Know what you SHOULD do, is use this to make a conversion of either the Ecliptic Mercs or the Va'ruun Zealots into Mandalorians. Or you could do something weird and turn Freestar into Mandalorians. Ecliptic Mercs makes a ton of sense since the Mandalorians did a lot of mercenary work. If you did a Freestar Mandalorian conversion, it'd work with your UC conversion to the Galactic Republic(I could do UC Empire but I don't like the Empire).
Ecliptic mercs already have this. They wear a cool black Mando armor. I cant remember it's name or Id copy/paste the address for you here. Just search.
Could make some more Death Watch and put them in as Ecliptic, Ill be adding in the CIS army to convert Freestar as soon as the CK drops and I can properly import my custom skeletons and animations for the droids.
The CK is going to make things so much better for mod creators and the community. CIS would be a lot of fun to shoot. I could replace the rebels and then I could use the Republic conversion for the UC. I didn't know there was a mandalorian conversion for the Ecliptic Mercs. I ended up converting them to Trandoshans. Looking forward to your CIS mod!
I plan to get to some other clans that are active in the clone wars era like Vizsla, Saxon, Wren. Bo Katan will be added in shortly but Im also focusing on a new mod to add in the CIS army so extra armor paints for Mandalorians will be put in slowly between the other work.
Thanks for replacing the Mantis armour, I couldn't stand it. While the Mandalorian armour works well on it's own, I can't use the Mandalorian armour with the 'Hide space suit in settlements' option, or I end up with a missing body and/or limbs, I have to un-equip the Mandalorian armour. Thanks for what must be a very difficult mod with out a creation kit.
Thats an issue with how I had to replace the armors to start with, it will be sorted on next update, (its already solved in the stand alone armor pack I released last month)
Do you know of any other mod that would utterly destroy this one lol? I installed something and now all the armor from this mod is invisible. I uninstalled a lot of my mods to see what the cause is and nothing so far has helped, including redownloading this mod. Ive used vortex and tried manually. No matter what i do, my armor is invisible from this mod :(
Thoughts, cuz having this for the tracker guild is a must have for me and super bummed
If any other mod with a .esm file that changes armor paths is used it can overwrite mine and cause issues, I would recommend first to grab a new version of this mod and toss it in the right folder to let it overwrite everything and see what happens. If that doesnt work remove all the other .esm files and see what happens, it will be trial and error.
This mod is amazing so I definitely mean no disrespect but what is the point of making a clothing option if you can't wear it with the space suit at the same time???? If I still have to go into the menu to equip it and unequip my space suit, then I can just unequip my helmet instead and leave the suit on lol....
Its an issue with how I had to setup the suits to start with, now that I have gone back through and updated all the mesh files to be unique instead of overwrites this will no longer be a problem (See the armor pack I released where you will no longer encounter this) Ill be pushing all those updates out to the 3 conversion mods soon.
istalled with mo2. armor is visible but for some reaosn my character's body is invisible in the inventory when the space suit is hidden the "hide in breathable areas" my character is invisible on jemison for example, and like when youre hovering over the apparel that shows clothing. i unequip the suit (in this case the jango fett i just gave myself in the console to test the mod) and my character's body is visible again.
Are you wearing both the spacesuit and the clothing versions at the same time? Currently theres an issue where that will happen when wearing both, it will be fixed in the next update.
i only gave myself the space suit. i was wearing a different outfit from the base game. even when i took off the outfit, because the suit was on, i was still invisible. its a little hard to explain, sorry.
Hey I didn't know how else I could message you, these armors are amazing and I was wanting to know if you've ever considered making a stand alone Pre Vizsla armor set in the future to fit with the deathwatch armors?
I cant seem to find the new nightowl grey/blue jetpack in image 18, I just see the grey deathwatch one, I'm not sure if it's a problem with the mod installation, or the wrong item IDs...
yeah, I've tried those, the bounty hunter one shows as the grey deathwatch one, and the trackers alliance one is the vanilla texture, but all the armors and helmets work perfect, I'm just having trouble with these jetpacks for some reason...
Is your .esm set up properly? Are all the names changed over to the correct names or are they all still the base names? If the names are all wrong then its the .esm not being activated properly.
yeah that is my problem, I'm not sure how to do that. - edit, oh! the custom ini, I missed that! yeah, adding that line of code to the ini was all it took! thanks! <3
With the .esm set up it overrides "Deathwatch airbourne retexture to fit with MAG" so I can't enjoy both the jetpack and the retexture at the same time. Would it be possible to get a compatibility patch with this retexture?
Im not sure what mod that is but its its a retexture to one of my models you will need to ask them to update their mod to fit with my new file structure. If its a fully unique mod and model you will have to change the load order of the .esm files so that theirs will load later than mine and thus overwrite my data.
This is a conversion, it will replace factions and armors, in this case the bountyhunter armors will be swapped out along with the mantis armor but it also includes craftable versions of the armors.
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Thoughts, cuz having this for the tracker guild is a must have for me and super bummed