These notes come from my personal testing. They are in no way supported by the author. These are listed for educational purposes only.DAMAGE: 18 unique values from 04-63h (04-99 decimal) 44414D410C00810A06000400 44414D410C00810A0600??00
Would console commands be different to spawn a higher damaging cutter? Or if I use additem at level 200 vs level 50, I'll automatically get an appropriate cutter?
use amod 12E10E to increase your cutter power. It works on Equinox as well. Just use it over and over (or create a txt file to use with the "bat" command) and paste about 700 lines into the file. I upped my cutter to about 36k and it instant cuts.
If anyone is curious, amod 12E10E is the Refined quality for the Equinox laser rifle. It should add 108% more damage. You could also use amod 12FD25. This is the Advanced quality for the Solstice Laser Pistol, and increases the damage by 140%. This is also the highest Quality increase in the game (that I can find).
Quality increases are not linear, as the next highest Advanced Quality is the Kraken at 133%. It's weird, but every gun has 3-4 of its own hidden Quality mods that add different amounts. These can also be applied more than once and stack.
Thanks for the change to the .esm format :) Did lose the one I had equipped... but that's on me for changing over while the item was equipped :P Just so you're aware, the Power Cutter mod from that drive also lists Craftable Quality as a master according to MO2, in case that wasn't supposed to be the case
Yeah, Hellers cutter was my goto, but as its unskinnable, and I just got the Ahegau cutter skin, I guess its time to give him his cutter back. (Shame, the game has no dialogue options for "Hey Heller, I found this exotic alien superweapon, have it")
I believe this is (unfortunately) incompatible with the infinite range cutter mod. (Unless I'm doing something wrong which could be very likely) But it seems that every cutter (leveled included) only has 3 range, despite having both mods active.
I'm using StarUI and I noticed the new cutters seem to be classified as guns. Is there any way to have them be classified as cutters or no?
Edit: After looting some miners I've found that most cutters ARE classified as heavies, just not the one I bought from a store in New Atlantis. Which is probably still worth looking into since it's a bit bizarre. Maybe it has to do with the specific perks it has or something? Here is the cutter in question:
Spoiler:
Show
Please note that my HP is full; I don't know why it's got extra attack.
hmmm, does this mean i can get a cutter with the 'extended magazine'perk with this mod for a awesome 200 battery power instead of the default 100? it drains so fast, especially with the alternate fire be it during mining or fighting haha.
what mods 'can' it get exactly, just the same pool as most laser/heavy weapons in general?
Additionally i also read in the comments there's 250 tiers/levels for weapons? wasn't it just the 4 tiers, "default/calibrated/refined/advanced"? rarity aside as that in my experience only adds 1, 2 or 3 perks with modifiers on top of the base. unless that goes deeper then that too... I haven't seen anything else though, and haven't found any different tiers of "advanced" versions of weapons damage wise either... nor "calibrated/refined" and such, always the seems the same scaling to me.
Yes, they use a subset of the normal mod pool. Cutters aren't eligible for Extended Magazine. They are eligible for +X% damage to different enemy types, extra damage at low health, chance to knock down or cause status effects, light weight, armor piercing, and chance for med packs on kill. I think that's all or most of it.
They don't use the normal tier system, the damage is scaled more granularly based on player level up to 99 damage at Lv250. The damage on each cutter is fixed when it spawns, but as you level up better cutters will appear. Also most cutters just lying around are not changed, the easiest way to find a rare cutter is to check vendors. If you aren't seeing any the mod might not be installed correctly.
I'm thinking about increasing their range, because it feels shorter than it looks. I don't really mind the power drain though, I think that's a fair and flavorful trade-off.
interesting, so i take it this new gradual "tier" system based on player levels is done by you and not exactly native to the game then, not for weapons at least. interesting choice tbh, i'd expect bigger jumps between device quality and rarity instead of gradual changes, it's not a tool you should swap out a lot anyway. sounds like it's applicable to melee weapons too. i take it heller's cutter is pretty bad this time around with the new system, only a low level unique, much like for example that acid rain grendel in the well, a nice looking wall hanger at best once you start finding higher tier variants.
i agree the high power drain is a fair trade of indeed, and the short range is fine for the most part too, i wouldn't increase it past 20 or maybe 24 (double from base 12 i believe) anyway, i think npc's flail em around about 20m or so in Cydonia anyway so that range would look somewhat lore accurate at least. more range then that and you invalidate various weapons (and some like the Eon will never be relevant anyway haha).
imho a shame you can't have the "extended magazine" perk on a cutter. i love that perk in general. so, since that's not an option, maybe have it recharge power slightly faster with higher tiers? either way, you'd think it's magazine isn't any different then the other energy weapons just can't be manually reloaded and has a built in recharge function, guess not then.
You can use console commands to add the extended magazine effect( amod 000FFA3B ), it works great, though it will still display as 100/100 ammo.
As for range, ideally it'd scale with either Geology and/or Surveying skills(eg, 12m base, +12/skill rank), but a flat buff to 30-50m range would be just fine for now, since it'll be a while before we've got the tools for the ideal solution.
70 comments
Work in Progress
- Add scaling to more placed Cutter instances and loot tables.
- Make cutters more expensive.
- Do a better balance pass.
Customization Notes
DAMAGE: 18 unique values from 04-63h (04-99 decimal)
Defaults44414D410C00810A06000400
44414D410C00810A0600??00
COST/Value: Default 475
00008040DB0100000000803F
00008040????????0000803F
UI_RANGE: Default 3 - value as seen on the item card (icard) for range
0000404000004041CDCC4C3E
????????00004041CDCC4C3E
FIRE_RANGE: Default 12 - effective range in (m) as measured by scanner
0AD7233C00004041
0AD7233C????????
DAMAGE | UI_RANGE (icard) | FIRE_RANGE (m) | VALUE/COST
HEX DEC | FLT HEX | FLT HEX | HEX DEC
04 4 | 3 00004040 | 12 00004041 | DB010000 475
07 7 | 3 00004040 | 12 00004041 | DB010000 475
0B 11 | 3 00004040 | 12 00004041 | DB010000 475
11 17 | 3 00004040 | 12 00004041 | DB010000 475
16 22 | 3 00004040 | 12 00004041 | DB010000 475
1B 27 | 3 00004040 | 12 00004041 | DB010000 475
21 33 | 3 00004040 | 12 00004041 | DB010000 475
25 37 | 3 00004040 | 12 00004041 | DB010000 475
2C 44 | 3 00004040 | 12 00004041 | DB010000 475
31 49 | 3 00004040 | 12 00004041 | DB010000 475
37 55 | 3 00004040 | 12 00004041 | DB010000 475
3D 61 | 3 00004040 | 12 00004041 | DB010000 475
45 69 | 3 00004040 | 12 00004041 | DB010000 475
4D 77 | 3 00004040 | 12 00004041 | DB010000 475
54 84 | 3 00004040 | 12 00004041 | DB010000 475
58 88 | 3 00004040 | 12 00004041 | DB010000 475
5D 93 | 3 00004040 | 12 00004041 | DB010000 475
63 99 | 3 00004040 | 12 00004041 | DB010000 475
DAMAGE | UI_RANGE (icard) | FIRE_RANGE (m) | VALUE/COST
HEX DEC | FLT HEX | FLT HEX | HEX DEC
0E 14 | 3 00004040 | 12 00004041 | F4010000 500
1C 28 | 3 00004040 | 12 00004041 | BC020000 700
2A 42 | 3 00004040 | 12 00004041 | 84030000 900
38 56 | 4 00008040 | 16 00008041 | 4C040000 1100
46 70 | 4 00008040 | 16 00008041 | 14050000 1300
54 84 | 4 00008040 | 16 00008041 | DC050000 1500
62 98 | 5 0000A040 | 20 0000A041 | A4060000 1700
70 112 | 5 0000A040 | 20 0000A041 | 6C070000 1900
7E 126 | 5 0000A040 | 20 0000A041 | 34080000 2100
8C 140 | 6 0000C040 | 24 0000C041 | FC080000 2300
9A 154 | 6 0000C040 | 24 0000C041 | C4090000 2500
A8 168 | 6 0000C040 | 24 0000C041 | 8C0A0000 2700
B6 182 | 7 0000E040 | 28 0000E041 | 540B0000 2900
C4 196 | 7 0000E040 | 28 0000E041 | 1C0C0000 3100
D2 210 | 7 0000E040 | 28 0000E041 | E40C0000 3300
E1 225 | 8 00000041 | 32 00000042 | AC0D0000 3500
F0 240 | 8 00000041 | 32 00000042 | 740E0000 3700
FF 255 | 8 00000041 | 32 00000042 | 3C0F0000 3900
Optional
Update... I used this on a different Equinox and it didn't affect the skin. Gremlins.
Quality increases are not linear, as the next highest Advanced Quality is the Kraken at 133%. It's weird, but every gun has 3-4 of its own hidden Quality mods that add different amounts. These can also be applied more than once and stack.
https://drive.google.com/drive/folders/14YPVOx14Od8Sn2FA6vvcJm8aupHjtle9?usp=sharing
The Legendary Drip file in this google drive folder requires Craftable Quality by Gambit77
And yes, any items from this mod, DO NOT carry over when switching from the author's file to mine.
(Unless I'm doing something wrong which could be very likely)
But it seems that every cutter (leveled included) only has 3 range, despite having both mods active.
Edit: After looting some miners I've found that most cutters ARE classified as heavies, just not the one I bought from a store in New Atlantis. Which is probably still worth looking into since it's a bit bizarre. Maybe it has to do with the specific perks it has or something? Here is the cutter in question:
Please note that my HP is full; I don't know why it's got extra attack.
what mods 'can' it get exactly, just the same pool as most laser/heavy weapons in general?
Additionally i also read in the comments there's 250 tiers/levels for weapons? wasn't it just the 4 tiers, "default/calibrated/refined/advanced"? rarity aside as that in my experience only adds 1, 2 or 3 perks with modifiers on top of the base. unless that goes deeper then that too...
I haven't seen anything else though, and haven't found any different tiers of "advanced" versions of weapons damage wise either... nor "calibrated/refined" and such, always the seems the same scaling to me.
They don't use the normal tier system, the damage is scaled more granularly based on player level up to 99 damage at Lv250. The damage on each cutter is fixed when it spawns, but as you level up better cutters will appear. Also most cutters just lying around are not changed, the easiest way to find a rare cutter is to check vendors. If you aren't seeing any the mod might not be installed correctly.
I'm thinking about increasing their range, because it feels shorter than it looks. I don't really mind the power drain though, I think that's a fair and flavorful trade-off.
interesting, so i take it this new gradual "tier" system based on player levels is done by you and not exactly native to the game then, not for weapons at least. interesting choice tbh, i'd expect bigger jumps between device quality and rarity instead of gradual changes, it's not a tool you should swap out a lot anyway. sounds like it's applicable to melee weapons too.
i take it heller's cutter is pretty bad this time around with the new system, only a low level unique, much like for example that acid rain grendel in the well, a nice looking wall hanger at best once you start finding higher tier variants.
i agree the high power drain is a fair trade of indeed, and the short range is fine for the most part too, i wouldn't increase it past 20 or maybe 24 (double from base 12 i believe) anyway, i think npc's flail em around about 20m or so in Cydonia anyway so that range would look somewhat lore accurate at least. more range then that and you invalidate various weapons (and some like the Eon will never be relevant anyway haha).
imho a shame you can't have the "extended magazine" perk on a cutter. i love that perk in general. so, since that's not an option, maybe have it recharge power slightly faster with higher tiers? either way, you'd think it's magazine isn't any different then the other energy weapons just can't be manually reloaded and has a built in recharge function, guess not then.
As for range, ideally it'd scale with either Geology and/or Surveying skills(eg, 12m base, +12/skill rank), but a flat buff to 30-50m range would be just fine for now, since it'll be a while before we've got the tools for the ideal solution.