is it possible to make the ground resources NOT show up in scanner ? because i want to see the NPC that is walking on there to see if its enemy or not , but the scanner just keeps showing the ground recource instead of the npc until i get too close and then they notice me and i lose element of surprise
I have used your INI but mostly reverted colors to the defaults. I just wanted to remove fill on just about everything, and add a different color for scannable flora/fauna (ended up with reddish tones).
I'm posting my setting here in post just for reference, may help someone else. I've also expanded comments a little.
[Monocle] ; list with original in-game scanner colors (but seems order is different now, alpha is last not first): ; https://stepmodifications.org/forum/topic/19019-starfield-default-values-for-all-known-valid-ini-settings/ ; original comment lines from: "Scan Colorification" mod ; removed fill from everything, and changed scannable flora/fauna/rss to custom reddish colors, otherwise left all colors at defaults, see comments
; SCANNABLE FLORA/FAUNA/RESOURCES - RED & NO FILL ; also seems to include followers, extractors, ships ; SCANNABLE - FILL COLOR (transparent/no fill, removed fill) aHighlightScannableFillColor=0,0,0,0 aHighlightScannableFillColor_TargetScannable=0,0,0,0 ; SCANNABLE - THICKNESS (default) fHighlightScannableOutlineThickness=3.0 fHighlightScannableOutlineThickness_TargetScannable=3.0 ; SCANNABLE - HIGH COLOR (red, custom) aHighlightScannableOutlineColorHigh=173,62,62,255 aHighlightScannableOutlineColorHigh_TargetScannable=232,114,114,255 ; SCANNABLE - LOW COLOR (red, custom) aHighlightScannableOutlineColorLow=173,62,62,128 aHighlightScannableOutlineColorLow_TargetScannable=105,17,17,255
; SCANNED FLORA/FAUNA BUT NOT 100% - BLUE & NO FILL ; SCANNED - FILL COLOR (transparent/no fill, removed fill) aHighlightScannableFillColor_Scanned=0,0,0,0 aHighlightScannableFillColor_TargetScanned=0,0,0,0 ; SCANNED - THICKNESS (default) fHighlightScannableOutlineThickness_Scanned=1.0 fHighlightScannableOutlineThickness_TargetScanned=2.0 ; SCANNED - HIGH COLOR (blue, default) aHighlightScannableOutlineColorHigh_Scanned=31,142,226,255 aHighlightScannableOutlineColorHigh_TargetScanned=31,142,226,255 ; SCANNED - LOW COLOR (blue, default) aHighlightScannableOutlineColorLow_Scanned=31,142,226,128 aHighlightScannableOutlineColorLow_TargetScanned=31,142,226,128
; FULLY SCANNED FLORA/FAUNA/RESOURCES (100%) - GREEN & NO FILL ; FULLY SCANNED - FILL COLOR (transparent/no fill, removed fill) aHighlightScannableFillColor_FullyScanned=0,0,0,0 aHighlightScannableFillColor_TargetFullyScanned=0,0,0,0 ; FULLY SCANNED - THICKNESS (default) fHighlightScannableOutlineThickness_FullyScanned=1.0 fHighlightScannableOutlineThickness_TargetFullyScanned=2.0 ; FULLY SCANNED - HIGH COLOR (green, default) aHighlightScannableOutlineColorHigh_FullyScanned=39,198,132,255 aHighlightScannableOutlineColorHigh_TargetFullyScanned=39,198,132,255 ; FULLY SCANNED - LOW COLOR (green, default) aHighlightScannableOutlineColorLow_FullyScanned=39,198,132,128 aHighlightScannableOutlineColorLow_TargetFullyScanned=39,198,132,128
; GENERIC ITEMS, CONTAINERS & STUFF - BLUE & NO FILL ; GENERIC - FILL COLOR (transparent/no fill, default) aHighlightScannableFillColor_Generic=0,0,0,0 aHighlightScannableFillColor_TargetGeneric=0,0,0,0 ; GENERIC - THICKNESS (default) fHighlightScannableOutlineThickness_Generic=2.0 fHighlightScannableOutlineThickness_TargetGeneric=3.0 ; GENERIC - HIGH COLOR (blue, default) aHighlightScannableOutlineColorHigh_Generic=114,232,255,255 aHighlightScannableOutlineColorHigh_TargetGeneric=114,232,255,255 ; GENERIC - LOW COLOR (blue, default) aHighlightScannableOutlineColorLow_Generic=17,91,105,255 aHighlightScannableOutlineColorLow_TargetGeneric=17,91,105,255
; TRACKED - ORANGE & NO FILL ; TRACKED - FILL COLOR (transparent/no fill, removed fill) aHighlightScannableFillColor_Tracked=0,0,0,0 ; TRACKED - THICKNESS (default) fHighlightScannableOutlineThickness_Tracked=3.0 ; TRACKED - HIGH COLOR (orange, default) aHighlightScannableOutlineColorHigh_Tracked=255,170,0,255 ; TRACKED - LOW COLOR (orange, default) aHighlightScannableOutlineColorLow_Tracked=255,170,0,128
; SOCIAL - BLUE & NO FILL ; SOCIAL - FILL COLOR (transparent/no fill, removed fill) aHighlightScannableFillColor_Social=0,0,0,0 ; SOCIAL - THICKNESS (default) fHighlightScannableOutlineThickness_Social=1.0 ; SOCIAL - HIGH COLOR (blue, default) aHighlightScannableOutlineColorHigh_Social=114,232,255,255 ; SOCIAL - LOW COLOR (blue, default) aHighlightScannableOutlineColorLow_Social=17,91,105,255
7 comments
because i want to see the NPC that is walking on there to see if its enemy or not , but the scanner just keeps showing the ground recource instead of the npc until i get too close and then they notice me and i lose element of surprise
I'm posting my setting here in post just for reference, may help someone else. I've also expanded comments a little.
[Monocle]
; list with original in-game scanner colors (but seems order is different now, alpha is last not first):
; https://stepmodifications.org/forum/topic/19019-starfield-default-values-for-all-known-valid-ini-settings/
; original comment lines from: "Scan Colorification" mod
; removed fill from everything, and changed scannable flora/fauna/rss to custom reddish colors, otherwise left all colors at defaults, see comments
; SCANNABLE FLORA/FAUNA/RESOURCES - RED & NO FILL
; also seems to include followers, extractors, ships
; SCANNABLE - FILL COLOR (transparent/no fill, removed fill)
aHighlightScannableFillColor=0,0,0,0
aHighlightScannableFillColor_TargetScannable=0,0,0,0
; SCANNABLE - THICKNESS (default)
fHighlightScannableOutlineThickness=3.0
fHighlightScannableOutlineThickness_TargetScannable=3.0
; SCANNABLE - HIGH COLOR (red, custom)
aHighlightScannableOutlineColorHigh=173,62,62,255
aHighlightScannableOutlineColorHigh_TargetScannable=232,114,114,255
; SCANNABLE - LOW COLOR (red, custom)
aHighlightScannableOutlineColorLow=173,62,62,128
aHighlightScannableOutlineColorLow_TargetScannable=105,17,17,255
; SCANNED FLORA/FAUNA BUT NOT 100% - BLUE & NO FILL
; SCANNED - FILL COLOR (transparent/no fill, removed fill)
aHighlightScannableFillColor_Scanned=0,0,0,0
aHighlightScannableFillColor_TargetScanned=0,0,0,0
; SCANNED - THICKNESS (default)
fHighlightScannableOutlineThickness_Scanned=1.0
fHighlightScannableOutlineThickness_TargetScanned=2.0
; SCANNED - HIGH COLOR (blue, default)
aHighlightScannableOutlineColorHigh_Scanned=31,142,226,255
aHighlightScannableOutlineColorHigh_TargetScanned=31,142,226,255
; SCANNED - LOW COLOR (blue, default)
aHighlightScannableOutlineColorLow_Scanned=31,142,226,128
aHighlightScannableOutlineColorLow_TargetScanned=31,142,226,128
; FULLY SCANNED FLORA/FAUNA/RESOURCES (100%) - GREEN & NO FILL
; FULLY SCANNED - FILL COLOR (transparent/no fill, removed fill)
aHighlightScannableFillColor_FullyScanned=0,0,0,0
aHighlightScannableFillColor_TargetFullyScanned=0,0,0,0
; FULLY SCANNED - THICKNESS (default)
fHighlightScannableOutlineThickness_FullyScanned=1.0
fHighlightScannableOutlineThickness_TargetFullyScanned=2.0
; FULLY SCANNED - HIGH COLOR (green, default)
aHighlightScannableOutlineColorHigh_FullyScanned=39,198,132,255
aHighlightScannableOutlineColorHigh_TargetFullyScanned=39,198,132,255
; FULLY SCANNED - LOW COLOR (green, default)
aHighlightScannableOutlineColorLow_FullyScanned=39,198,132,128
aHighlightScannableOutlineColorLow_TargetFullyScanned=39,198,132,128
; GENERIC ITEMS, CONTAINERS & STUFF - BLUE & NO FILL
; GENERIC - FILL COLOR (transparent/no fill, default)
aHighlightScannableFillColor_Generic=0,0,0,0
aHighlightScannableFillColor_TargetGeneric=0,0,0,0
; GENERIC - THICKNESS (default)
fHighlightScannableOutlineThickness_Generic=2.0
fHighlightScannableOutlineThickness_TargetGeneric=3.0
; GENERIC - HIGH COLOR (blue, default)
aHighlightScannableOutlineColorHigh_Generic=114,232,255,255
aHighlightScannableOutlineColorHigh_TargetGeneric=114,232,255,255
; GENERIC - LOW COLOR (blue, default)
aHighlightScannableOutlineColorLow_Generic=17,91,105,255
aHighlightScannableOutlineColorLow_TargetGeneric=17,91,105,255
; TRACKED - ORANGE & NO FILL
; TRACKED - FILL COLOR (transparent/no fill, removed fill)
aHighlightScannableFillColor_Tracked=0,0,0,0
; TRACKED - THICKNESS (default)
fHighlightScannableOutlineThickness_Tracked=3.0
; TRACKED - HIGH COLOR (orange, default)
aHighlightScannableOutlineColorHigh_Tracked=255,170,0,255
; TRACKED - LOW COLOR (orange, default)
aHighlightScannableOutlineColorLow_Tracked=255,170,0,128
; SOCIAL - BLUE & NO FILL
; SOCIAL - FILL COLOR (transparent/no fill, removed fill)
aHighlightScannableFillColor_Social=0,0,0,0
; SOCIAL - THICKNESS (default)
fHighlightScannableOutlineThickness_Social=1.0
; SOCIAL - HIGH COLOR (blue, default)
aHighlightScannableOutlineColorHigh_Social=114,232,255,255
; SOCIAL - LOW COLOR (blue, default)
aHighlightScannableOutlineColorLow_Social=17,91,105,255
- fits the vanilla hud and colors nicely.
- ill endorse your mod as soon as it lets me.