Check out xVATrainer, which you can use to train your own voices for xVASynth: https://www.nexusmods.com/skyrimspecialedition/mods/65022
Check the description for the current voices released, and the linked google doc for all voices from all games, from both the community (xVATrainer) and myself.
Join and check the Discord, to see what I'm currently working on next. I also maintain an FAQ on discord: https://discord.gg/nv7c6E2TzV (the quickest method to reach me)
Skyrim generative NPC AI circulates the internet every day, why not this?! The implications for Starfield are so much bigger than for Skyrim, which were already huge.
Let the CK come out. It will take off eventually. But even then, one probably shouldn't be comparing Skyrim's modding scene to anything. it would be unfair to the said game. it's kinda tough to beat Skyrim's modability.
A huge thanks to you, Dan Ruta, for this incredible utility. I'm pleased to share the trailer for my upcoming premier episode of "The Chronicles of Louie". I used xVASynth briefly in this trailer, and will be using it extensively in my episodes. I hope you enjoy this series as much as I have in its making (so far).
With due respect, while I admire the work you've put into maintaining this tool across multiple games, I feel you should remove support for synthesizing the voice of Sam Coe from this.
Elias Toufexis has expressed his opposition to the AI replication of his voice, and is currently participating in the SAG-AFTRA strikes.
Ah, good catch! Thank you for that, I will remove the voice model. Thanks for letting us know! I'll also add Elias Toufexis's name to the "Do not train" list
Thanks for the swift response on this. I know people currently participating in the SAG-AFTRA strikes and understand they would want stuff like this responsibly managed.
Just move on to something like elevenlabs. Has way better speech generation and you can use voices not based on anyone and just generated by the system so no one else gets to complain about free mods using their voice...
Downloading one of the samples to endorse. Although I am without enough time to play with it deeply yet, but so far this sounds amazing.
Suggestion for @DanRuta: Put a small kb sized how to text file such as bub did over here: https://www.nexusmods.com/starfield/mods/2801?tab=files&file_id=782 to help others endorse without downloading a 200mb file. Although, I am not sure if thats fine, hope it is.
Yeah I'm really stoked seeing VASCO's name on the list, and I'm wondering what it would take for a rando like me to somehow implement him saying the names I want him to say in the name, if it's even possible yet.
This tool enables you to do just that, along with xVAtrainer.
I haven't dabbled in it yet, but once you pull the vanilla voice dialogue .wem files with BAE, use them to train the ai, it's just text to speech input. He'll say anything you want. Take those, convert to .wem again, shove em in the Data folder, voila.
24 comments
Check the description for the current voices released, and the linked google doc for all voices from all games, from both the community (xVATrainer) and myself.
Join and check the Discord, to see what I'm currently working on next. I also maintain an FAQ on discord: https://discord.gg/nv7c6E2TzV (the quickest method to reach me)
Skyrim generative NPC AI circulates the internet every day, why not this?! The implications for Starfield are so much bigger than for Skyrim, which were already huge.
But even then, one probably shouldn't be comparing Skyrim's modding scene to anything. it would be unfair to the said game.
it's kinda tough to beat Skyrim's modability.
Trailer - Prologue - The Return
Think you could add, Ularu Chen in there?
And btw, could this tool be used to extract voices from movies?
Elias Toufexis has expressed his opposition to the AI replication of his voice, and is currently participating in the SAG-AFTRA strikes.
Suggestion for @DanRuta: Put a small kb sized how to text file such as bub did over here: https://www.nexusmods.com/starfield/mods/2801?tab=files&file_id=782 to help others endorse without downloading a 200mb file. Although, I am not sure if thats fine, hope it is.
Infinite pronounceable player names for VASCO
This tool enables you to do just that, along with xVAtrainer.
I haven't dabbled in it yet, but once you pull the vanilla voice dialogue .wem files with BAE, use them to train the ai, it's just text to speech input. He'll say anything you want. Take those, convert to .wem again, shove em in the Data folder, voila.