Could you please do this for the Va'Ruun Inflictor? The laser that it fires is so cool and feels like a great fit for this! Your IB-94 mod uses the Va'Ruun Starshard and the laser projectile effect is so perfect with it.
If it's possible, please consider doing this as I've seen quite a few requests for it around nexus and forums.
Nice Update :) Maybe instead of adding a grip you could try to change the "grip animation" to one of the other snipers now that we can use xEdit. Will have a look at it later.
that's good news, yes it would be better I think, in the last 10 days I've followed very little of the modding progress. do you have any documentation that explains how to do it?
unfortunately, xEdit is still kinda "beta" and there are still some things we can't do. One such thing is to copy data from weapons and modify them. Once that is possible, it should be very easy to fix it. The MagSniper has a keyword called "AnimGripExtendedVertical". My guess is we have to change that keyword to change the way the character is holding the weapon.
Ok fine, I understand, xedit I didn't know despite being a reference on skyrim and fallout xD. If it's still in the beta phase, I'm not going to venture into it at the moment. it seems complicated for a non connoisseur? tahnks you 👍
seems you forgot to edit the "barrel_long.nif" in your new update. Just realized there's a big block in the middle of the barrel if you use the long barrel.
I think there was a problem making the .rar available on the site, so I made another one. I've just tested the new .rar on my side, and everything works fine.
50 comments
- Add AO map
Next update :
- try adding another sniper's animation so that the character grips the weapon correctly
Thanks for the mod!
If it's possible, please consider doing this as I've seen quite a few requests for it around nexus and forums.
Maybe instead of adding a grip you could try to change the "grip animation" to one of the other snipers now that we can use xEdit.
Will have a look at it later.
do you have any documentation that explains how to do it?
Ty for u feedback :)
One such thing is to copy data from weapons and modify them. Once that is possible, it should be very easy to fix it.
The MagSniper has a keyword called "AnimGripExtendedVertical". My guess is we have to change that keyword to change the way the character is holding the weapon.
If it's still in the beta phase, I'm not going to venture into it at the moment. it seems complicated for a non connoisseur?
tahnks you 👍
Just realized there's a big block in the middle of the barrel if you use the long barrel.
Edit : Done
It Includes the Sound, Geometries, and Meshes for V.0.7 but is lacking the Textures Folder from V.0.5.
I've just tested the new .rar on my side, and everything works fine.