Starfield Shader Injector relies on code signatures to maintain compatibility across multiple game versions. However, Bethesda insists on updating core rendering structures in new patches. These updates must be reverse engineered by hand, which is tedious and time consuming.
It is suggested that the current version of Shader Injector should be compatible with future versions of the game, but it is complaining about an incompatibility. So I'm guessing...update?
Oh, that's odd. I really hope it is updated for 1.10.31 soon. I really love this mod and probably have to stay downgraded otherwise. It just looks too good with this one.
Can confirm game crash on SFSE start since game update to 1.10.31.0. Strangely enough, trainwreck didn't pickup SFShaderInjector.dll crashing, nor was an error msg displayed. Basically found this being the culprit through trial and error.
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If they keep this up I won't be maintaining SSI for long. Source code is always available on GitHub.
I really hope it is updated for 1.10.31 soon.
I really love this mod and probably have to stay downgraded otherwise.
It just looks too good with this one.
Problem was solved with a reinstall of LUMA and Shader Injector.
Thanks! I uninstalled, cleaned out the folders and reinstalled and it is indeed working now.