Starfield
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Nukem

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Nukem

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About this mod

A framework that allows people to use custom shader files without needing to rebuild or extract Starfield's BA2 shader package. This mod does NOT provide new features on its own. It's meant to be a dependency.

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A framework that allows people to use custom shader files without needing to rebuild or extract Starfield's BA2 shader package. This mod does NOT provide new features on its own. It's meant to be a dependency.


Requirements


Installation


  • For manual SFSE installs, place SFShaderInjector.dll in the corresponding Starfield\Data\SFSE\Plugins folder. An example path is: C:\steamapps\common\Starfield\Data\SFSE\Plugins\SFShaderInjector.dll

  • For manual ASI loader installs, place SFShaderInjector.asi in the game root directory next to Starfield.exe. An example path is: C:\XboxGames\Starfield\Content\SFShaderInjector.asi

Installing Custom Shaders

  • Shaders must be installed under the Data\shadersfx folder in the game's root directory.

  • A Steam edition path looks like this:
    C:\steamapps\common\Starfield\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin

  • A Game Pass edition path looks like this:
    C:\XboxGames\Starfield\Content\Data\shadersfx\ColorGradingMerge\ColorGradingMerge_FF81_cs.bin

ReShade Addon Integration

  • Starfield Shader Injector includes a custom ReShade addon that allows for automatic depth buffer selection and the ability to render effects before UI. This can be enabled by opening ReShade's menu, clicking the Add-Ons tab, and enabling SFShaderInjector.

Configuration

  • Editing SFShaderInjector.ini is not required unless you plan on developing shaders for Starfield. Most users can safely ignore this file.

Logs

  • Diagnostic information is logged to SFShaderInjector.log in Documents\My Games\Starfield\SFSE\Logs for SFSE and in Documents\My Games\Starfield\Logs for ASI loaders.

Source Code