This page was last updated on 28 October 2024, 7:21PM
Changelogs
Version 1.2.0
Safe to update mid game.
Heavy rework of the mod. Plugins.txt Enabler (https://www.nexusmods.com/starfield/mods/4157) is now a requirement.
Moved over almost all mod functionality to its own self-contained system for easier and better compatibility with other mods.
Added a textbox which informs you that the ship you're attempting to pilot is restricted. You will now have to confirm that you want to proceed with the takeover. This also makes it more clear which ships are restricted and allows you to back out if you are unsure about breaking quests.
Fixed issue which prevents you from keeping Governor Hurst's Ship (and a few others) after taking them over.
Fixed issue which prevents you from taking over smuggler ships.
Version 1.1.0
Safe to update mid game
Reworked logic. You can now take over almost any ship, big or small. Be sure to read the warning in the description.
Improved existing save compatibility. If you were unable to take over a ship before, leave it and enter it again.