Starfield
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Junrall

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junrall

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45 comments

  1. arceros
    arceros
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    thank you so goddamn much, endorsed! <3
  2. exitw0und
    exitw0und
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    @junrall

    Would it be possible to create a few more version with increased brightness? Maybe a +25% and +50%? I've been using it with the Luma HDR mod as the authors recommended but the default version of this mod is almost too dim in many areas. Just a bump or two to brightness would fix the issue. Tried to edit the DDS and maybe work on creating a version myself but was unable to get the DDS file to open properly in Photoshop, despite using the NV plugin.

    Anyhoo, appreciate your work on this one. Still the best flashlight mod released so far.
    1. junrall
      junrall
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      I'm up to my eyes with work at this time. If I have a chance, I may be able to upload something this weekend.
    2. exitw0und
      exitw0und
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      No worries, IRL comes first.

      Tried to modify the DDS file within photoshop earlier but I guess I had the wrong save-as settings. Never did get it to display properly.
    3. junrall
      junrall
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      Try using Paint.net and use only these settings when saving:
      -BC7 (sRGB, DX 11+)
      -Medium
      -Generate Mip Maps
      -Bicubic
      -Use gamma correction

      Hope this helps!
    4. exitw0und
      exitw0und
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      You're the second person that has recommended paint.net now. I debloated windows awhile back but guess I may have to install paint.net again. I just find it weird that I'm still struggling to save properly with photoshop even though the settings you mentioned are all listed. 

      EDIT: Success! Was able to get it to save properly by choosing:

      Color map
      BC7 (sRGB, DX 11+ Fine)
      Generate mipmaps from layers.

      The preview screen came in clutch. Probably not ideal for a flashlight texture? but for now it'll work.
    5. Co5teL
      Co5teL
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      I am using thisFlashlight ModNon-Blinding Flashlight is to turn down the intensity of my main mod. HOPE THIS HELPS.
  3. nexusofwood
    nexusofwood
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    that's more like it!
  4. X2357
    X2357
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    Just fyi, mod organizer 2 doesnt like the version format of 1.0.0

    can just use 1.0
    1. junrall
      junrall
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      Huh... had no idea that was why MO2 had trouble with versioning of some mods.
      Thanks for the tip... I have updated the versioning!
  5. LevAstov
    LevAstov
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    Does no one else have the problem of the flashlight intensity varying WILDLY?  Sometimes it's blinding, but other times it's impossible to detect.  We need this awful lighting system fixed more than anything.
    1. macvane
      macvane
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      same. usually i wish it was much brighter.
    2. jon2023
      jon2023
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      I also have the same problem. In many cases, it will be brighter in bright places and darker in dark places.
    3. junrall
      junrall
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      I haven't experienced any weird changes in flashlight intensities with this mod or any other flashlight mod.
      All flashlight mods, that I'm aware of, only alter a single texture file. I can't imagine this would cause varying flashlight intensities. Could be something to do with lighting in general. Maybe you're having an overall lighting issue that is most noticed when the flashlight is on?? Just to rule out messed up shaders, you could try recompiling them to see if gain any improvements. Here is a Reddit guide for this:
      How to force recompile shaders

      Hope this helps!
    4. nadiayorc
      nadiayorc
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      It possibly has something to do with the global illumination (which I believe is completely new to the engine with Starfield) or the eye adaptation which seems a lot stronger in Starfield than in past Bethesda games. Edit: it's most likely the volumetric lighting causing it

      There's absolutely some kind of effect that makes non-global lighting stronger or weaker in certain areas, sometimes the torch does almost nothing and other times its blindingly bright and blows out everything.

      I've been using another flashlight mod that's 50% less bright than vanilla and it's been fine most of the time but whites still sometimes get blown out. Will give this one a try and see how it is

      Edit: Unfortunately this one seems too dim for me in most cases.

      Here's a quick comparison between flashlight off, this mod, and another mod I've been using called "Vanilla Flashlight Improved" in a place where the lighting seems to be massively dampened:
      https://imgur.com/a/KlMsCi4
    5. junrall
      junrall
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      ...the lighting seems to be massively dampened

      I can see this being the case for some users. I am using a LUT and fog remover mods that changes the lighting and colors slightly. I need to note this in the description. In case you're interested, here is what I'm using:
      Fog Remover - Using version 3 for CCR
      Naturluts - Using Option 2
    6. seraphlover
      seraphlover
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      These 2 mentions look to be a huge improvement for my game. Thank you for sharing.
    7. nadiayorc
      nadiayorc
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      Ah, yeah, it's almost certainly the fog remover mod stopping it happening which as far as I know basically just removes the volumetric lighting which is the main cause of the "fog", and likely is also the cause of the flashlight being dampened in certain places that have more volumetric lighting stuff going on. I personally don't mind the "fog" too much in most cases as I feel it adds some variance to the different places that do and don't have it.

      I only use a basic custom reshade with lumasharpen and a fake HDR effect to adjust black/white levels a bit
    8. AKK9
      AKK9
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      I've experienced this in the Vanilla game with no mods. Some places, I think maybe the The Den and the Crimson Fleet are good examples, are relatively dimly lit, but the flashlight is also dim in those locations.
    9. MightyHase
      MightyHase
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      this probably has to do with the wildly different LUTs used for environments.
      On some environments the flashlight is ok, on others it is SO DIM that i barely notice it.
      Other flashlight mods are either BRIGHT or FUCKINGBLINDINGLYSUNBRIGHTBURNOUTYOURIRISBRIGHT
    10. junrall
      junrall
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      Exactly my thoughts! Haha
    11. MikkelManDK
      MikkelManDK
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      All of this is most likely caused by Bethesdas implementation of auto-exposure/eye adaptation. 
  6. Laughingman1
    Laughingman1
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    Can we have a slim version for potato rigs out there? 22Mo for is way too much, for a simple round texture, my dude.
    1. junrall
      junrall
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      Yep, that was bigger than I had thought it was! The size has been decreased to 1.33mb
      It probably could go smaller but I think it should be good where it is
  7. Badmagic
    Badmagic
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    Its unlikely this would need to be updated, it looks great in comparison to all the other ones I've tried but if you did have to pack it again, here is a cheat sheet on how to make it vortex friendly.

    1. junrall
      junrall
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      Thank you!

      Gah! A previous user (ViperInfinity) was trying to push this info toward my two brain cells but, they were too busy leg-wrestling! Sorry for my lack of understanding.. in both MO2 and Vortex! Haha  

      I've added another update that reflects your cheat sheet. Thank you and ViperInfinity for pointing this out.
    2. ViperInfinity
      ViperInfinity
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      No problem man, Badmagic's explanation was easier to understand anyways lol.
  8. HeyJoeHUN81
    HeyJoeHUN81
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    It's looks a bit too weak in my game, so I reverted to vanilla again but so far the best effort yet, so endorsed. :)
  9. Hybrid8Decadence
    Hybrid8Decadence
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    I love how youtubers have the gull to put the other flashlight mods in videos that obviously still reflect back and blind tf out of you. 10/10 mod, ive finally found a real flashlight.
  10. ma1025
    ma1025
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    Thank you thank you!

    So wish the flashlight worked like in Fallout.