Added an always adds powers/power's upgrade option (no lootable, no essences). As per the main page, there's no method to determine power ranks so it's random even if you maxed out on a power. There are limits until we can store how many powers you've learned and which ranks with more advanced modding tools. There is a struct array which might have the powers in there but I suspect it doesn't have the ranks because each universe normally only allows acquiring 1 power/power rank, so it isn't something they needed to develop.
I'd like to avoid 100 different variations, though, if we could ;)
There's a source code included if you want to tweak it and know how to use Caprica. Note: I had to replace the states with a bool (which I'm not sure state was really 100% necessary) because it wouldn't compile. I'm also trying to avoid doing anything really tricky until we get official tools.
Edit: Still doing a bit of optimizing and testing here to make changes easier and to add a few more variants. Remember that can switch the mod mid-game if it is improved or an alternate comes out that you like better.
Scripted Starborn (such as the Guardian ones towards end of main quest) won't fall under Starborn's Bounty as they are designed differently.
- Corrected an issue where the script modded the value of player's Quantum Essence instead of adding to it. This caused a bug where the Player's Essence would become negative and show as a huge number in the interface (it's actually negative, it only shows positive numbers, so its a display limitation). This script is now designed to auto-correct this error by comparing your current value to the base value and if the base is higher or positive, sets the current value = the base.
- Note: You can fix this in game by doing a few commands, if you'd rather it not update after killing a Starborn.
Open the console.
Do: player.getbasevalue 1447B7
This number should be positive, use that number (xx) in the next step. If it isn't positive, use 0.
Do: player.forcevalue 1447B7 xx
Then: player.setvalue 1447B7 xx
So, if the number is actually 8, you'd do: player.forcevalue 1447B7 8, player.setvalue 1447B7 8.
---
Sorry for an inconvenience here. We know better now.
So, does this mod still work after the last Bethesda patch?
Or does someone know of an alternative that allows powers to rank up to 10 immediately after i obtain them for the first time? I'd like to avoid having to go through NG+ ten times in this current playthrough.
I know it's a few months later, but it has caused ZERO Game crashes for me and works absolutely perfect. Other user who reported crashes probably has a mod conflict. I use this with Anti-Unity and it's great.
This works for me as of 3/7/25 (I just installed it yesterday) and pairs VERY well with the Anti-Unity mod if you want to use Quantam Essence to upgrade your powers. These mods in union make MUCH more fun than the main game, no need to grind temples anymore.
an improvement or additional mod to go with this would be great:
somehow make it so the enemy ships that land on planets ~15 seconds after you land (see barren planet hopping to farm these fights) to more likely be starborn ships (instead of ecliptic, etc).
i swear the starborn ships spawn less and less for me.
This used to work the way it was meant to. I started playing again about a month ago. It might be broken now in some way? At least the powers part of it.
I'm using the Lavish version (because I was seeing no Power upgrades using the standard version.) Even on the Lavish version, I'm not seeing power upgrades. Upon killing a Starborn (spawned in the ones using the code on the description to test) it gives me one line in the top right saying 'you got quantum essence', than a second line saying 'you got quantum essence' immediately after. Bodies are still lootable. But no powers. There's meant to be a 70% chance of new powers with the lavish version, but it just gives extra quantum essence instead (which is supposed to be 15% chance on the Lavish version). I've tested it on multiple starborn enemies (more than 15.) So something seems to be bugged.
It's my understanding that scripts have been borked with the latest DLC update and as such, this mod will have to be updated as well. Would love to see this mod updated. :)
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I'd like to avoid 100 different variations, though, if we could ;)
There's a source code included if you want to tweak it and know how to use Caprica. Note: I had to replace the states with a bool (which I'm not sure state was really 100% necessary) because it wouldn't compile. I'm also trying to avoid doing anything really tricky until we get official tools.
Edit:
Still doing a bit of optimizing and testing here to make changes easier and to add a few more variants. Remember that can switch the mod mid-game if it is improved or an alternate comes out that you like better.
Scripted Starborn (such as the Guardian ones towards end of main quest) won't fall under Starborn's Bounty as they are designed differently.
- Source is now a separate file.
- Corrected an issue where the script modded the value of player's Quantum Essence instead of adding to it. This caused a bug where the Player's Essence would become negative and show as a huge number in the interface (it's actually negative, it only shows positive numbers, so its a display limitation). This script is now designed to auto-correct this error by comparing your current value to the base value and if the base is higher or positive, sets the current value = the base.
- Note: You can fix this in game by doing a few commands, if you'd rather it not update after killing a Starborn.
Open the console.
Do:
player.getbasevalue 1447B7
This number should be positive, use that number (xx) in the next step. If it isn't positive, use 0.
Do:
player.forcevalue 1447B7 xx
Then:
player.setvalue 1447B7 xx
So, if the number is actually 8, you'd do: player.forcevalue 1447B7 8, player.setvalue 1447B7 8.
---
Sorry for an inconvenience here. We know better now.
Or does someone know of an alternative that allows powers to rank up to 10 immediately after i obtain them for the first time? I'd like to avoid having to go through NG+ ten times in this current playthrough.
Thanks for letting me know friend.
somehow make it so the enemy ships that land on planets ~15 seconds after you land (see barren planet hopping to farm these fights) to more likely be starborn ships (instead of ecliptic, etc).
i swear the starborn ships spawn less and less for me.
I'm using the Lavish version (because I was seeing no Power upgrades using the standard version.) Even on the Lavish version, I'm not seeing power upgrades. Upon killing a Starborn (spawned in the ones using the code on the description to test) it gives me one line in the top right saying 'you got quantum essence', than a second line saying 'you got quantum essence' immediately after. Bodies are still lootable. But no powers. There's meant to be a 70% chance of new powers with the lavish version, but it just gives extra quantum essence instead (which is supposed to be 15% chance on the Lavish version). I've tested it on multiple starborn enemies (more than 15.) So something seems to be bugged.
Has anyone else worked out how to fix it?