Yes. Bethesda only made changes to the ship UI, and this covers all of the UI elements like the talent tree. The ship UI on the beta update still felt like 30 FPS to me as well, so this is still a useful mod.
We need a Update for the new Beta, the New Option at Gameplay are current not visible with this mod version....becuses the new Elements at Interface....i gues ;)
Just saying, it seems like this does come with a number of side effects.
Other than those already mentioned, the stealth detection bar is sped up to the point stealth gameplay is literally broken and unplayable, and the time interval to autosave is also decreased dramatically (my guess is 4x due to the original 30fps cap).
Anyone knows which swf is used for which GUI element so that we can remove those which cause said side effects?
I've been using the FULL version of my mod here no problem.
If you don't like the side-effects, you can try the 60 FPS version, prbly the Constellation Collection misc file on the download page, it's much more tuned down.
For all you 120 FPS UI modders ... you do realize that if you don't also change the length of animation timelines in a swf file all the HUD on-screen messages disappear 2 or 3 times faster also. This is very annoying because of these messages disappear too fast to read.
I use the trim version but I can still barely read them they go by so fast. I didn't realize 120 fps was what's causing it, if there's no way to fix it I might have to change all my UI stuff back down. Thanks for the heads' up.
Maybe one of my other UI mods added it without me realizing, can you tell me the file's name anyways so I can check? Thanks for your guidance.
Edit: I realized it's likely more than one file so if it's too much of a pain don't worry about it, thought it might be a quick & easy answer but realized I don't know s#*! about this so I might be asking something more difficult than I realize lol.
It's typically the HUD swf. It contains a lot of other stuff that usually benefits from a faster framerate so that's a bummer. In Skyrim I used to decompile the SWFs and reverse-engineer them. That way I could edit them in Flash Pro and have total freedom about editing. I might do the same for Starfield but I need more time.
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Any posts that ask about manual installs will be removed. This is not the place to ask about that.
The two mods I released still cover all files other than the aforementioned reticle and dataslate.
There's any way to make it work with StarUI at the same time?
Other than those already mentioned, the stealth detection bar is sped up to the point stealth gameplay is literally broken and unplayable, and the time interval to autosave is also decreased dramatically (my guess is 4x due to the original 30fps cap).
Anyone knows which swf is used for which GUI element so that we can remove those which cause said side effects?
If you don't like the side-effects, you can try the 60 FPS version, prbly the Constellation Collection misc file on the download page, it's much more tuned down.
thanks for your work. keep it up!
Well done on this mod, much appreciated!
If you don't like the speed, try the TRIM version, or the 60 FPS version.
Edit: I realized it's likely more than one file so if it's too much of a pain don't worry about it, thought it might be a quick & easy answer but realized I don't know s#*! about this so I might be asking something more difficult than I realize lol.