Starfield
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nexstephen

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nexstephen

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15 comments

  1. Mixail
    Mixail
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    Does someone use this mod after update 1.11.36? I've encountered constant CTD when I try to hit local fauna near Lock on Suvorov during Crimson Fleet/SysDef questline. Sadly, I had to remove the mod, but crashed ceased, still I'm not sure that this isn't some sort of my own local problem with file integrity or something like that.
    1. nexstephen
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      Honestly I'm not even running it now. It shouldn't have any problems with the updates because it's just game settings, but with the difficulty sliders, it didn't feel as necessary.

      It's definitely something I plan to revisit, but yeah, I wouldn't use it as it is, just bump up the outgoing damage in the game settings
  2. dfirman
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    Nice. Any list of what the actual changes are?
    1. JaeDL
      JaeDL
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      Hilariously enough this has kept me from giving it a shot too lol
    2. nexstephen
      nexstephen
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      So yeah, I definitely should have had changes listed from the beginning, but I honestly created this just to have something for my mod list until someone did it better, and I'm really surprised nobody has. Hopefully if you're still playing, you'll have a better idea now.
    3. JaeDL
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      Oh for sure man!

      Locational damage is definitely the way to go for so many tweaks like increased difficulty, faster/slower killtimes, its brilliant :)
  3. TheIrreverentReverend
    TheIrreverentReverend
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    Hey nexstephen, came across this exploring your mods after utilizing some of your patches for SSEO, PEAK, Royal Terror, etc. Appreciate your work on that, and I really wish I'd known about this mod sooner. Already had a chance to play around with it, and it's great. Excellent addition.

    I've used a few of your mods for a while already, and recently disabled Doubled Enemy Numbers because I was so tired of them all disappearing, and just found your Better Bunch of Bodies, too. So there's a fix I was glad to find so I can reenable.

    In short: thank you for making my experience, and that of many others, even better.
    1. nexstephen
      nexstephen
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      Thank you so much for this comment. I'm doing this because I enjoy it, but it means so much to know that there are others that are having a better experience because of something I've done. I'm kind of at a point where I'm enjoying modding more than playing now, so hopefully bigger and better things to come.
  4. GreenRecon
    GreenRecon
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    wait did we not have locational damage already?
    1. JaeDL
      JaeDL
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      If I'm not mistaken, the game pretty much just has 2.0 headshots on humans by default, not much else.
    2. nexstephen
      nexstephen
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      JaeDL is correct, there are a few places here and there where you'll get 2x damage, but almost everything is 100% hit chance and 1x damage
  5. JaeDL
    JaeDL
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    I can't wait til I'm done with my leveled lists (trying to playtest very close to vanilla) so I can start running this. Looks very fun!
  6. mangaas
    mangaas
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    Your description is a bit vague in describing the changes...

    Can you just add a simple bullet-point list to the exact changes you made, without being vague?
    1. nexstephen
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      Finally done, like I said in the description, I've kind of ignored this mod because I'm happy with the way it plays and have forgotten it's not vanilla at this point. But I do appreciate the reminder.
  7. Nathan000
    Nathan000
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    Good idea. Would it be possible to keep the standard damage on the headshots but make them a 100% critical hit?