Wondering if I can mess with your mod, too many permission things on this one vs. scum. So thought I'd ask, don't want anything but to mess with it for a mod list. No money/no fame, no bs ;) Just asking. Credit due if used.
Stealth is untouched in this standalone, you can install this after, and the gamesettings about stealth of the other mod will be loaded. To install different bat files on launch you can type in the loader line in StarfieldCustom.ini general section something like =bat mod1; bat mod2; bat mod3... or write at the end of the first .txt file bat mod02; bat mod03 for example
that part about different bat loading i know of, i am just wondering if the mod i mention will conflict with yours, since both of them change combat ai. what would be the best order to use them, if they can be used together?
You know what I wish one of these gameplay/combat mods did was remove the enemy level cap. I'm so tired of fighting enemies on a level 75 world, and they are all like, 1, 10, 36, 44, 57, 74, 88, 92....So 80% of the enemies get walked over like King Kong sparta kicking a toddler, and the very few high level dangerous enemies do enough damage to kill me.
Whatever this mod does? Doesn't really seem to change enemy AI very much for combat or anything. Most city/settlement NPC's walk in circles over and over.
Hi, looping movement bug should be fixed now. About levelled zones, in my other mod SCUM you can find this lines (or you can use this just copying in one of your txt mods installed): setgs uDefaultLevelZone01max 15 setgs uDefaultLevelZone01min 5 setgs uDefaultLevelZone02max 30 setgs uDefaultLevelZone02min 10 setgs uDefaultLevelZone03max 45 setgs uDefaultLevelZone03min 20 setgs uDefaultLevelZone04max 65 setgs uDefaultLevelZone04min 40 setgs uDefaultLevelZone05max 100 setgs uDefaultLevelZone05min 50 setgs uDefaultLevelZone06max 150 setgs uDefaultLevelZone06min 55 setgs uDefaultLevelZone07max 200 setgs uDefaultLevelZone07min 65 setgs uDefaultLevelZone08max 300 setgs uDefaultLevelZone08min 100 setgs uDefaultLevelZone09max 999 setgs uDefaultLevelZone09min 160
i ran those on a bat and most of the galaxy areas are still vanilla level. any way to activate it? enemies scaling up consistently would be more useful to the game than any mod currently available or in wip. every other mod feels like someone polishing the floors while the wall is on fire lol
Well, you should keep in mind that it seems that there are leveled zones and leveled NPC's that cannot be changed by this method since they have restrictions (perhaps due to the story mode). On the other hand you need to refresh the cells for these types of changes to be applied, at least that's how Bethesda games worked before. Another method to get the change you want is to modify the damage multipliers to something like the following:
setgs fDiffMultEffectDuration_H 10 setgs fDiffMultEffectDuration_VH 10 setgs fDiffMultEffectMagnitude_E 1.25 setgs fDiffMultEffectMagnitude_H 0.75 setgs fDiffMultEffectMagnitude_N 1 setgs fDiffMultEffectMagnitude_VE 1.5 setgs fDiffMultEffectMagnitude_VH 0.5 (magnitudes of health bonus and others)
setgs iCalcLevelAdjustDown 1 setgs iCalcLevelAdjustUp 10 setgs iLowLevelNPCMaxLevel 50 (adjust levels of enemies in random encounters and not guidelined by any quest)
Or/and:
setgs fNPCHealthLevelBonus 50 (bulletsponging the enemies)
Also, you can try my SCUM Mod. Disable the gamesettings lines that affect XP in the Umgul.txt file Because your accumulated experience in the current game will give you many levelups at once when you load the mod.
making the enemy have more health or hit harder doesn't fix the problem. being lvl 239 and seeing almost all lvl 5s on most planets is a failure that nerfing the pc or buffing npcs will fix. its been fixed with mods in every Bethesda before this one, and with this one no one will have a solution.... until someone does. ill keep trying things
i'm not really sure it works, i tried to see if there were any changes in Nps' s routine in Cydonia, Akila city and new home but nothing changed, the majority of Npc still did not go to sleep or to eat
It seems that unnamed NPC's are just mannequins with a basic behavior parameters. But game have a lot of parameters affecting AI, and I tweaked those lines. You won't play backgammon with a citizen, but at least he will run further away from you if you shoot him and he will hide better, for example.
Not just combat. Idles, behaviours, dinner time, lunch time, sleep time... almost all the NPC routines that have a gamesetting associated. And combat too.
Nope, just change some parameters about routines. For example, vanilla dinner time begins at 19 and ends at 21. Now ends at 23. Note that not all NPC's have routines. Unnamed NPC's are just atrezzo.
"this is the standalone AI version of my mod SCUM". Just that. NPC's AI and COMBAT. Not just advertisement. I can't copy and paste the infinite rows of gamesettings that affect the AI. In fact, it is in .txt format so everything is there. If I explain what changes I will be copying the file itself. On the other hand, SCUM's changes have made it less invasive now. As I said, it's only the part that affects the AI of the NPCs and combat. It does not have survival mode, nor modifications in companions, nor new companions or abilities like SCUM can have. It's just the edits on the AI side.
37 comments
really enjoy this. ty
im so tired of being level 110 and finding level 1-15 mobs
Does it affect any settings on stealth also?
Whatever this mod does? Doesn't really seem to change enemy AI very much for combat or anything. Most city/settlement NPC's walk in circles over and over.
Enemy AI's are still dumb as a box of rocks.
About levelled zones, in my other mod SCUM you can find this lines (or you can use this just copying in one of your txt mods installed):
setgs uDefaultLevelZone01max 15
setgs uDefaultLevelZone01min 5
setgs uDefaultLevelZone02max 30
setgs uDefaultLevelZone02min 10
setgs uDefaultLevelZone03max 45
setgs uDefaultLevelZone03min 20
setgs uDefaultLevelZone04max 65
setgs uDefaultLevelZone04min 40
setgs uDefaultLevelZone05max 100
setgs uDefaultLevelZone05min 50
setgs uDefaultLevelZone06max 150
setgs uDefaultLevelZone06min 55
setgs uDefaultLevelZone07max 200
setgs uDefaultLevelZone07min 65
setgs uDefaultLevelZone08max 300
setgs uDefaultLevelZone08min 100
setgs uDefaultLevelZone09max 999
setgs uDefaultLevelZone09min 160
Another method to get the change you want is to modify the damage multipliers to something like the following:
setgs fDiffMultEffectDuration_H 10
setgs fDiffMultEffectDuration_VH 10
setgs fDiffMultEffectMagnitude_E 1.25
setgs fDiffMultEffectMagnitude_H 0.75
setgs fDiffMultEffectMagnitude_N 1
setgs fDiffMultEffectMagnitude_VE 1.5
setgs fDiffMultEffectMagnitude_VH 0.5
(magnitudes of health bonus and others)
setgs fdiffmulthpbypce 1.5
setgs fDiffMultHPByPCH 1
setgs fdiffmulthpbypch 3.5
setgs fdiffmulthpbypcn 3
setgs fdiffmulthpbypcve 3
setgs fdiffmulthpbypcvh 3
setgs fdiffmulthptopce 1
setgs fDiffMultHPToPCH 2
setgs fdiffmulthptopch 8
setgs fdiffmulthptopcn 3.5
setgs fdiffmulthptopcve 1
setgs fdiffmulthptopcvh 10
(incoming and outgoing damage)
Or maybe changing this:
setgs iCalcLevelAdjustDown 1
setgs iCalcLevelAdjustUp 10
setgs iLowLevelNPCMaxLevel 50
(adjust levels of enemies in random encounters and not guidelined by any quest)
Or/and:
setgs fNPCHealthLevelBonus 50
(bulletsponging the enemies)
Also, you can try my SCUM Mod. Disable the gamesettings lines that affect XP in the Umgul.txt file Because your accumulated experience in the current game will give you many levelups at once when you load the mod.
the majority of Npc still did not go to sleep or to eat
Maybe i'm misunderstanding the mod?
Thanks
If you know what is being changed, why not just copy and paste that information from SCUM to here?
Or is this mod just an advertisement for your other mod?
I can't copy and paste the infinite rows of gamesettings that affect the AI. In fact, it is in .txt format so everything is there. If I explain what changes I will be copying the file itself.
On the other hand, SCUM's changes have made it less invasive now.
As I said, it's only the part that affects the AI of the NPCs and combat. It does not have survival mode, nor modifications in companions, nor new companions or abilities like SCUM can have. It's just the edits on the AI side.