Starfield
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jonermov

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jonermov

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About this mod

With options for 600, 700, or 800 rpm, this mod will change the rate of fire for the Old Earth Assault Rifle while maintaining its DPS. Default fire rate is 900 rpm.

Permissions and credits
Warning: mod created using unstable version of SF1Edit. Install at your own risk.

Tool Credit
Credit to the creators of XEdit and ElminsterAU for creating the tools for this mod to be created.



Typically, Ak rifles run a cyclic rate of 600 rpm and Vz.58 run around 800rpm. The base firerate for the Old Earth Assault Rifle is 900 rpm, and personally I always found this far too fast for my little pea sized brain to handle and especially too fast for my ammo count to sustain, so as soon as XEdit became available I wanted to make this quick mod. Hopefully you also want this change.



Installation (With SFSE)

Install the plugins.txt enabler and add this mod's .esm file to the list.
(I cannot ensure that this will work. I do not use SFSE)

Installation (Without SFSE)

Replace X in sTestFileX to a number from 1-10 XXX with the RPM of your choosing and add the following line in the [General] section of your StarfieldCustom.ini located in your Documents folder.

sTestFileX=AKEditsXXXRPM.esm

Example: for 600RPM version using test file 1, use the following line:

sTestFile1=AKEdits600RPM.esm

Warning from the creators of XEdit
Caution Against Using sTestFile1 to sTestFile10 for Module Loading

Utilizing the sTestFile1 to sTestFile10 entries in the StarfieldCustom.ini file for the purpose of loading module files is highly discouraged. Doing so can create a chaotic environment where custom module files are loaded in an unexpected sequence, possibly interleaved with official files. This can lead to a variety of issues, including but not limited to, game crashes, data corruption, and other instability problems.




Explanation of the math

In Starfield, fire rate is the number of rounds that can be fired in 10 seconds. This is an uncommon way to measure fire rate so this mod is measured in RPM. The actual values in XEdit are the in game fire rate divided by 10. Therefore, to convert these values to RPM, multiply by 60.

This mod assumes DPS is calculated by:
(Firerate) x (Damage) = DPS
The base firerate of 15 times the base damage of 15 gives us a DPS of 225. This DPS should be constant across all options for this mod.

Module Name    Damage     Firerate
AKEdits600RPM22.50010.000
AKEdits700RPM19.28611.667
AKEdits800RPM16.87513.333