About this mod
Jellica starts freshly landed in New Atlantis, with a couple guns and modest credits, great fashion choices, a premade ship NO ERRORS and ready to adventure! Jellica is a smart and sly redhead lass, heir to a family computer business but embarked to seek her own glory. She is fierce yet has a big heart!
- Permissions and credits
Jellica was born to a rich family, heiress to a computer systems business. Before her assencion into the family business, she decided to pack her bags and set out on her own! She had heard of this intrepid explorers group called Constellation, and set out with her ship, all the credits she could withdraw at once, and a couple of her father's guns. After a very brief mission breaking rocks for Argos Extractors, and finding a very strange artifact, she set down in New Atlantis to seek out this explorers group and learn more!
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Background: is Cyber Runner, traits are Empath, Dream Home, and Taskmaster. (Dream Home location has not been visited yet). Appearance is a very adjusted version of Imogene Salzo from Ryujin, gingered up a bit, very lite on makeup, 1 mole, pretty eyes, body shape is perfectly centered in case you are using VBB. Feel free to change.
Make a save first but: To change looks just go to any Enhance salon or use console command " showlooksmenu player 2 " without quotes if you just want to adjust appearance. The command " showlooksmenu player 1 " will completely reset your looks and traits and everything, if that's what you want, but this really does reset everything.
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Into has been played and the character is parked and ready to go at the first landing in New Atlantis. So, what has been completed is just: the opening mining intro, the meeting with Barrett, the Crimson Fleet attack, and the killing of the Pirate leader on the nearby planet. Next is the first landing on New Atlantis where it is parked now. The Ship Services Technician has been interacted with, some keywords were added to him to unlock some specialty parts, and 1 ship has been built.
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Game save shows about 5 hours played, but honestly most of that was dicking with ship builder and getting inventory set up nicely. In reality only about 20-30 mins of the afromentioned intro has been really played.
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So what is in it?: Very lightly cheated with just 2 fun guns, 1 cool ship premade (NO errors), a few fashion clothes added, 2x set of Mark I spacesuit gear, skill points pre-added for Piloting 4, and Starship Engineering 4 (this is mostly just so you don't have problems piloting or modding the pre-made ship), the Cyber Runner background does automatically add Stealth 1 and Theft 1. She comes with a modest starter pack of 250,000 Credits. Slightly modded Actor Value of speedmult from base 100 to 180, letting you walk and sneak slightly faster but not redic. Carryweight is very slightly modded from 135 at this level to 200, mostly just to hold the new goodies. Put them in the box in the Lodge or something when able if you wish.
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Premade ship: Ship is ready to use and switch to/from with NO errors or major glitches on purpose, it's not a level 100 ship but it's a great starter ship without errors. This is ez mode on purpose as just a good starter ship. I think there is a tolerance glitch used on a couple deco parts near the cockpit so those might show red if you try to change them, but can just delete those parts or no big deal whatever, doesn't affect gameplay. Later on, you can do whatever, sell it, swap parts as you level up, etc etc. It has 1 ladder in and out top and bottom same spot, is designed in a loop so it's not insane labyrinth, but important stuff up front. The main thing is, the good parts are level locked by the game. On purpose this is a level 2 play to get the whole experience. The max crew of this ship has been modded to allow 25 crew.
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Guns: The two guns in inventory are really rediculous. Both are very OP but more for "lolz" than anything, ditch 'em in a container if you don't like them. There's a few spare OP Equinox in the Siezed Cargo container at the New Atlantis spaceport landing pad directly behind where your ship lands. The Beowulf is hacked to have the Hornet Nest explosives lol, it truly is hilariously fun. Just be careful, you can easilly get yourself screwed and/or innocents.
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Ammo: 2000 rounds have been added for both weapons, just enough to last you awhile. You will still need to play and get fresh ammo for these and new weapons you pick up.
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**** The Ship Technician in New Atlantis has had the keywords added to sell M Class parts and some hidden Structural deco parts. Only a few deco parts have been added to the prebuilt ship, not M Class functional parts. But they are there to buy at the Technician later if you wish, it's just a huge nightmare to functionally implement them in gameplay. ****
Tip: those M Class parts, you can add and use them on your HOME SHIP and exit the Ship Technician and go fly it. The problem is, the game won't let you SWITCH to and go fly a ship with M Class parts. We've been trying, but so far, it appears that the game is hardcoded not to allow for it. It will give you an error "Your Piloting Skill is not High Enough" bla bla bla. Even though you might have Piloting 4, it will still error you. :(
So, the choices for now are: either just don't use the M Class parts, or, whenever you need to change your Home Ship to that, you must delete the M Class parts and re-add A/B/C Class parts, then save it, make it your Home Ship, exit the Ship Technician, make a savegame if you're wise, then re-enter the Ship Technician with your desired Home Ship ready, and re-add the M Class parts. Then you can get in and go fly it.
What I suggest is: a compromise of both if you see fit to do so. Honestly the M Class parts are cute and fun but a huge Weight and will really start to impact your manouverability and dogfights. But, those reactors are sweet and won't really ruin you. I suggest using just the M Class reactor, one of the smaller ones, so you can have lots of max power for systems, not too much added Weight, and then when you have to reset your Home Ship, you only have to delete the 1 reactor part and replace it with a Class A/B/C. Set your desired Home Ship, exit the ship builder, save, and re-enter and re-add just the M Class reactor. Ez with minimal headaches.
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Problems: none known at this time on my PC. Let me know if something is totally screwed, or feedback, or whatever.
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Install: (Steam only at this time): With the game closed:
Open the Zip and drag the contents to marry the folders into your /Documents/My Games/Starfield/Saves
Or, click a bunch and drag the super long file name like Save4_2B7624B5_4A656C6C696361_000550_20231010121119_2_0_4.sfs into your /Documents/My Games/ Starfield/Saves
Then startup your game, look for and load the save which is Level 2, at Jemison, with about 5hours50minutes playtime. There's your Jellica ready to go. Again only like 20-30 mins has been played, the rest was standing there screwing with things to get this right lol.
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Requirements: none really, this should roll with vanilla base.
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Plays well with / honorable mentions:
* VBB I think (not tested, but I made the character centered body style on purpose for that. Adjust later at Enhance salon if not using VBB),
* Spectre 007 Franklin's Suit https://www.nexusmods.com/starfield/mods/4275
* Scrunch Bikini replacer https://www.nexusmods.com/starfield/mods/4261
* Hello Kitty Vlad's Outfit Replacer https://www.nexusmods.com/starfield/mods/3501
* Amanirenas Dress Recolors https://www.nexusmods.com/starfield/mods/3691
* Ship Builder Tolerance Tweaks https://www.nexusmods.com/starfield/mods/388
* and big big honorable mention to both the BAKA's Achievment Enabler (SFSE Required) and the Priqrade asi version https://www.nexusmods.com/starfield/mods/252 (this is the one I use just bc I started with the Microsoft Store version) use one or the other if you see fit.
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Request:
Edit: made a pink cowboy / cowgirl hat woohoo! Here.
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Crediting: use openly as you wish without asking permission. 100% open.
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My Other Mods: Pay Bounties Console BAT File, pays off bounties to all major factions for emergency use.