Could you make a version without the Photo Mode button and without its map plase? It's terrible to play with a controller and have the photo mode open every 5 seconds.
It seems the mod does not take into account new factions icon. I was able to see this on the new Tracker Faction. Without the mod their missions get a custom icon (kind of white circle) But with the mod the icon is the same as for any other Misc missions.
This definitively not a major problem. I'll continue using this mod anyway. But I thought it was worth pointing out.
Edit: Wrong mod sorry, was intended for Compact Mission Menu
When I install any of your mods, specifically this one, compact crew, compact mission, and faster favorites, Vortex doesn't place the Interface folder inside the Data folder. Instead I get an Interface folder where the exe is located.
I don't like the way the new extensions handle the game for now, so I will stay on 0.3.0. However, I fixed my issue with your mods by adding Data where it calls for Destination in your ModuleConfig.xml files for each mod Thank you for responding.
Since you have been dabbling with the ship systems, do you know if it is possible to enable repair of subsystems of a ship when in combat ? I can repair hull fine with parts, but the red stuff doesn't go away and repair in combat, only when combat is done it starts repairing.
i think this is a large oversight on Bethesda's part cause if you are in combat for instance around Jemison (happened to me when i jumped in, had no bounty, didn't fire on anyone, but like 30 ships where suddenly attacking me), i tried to jump away, but that's not allowed, i have a fast ship 200 m/ps so i boosted awy like 20km with multiple boosts, but they kept chasing me and taunting me, preventing me form either jumping or fast traveling. That took like 20 minutes, and in all that time, my subsystems did not repair, so i couldn't go back and finish them off one by one either.
That essentially soft locked my game, that's why i consider this either a extremely bad game mechanic decision, or even a bug.
In the end i had to enable god mode and kill them all, gave myself 250.000 credit to pay the bounty cause i felt it was extremely dishonest to f*#@ the player in the ass like that..
If subsystems would repair, and you would actually be able to jump in combat when you are well out of range of the enemies weapons, that would actually be very logical and make sense..
i know how to use xEdit, though i suspect some of this stuff is set in scripts.
95 comments
IF YOU WANT TO SUPPORT MY WORK CONSIDER DONATING
Edit: Wrong mod sorry, was intended for Compact Mission MenuGreat Mod Thanks.
It seems the mod does not take into account new factions icon.
I was able to see this on the new Tracker Faction.
Without the mod their missions get a custom icon (kind of white circle)
But with the mod the icon is the same as for any other Misc missions.
This definitively not a major problem. I'll continue using this mod anyway.
But I thought it was worth pointing out.
Anyways if someone can confirm, thank you.
I dont know for other features of this mod (haven't paid attention to that).
Perphaps it's due to the new features (about difficulty tweaks) implemented in this new official update from Bethesda.
Anyways if it's the case, I hope this mod can be updated.
Thank you in advance.
However, I fixed my issue with your mods by adding Data where it calls for Destination in your ModuleConfig.xml files for each mod
Thank you for responding.
I can repair hull fine with parts, but the red stuff doesn't go away and repair in combat, only when combat is done it starts repairing.
i think this is a large oversight on Bethesda's part cause if you are in combat for instance around Jemison (happened to me when i jumped in, had no bounty, didn't fire on anyone, but like 30 ships where suddenly attacking me), i tried to jump away, but that's not allowed, i have a fast ship 200 m/ps so i boosted awy like 20km with multiple boosts, but they kept chasing me and taunting me, preventing me form either jumping or fast traveling.
That took like 20 minutes, and in all that time, my subsystems did not repair, so i couldn't go back and finish them off one by one either.
That essentially soft locked my game, that's why i consider this either a extremely bad game mechanic decision, or even a bug.
In the end i had to enable god mode and kill them all, gave myself 250.000 credit to pay the bounty cause i felt it was extremely dishonest to f*#@ the player in the ass like that..
If subsystems would repair, and you would actually be able to jump in combat when you are well out of range of the enemies weapons, that would actually be very logical and make sense..
i know how to use xEdit, though i suspect some of this stuff is set in scripts.