Starfield Shader Injector relies on code signatures to maintain compatibility across multiple game versions. However, Bethesda insists on updating core rendering structures in new patches. These updates must be reverse engineered by hand, which is tedious and time consuming.
Oh, that's odd. I really hope it is updated for 1.10.31 soon. I really love this mod and probably have to stay downgraded otherwise. It just looks too good with this one.
Can confirm game crash on SFSE start since game update to 1.10.31.0. Strangely enough, trainwreck didn't pickup SFShaderInjector.dll crashing, nor was an error msg displayed. Basically found this being the culprit through trial and error.
Thanks so much for the mod, but having an issue with the ReShade helper thing. No matter what I do it constantly flickers every few seconds and aggressively so with ReShade if using the Helper function that renders ReShade before the UI. I've tried ReShade 5.9.1, 5.9.2, 6.0.0, and 6.0.1.
Also the game CTD's immediately if trying to enable the helper with DLSS Frame Generation enabled. But I could live without frame gen, but I would love so much to use the UI loading before you UI so bad as I love using depth of field from ReShade.
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If they keep this up I won't be maintaining SSI for long. Source code is always available on GitHub.
I really hope it is updated for 1.10.31 soon.
I really love this mod and probably have to stay downgraded otherwise.
It just looks too good with this one.
Problem was solved with a reinstall of LUMA and Shader Injector.
Thanks! I uninstalled, cleaned out the folders and reinstalled and it is indeed working now.
Thanks so much for the mod, but having an issue with the ReShade helper thing. No matter what I do it constantly flickers every few seconds and aggressively so with ReShade if using the Helper function that renders ReShade before the UI. I've tried ReShade 5.9.1, 5.9.2, 6.0.0, and 6.0.1.
Also the game CTD's immediately if trying to enable the helper with DLSS Frame Generation enabled. But I could live without frame gen, but I would love so much to use the UI loading before you UI so bad as I love using depth of field from ReShade.
Thanks so much for any help you can provide!