Starfield
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CrEaToXx

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CrEaToXx

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About this mod

A portion of Untainted Info HUD providing only the extended info on the monocle scanner...

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Extended Info Scanner
What this?

A portion of Untainted Info HUD providing only the extended info on the monocle scanner. Additional info is showing: payload/storage mass in (configurable unit) + amounts of credits, Level/Needed XP/Current XP + skill points left, and Local Time(planet)/Global Time(galactic). All elements have configurable color and position. See screenhots for more info. This mod does not have any other prerequisites besides the game.

How to install?

1. if not yet existant, make a file named "StarfieldCustom.ini" and place it to your UserName/Documents/MyGames/Starfield folder, put this right in:

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

This will make sure loose file mods will be correctly read and enabled.

2. Mod Manager: install the mod with your prefered mod installer tool by dragging and dropping the downloaded zipped archive into the mod manager.

If you prefer manual install, move the folder named "interface" inside the zipped archive, into your "Steam\steamapps\common\Starfield\Data" folder and make sure to accept overrding existing files. If you prefer installing into the documents folder, you already know what to do.

Does this disable Achievements?

No.

I want to report a bug!

Use the comment section and add your exact system info. If none of the criteria's are met your comment will either be ignored or removed.

How was it made?

Watch videos. <--- that's a link btw.

Basically I was using all sorts of witchcraft and baby fat.

Will this be improved?

Yeah, couple of things missing. Font choice, translation, scale, maybe meters etc. supposed to happen later when the game doesn't get weekly-monthly updates. I don't know if there are other infos you'd like to see, so make suggestions.
 settings and hotkeys.

Can you 120fps?

Most of the sprite animations are made of 60 frames. So upping to 120fps technically skips every second frame. I'm not sure this does make sense. I'm not even sure that 60fps does, because in my benchmark there was virtually no difference. If you really want to safe time with menus etc., you'd need to hack the animation files, or removing/shortening animations in the flash files. This could be done by out commenting action script for example, or you could just skip frames in some of the sprites.

Which files are changed?

The monoclemenu.swf, and the monoclemenu_lrg.swf.