I don't know if you're doing anything other than running these files through an AI tool, but I wondered if you had any means to fix the typo on the Enhance! poster? https://www.starfieldpatch.dev/issues/338
Oh I hadn't noticed that, but I might be able to play around and fix it by grabbing the O and the N from 'young'. Tough because of the layered effect of it on top, though. Thanks for the heads up
Earlier tonight I made some dummy plugins to load my .ba2 mods, and all of them seem to work just fine -- except for this one. Even your artifacts mod seems to work just fine.
For some reason, though, this particular mod both doesn't seem to actually work -- the ad textures are still pretty blurry -- but it's also the only one that's flagged to generate an .ini file, which doesn't make any sense. Did something go awry when you packed this one? I'm using the 4K ba2 version, by the way.
Worst case scenario, I can obviously just resort back to editing StarfieldCustom.ini, but given that everything else is working fine... I'm just confused.
It was by Silarn's suggestion (one of the devs of MO2), so I figured I'd try it out. I didn't expect you'd have any answers, but it was the only mod that had any strange behavior, so I thought I'd ask and see if maybe something was off.
As for why in general, it's just more convenient than editing the ini and will happen eventually, anyway.
I'll try adding this mod to the ini again and see if maybe it just happens with the last plugin in the load order in general. Plugins are experimental in general at the moment, so I guess it's to be expected.
So do I have to put the file name after one of those?
Edit : ok, here's the answer I found in the comments of one of your other mods :
"In case anyone else needs more guidance, if this is your only ba2 mod you should put this line into your StarfieldCustom.ini [Archive] section: sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, Ads and Signs Redone 4K.ba2 (change the file name for the one you're using)
It might be a good idea to edit the mod description to add those infos to the installation procedure.
Thanks for the heads up, I had already edited my post to add the answer I found. Thanks for adding it to the description too. Will probably avoid you getting more of the same question later on ^^
20 comments
I don't know if you're doing anything other than running these files through an AI tool, but I wondered if you had any means to fix the typo on the Enhance! poster? https://www.starfieldpatch.dev/issues/338
Thanks for the heads up
For some reason, though, this particular mod both doesn't seem to actually work -- the ad textures are still pretty blurry -- but it's also the only one that's flagged to generate an .ini file, which doesn't make any sense. Did something go awry when you packed this one? I'm using the 4K ba2 version, by the way.
Worst case scenario, I can obviously just resort back to editing StarfieldCustom.ini, but given that everything else is working fine... I'm just confused.
I only tested with ini edits, so can't help you with that. No idea why this would be different
As for why in general, it's just more convenient than editing the ini and will happen eventually, anyway.
I'll try adding this mod to the ini again and see if maybe it just happens with the last plugin in the load order in general. Plugins are experimental in general at the moment, so I guess it's to be expected.
SResourceIndexFileList or SResourceArchiveList
Look for the [Archive] section and underneath it post the archive name for the file that you are using.
Right, the thing is that under the Archive section I have this :
SResourceLocaleVoiceList=
SResourceEnglishVoiceList=
SResourceIndexFileList=
SResourceStartUpArchiveList=
SResourceArchiveList=
SResourceArchiveMemoryCacheList=
So do I have to put the file name after one of those?
Edit : ok, here's the answer I found in the comments of one of your other mods :
"In case anyone else needs more guidance, if this is your only ba2 mod you should put this line into your StarfieldCustom.ini [Archive]
section:
sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2,
(change the file name for the one you're using)Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield -
Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2,
Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield -
Textures11.ba2, Starfield - TexturesPatch.ba2, Ads and Signs Redone 4K.ba2
It might be a good idea to edit the mod description to add those infos to the installation procedure.
Though actually I think it might not matter
Thanks for adding it to the description too. Will probably avoid you getting more of the same question later on ^^