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Helxas

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Helxas

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26 comments

  1. drhamm
    drhamm
    • supporter
    • 82 kudos
    Is there any way to turn off individual markers for quests with multiple markers? Drives me nuts when I've got a quest with three or more markers at once, and I'd like to be able to turn off specific objectives while keeping the ones I want.
    1. Helxas
      Helxas
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      • 19 kudos
      Not that I'm aware of, unfortunately. This quest marker system has been used across a few BGS games now and never had that functionality. I'm not even aware of any mods that have added it.
    2. avickers92
      avickers92
      • member
      • 0 kudos
      Hey, just wondering if there's a way to mod the surface map so that you can change the active mission by selecting the inactive mission marker from the map. I believe this was possible in vanilla skyrim.
  2. pietrob8
    pietrob8
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    • 0 kudos
    GAME CHANGER
  3. Faelenedh
    Faelenedh
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    • 0 kudos
    I can't understand why it doesn't work for me :(
    My mods : https://1drv.ms/i/s!AjCyDtj6DQOqgcQeqp_1n5nJu4vnWQ?e=qxyzWg

    Tyy with all mods disables

    I launch by sfse loader...

    But dosen't work... try with quest marker ON and OFF from the in game menu...

    Hope you could help me. Thanks

    eddit 04 DEC 2023 : works with https://www.nexusmods.com/starfield/mods/7318?tab=files&file_id=26300&nmm=1
  4. GOGOcyl
    GOGOcyl
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    • 0 kudos
    Is it possible to toggle enemy health bar in scan mode, that would be neat!
    1. Caedwyn
      Caedwyn
      • member
      • 3 kudos
      *enemy is bleeding on the floor*
      *arrives* "let me see if its injured or not with my scanner... hmm yes it seems they are bleeding and low hp" 
      xD
  5. buoybuoy
    buoybuoy
    • member
    • 1 kudos
    This is great! Any idea what the event name is for when you open your scanner while piloting your ship? It would be cool to do the same thing in space, but it doesn't look like that's the same monocle event.
  6. alcask
    alcask
    • supporter
    • 0 kudos
     HI possible to work with betterhud sneak peak ?
    1. Helxas
      Helxas
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      • 19 kudos
      I believe it should work as is. BetterHUD Sneak Peek still uses the MonocleMenu UI element, which is what this mod detects to toggle the quest marker on and off.
    2. alcask
      alcask
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      • 0 kudos
      tested and work well in ground but in ship i have always the icon , i have the icon off in the interface setting but anyway , thx , endorsed!
    3. warriotox
      warriotox
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      • 4 kudos
      Does not work for me with BetterHUD Sneak Peak unfortunately. Doesn't matter if I have the in-game setting set to ON or OFF, using the scanner never result in the icon appearing and then disappearing when closing the scanner. 
    4. alcask
      alcask
      • supporter
      • 0 kudos
      verify this in bhud config file
      alpha

       <MissionIconsWidget>
                  <colorRed>1</colorRed>
      <colorGreen>1</colorGreen>
      <colorBlue>1</colorBlue>
      <colorAlpha>1</colorAlpha>
              </MissionIconsWidget>
  7. rummanrumman
    rummanrumman
    • supporter
    • 5 kudos
    Great! Floating marker was my only left active/non-dynamic HUD element and now...it's gone :) Thank you.
    1. TheMercsAssassin
      TheMercsAssassin
      • supporter
      • 72 kudos
      Same
  8. Banjomir777
    Banjomir777
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    • 90 kudos
    Love this mod (because I hate the conistent floating markers) but it looks like the mod only triggers after initially using the scanner after loading a save? 
    Floating markers are consistently showing after loading a save until I use the scanner. 
    1. Helxas
      Helxas
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      • 19 kudos
      Try going into your Interface options and setting Show Floating Quest Markers to Off.
    2. Banjomir777
      Banjomir777
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      • 90 kudos
      Fixed, thanks!
  9. Elenear
    Elenear
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    • 35 kudos
    YES! Thank you!
  10. SpinkAkron
    SpinkAkron
    • member
    • 0 kudos
    another for my must-have list