File information

Last updated

Original upload

Created by

flexcreator

Uploaded by

flexcreator

Virus scan

Safe to use

Tags for this mod

24 comments

  1. Oracus0
    Oracus0
    • premium
    • 288 kudos
    If someone will tell me where the Abandoned Mining Platform is in this seed I will use and endorse.  I've spent more time than I'd like to admit trying to find that damned location!  I HATE Bethesda's choice of random locations!  It adds nothing but frustration to the experience.
  2. ManDragonA
    ManDragonA
    • premium
    • 0 kudos
    How does this work with Fixed POI's ?  (i.e. The tile that New Atlantis is on.)  Are they exceptions with fixed landscapes, or does the city just overwrite the random landscape ?
    1. flexcreator
      flexcreator
      • premium
      • 516 kudos
      Fixed POIs won't be touched as they are not affected by Planet Content Manager. Otherwise you would see the New Atlantis differently with every play
    2. ManDragonA
      ManDragonA
      • premium
      • 0 kudos
      Thank for replying ... my question was not really about your mod; more about how the game builds the landscape for fixed POI "tiles".  Are these areas generated randomly, or are they fixed and identical for everyone in the base game ?
    3. flexcreator
      flexcreator
      • premium
      • 516 kudos
      They are identical.
      Also the mod is nothing but a console command, it doesn't affect the underlying nature of the proc generation
  3. TheWanderer001
    TheWanderer001
    • premium
    • 61 kudos
    Great find

    Just one question
    Is there a way to actually see what seed is currently being used by your current chartacter?
    1. flexcreator
      flexcreator
      • premium
      • 516 kudos
      There is no easy ways afaik. The only way to do it is to look directly in the game memory using debugger, CheatEngine or memory dump. You change the seed value, see whats changed in the memory - the second seed entry would be the Planet Content Manager structure, the first 4 bytes is the seed. You copy the next bytes after the seed, load your original save and search these following bytes in memory again. Thus you can find your original seed.

      I'm sure there will be either scripts or script extensions that would allow to do that in 2024
    2. flexcreator
      flexcreator
      • premium
      • 516 kudos
      I've uploaded a picture as a reference on how it looks in memory
      The first entry is the INI reading
      The second entry is the Planet Content Manager properties:
    3. TheWanderer001
      TheWanderer001
      • premium
      • 61 kudos
      Okay... That looks fairly straight foreward... but... do you know how to then unpack that Hex. code into the correct decimal number?

      If not I guess we'll have to wait and hope we get a way to do it soonish.
    4. flexcreator
      flexcreator
      • premium
      • 516 kudos
      This part is the easiest. Nothing is packed. You just convert hex to decimal with the power of math. Some hex viewers will even do it for you.

      One can use online editor
      https://www.binaryhexconverter.com/hex-to-decimal-converter

      Or even do it offline with powershell
      https://michlstechblog.info/blog/powershell-convert-hex-to-int-type/

      Also, i believe, even stock calc.exe should be able to do it.

      Keep in mind that Windows is using little-endian convention, the little byte comes first. So you have to write bytes in reverse prior converting.
      If confused - you take the result and search it in dump again using the "search integer" option, it should highlight the same bytes.
    5. TheWanderer001
      TheWanderer001
      • premium
      • 61 kudos
      Ah... sorry I misunderstood your descriptions

      So in your reference above, if I got it right, the seed would be 56341278 ?
      If so then off to find what my current seed is
  4. Sev3rusLeon
    Sev3rusLeon
    • member
    • 0 kudos
    Could this seed sharing be used in the future to create a system of parallel universes in the game? I mean, if we can explore the same locations and have the same experiences... What if I also share the changes I make to my save with a friend's save? Could I see my friends' buildings and outposts too?

    If this worked out, we could be witnessing the birth of an Interstellar simulator right here :')
    1. flexcreator
      flexcreator
      • premium
      • 516 kudos
      In theory it's doable, I think the Skyrim Together had a solid foundation for it as they solved the mod dependency issue
  5. Cofresi
    Cofresi
    • member
    • 0 kudos
    Good mod. However this mod is only useful if you and a friend want to share and talk about the same location in there individual play.

    As a single player randomize doesn't matter since when you land on a planet yes initially it will be randomize, However when this randomize gets generate for the first time it become permanent .  and every time you land on that location again it will be exactly as you left  permanently.
    1. ishtadevata
      ishtadevata
      • member
      • 0 kudos
      right? this isn't multiplayer so nobody but the player sees any of it. 
  6. zetenrisiel
    zetenrisiel
    • member
    • 7 kudos
    Can this be used outside of Sol? I'm curious if this could be used to correct the temple glitch by forcing a rest of the world it's supposed to be on?
    1. flexcreator
      flexcreator
      • premium
      • 516 kudos
      If Temple is a pre-built location (likely so), then it won't be affected by planet content manager
  7. DarkDominion
    DarkDominion
    • premium
    • 506 kudos
    As a Minecraft player I feel right at home
  8. sxccxk
    sxccxk
    • member
    • 0 kudos
    That's great. Many Mod would base on it
    1. FullM88
      FullM88
      • premium
      • 8 kudos
      I was thinking the same thing the more I read - no more confusion between players!
    2. madonnagwen
      madonnagwen
      • supporter
      • 25 kudos
       i hope huge city mod in future, with new wonder spot on earth
  9. Aldog31
    Aldog31
    • premium
    • 2 kudos
    Really enjoyed reading your write up! It'll be fascinating to see where this and other consistent planet based mods go in the future, thanks for the info!
  10. GrimTurtle666
    GrimTurtle666
    • supporter
    • 0 kudos
    I knew ever since the direct that a mod like this was going to come out. I will not be surprised at all if in a few years time there hundreds of mods that have this as a requirement