hopetown O.o
    1. GustavoKeno
      GustavoKeno
      • premium
      • 1 kudos
      I have this problem since day one. Sadly, no mod fixed this to this day. 

      I manually disabled the clones there and in other places. 
  6. Inerael
    Inerael
    • supporter
    • 1 kudos
    Looks great ! Does someone know if it still works please ?
    1. Sexyowl
      Sexyowl
      • premium
      • 6 kudos
      I use it and as far as I can tell, it still works. However, I have not updated the game to 1.14.70 so I don't know if it will work with the latest version of the game. The SFSE team has said that All gameplay plugins need to be recompiled due to the latest update.
    2. gluonman
      gluonman
      • member
      • 22 kudos
      They're talking about SFSE mods, which are compiled DLL files.  You do not need to recompile ESMs.
  7. Nyxeris
    Nyxeris
    • member
    • 0 kudos
    What is the specific gaming setting that governs the time it takes for NPCs to engage in random dialogue with each other? I find the current tweaked value to be too long and I'd like for the NPCs to be a bit chattier in general (off-ship, in cities and settlements).
  8. Dinate
    Dinate
    • member
    • 1 kudos
    Does this mod fix clone NPC faces ?
    1. GustavoKeno
      GustavoKeno
      • premium
      • 1 kudos
      No. The only one that fixes this a little bit is Soul of Cities
    2. Dinate
      Dinate
      • member
      • 1 kudos
      Ok thanks.
    3. Grubbs008
      Grubbs008
      • member
      • 12 kudos
      @ridur, that mod does not exist on nexus anymore
    4. KngZawd
      KngZawd
      • premium
      • 12 kudos
      That mod was updated the same day you wrote that it doesn't exist anymore, 10 September.  Soul of Cities.
  9. Dinate
    Dinate
    • member
    • 1 kudos
    Could you guys tell me if this mod is compatible with "Improved Companions Behavior" ?
  10. Monarch4Ever
    Monarch4Ever
    • member
    • 16 kudos
    Mod is great, with only downside that sometimes NPCs would start to chatter with each other even though they were very much apart, like for example Barrett and Cora would initiate in conversation, Barrett is on top floor in the Lodge, Cora is in the basement, and you could hear one and only a subtitle of another (if you played with subtitles on, otherwise you wouldn't knew what they were talking about anyway :)).
    So, some potential addition to this mod would be to shorten a distance at which NPCs would initiate conversation.
    Otherwise, the mod itself is great and feels very natural ingame. 
    1. KitCoeurdelion
      KitCoeurdelion
      • supporter
      • 8 kudos
      Having seen this in both the bug reports and now your post, it's the only thing keeping me from downloading it. Hopefully it will get sorted out before too long.

      I trust nexstephen will get to it, though.

      Edit: Though that said, it only seems to happen in the Lodge? Maybe I'll try it anyway -- after all, a bug like this is totally expected from Bethesda in general, so it's very on brand.
    2. Monarch4Ever
      Monarch4Ever
      • member
      • 16 kudos
      I haven't encountered it anywhere else for the time being, so yeah, definitely not a big deal
  11. Velante
    Velante
    • member
    • 2 kudos
    does this mod effect the npc from the trackers scanner? im having issues where i can scan them but not talk to them at all, just trying to figure out a cause really.
    1. doran1987
      doran1987
      • supporter
      • 0 kudos
      did you find out what mod was causing that?

    2. Velante
      Velante
      • member
      • 2 kudos
      best guess i could figure out was i had to disable the non lethal framework to be able to talk to them.