Not sure if my install is just broken or if the mod itself isn't fully compatible with newer versions of Starfield, but it seems like I'm getting "re-run hell" with the ship boarding. Every single time I board an enemy ship, it always has a hazard (I'm on the standard version so this shouldn't be the case), always concentrated in the cockpit (standing in that room will apply a condition in seconds), and I never see any reverse-boarding behavior at all. I can disable NPCs for days on end and every single one will say "Hazard Detected", and will have some sort of strong effect in the cockpit but minimally throughout the rest of the ship, and not a single NPC steps foot onto my vessel.
I used to run this mod a while back & really loved it (rebuilding mod list on new computer rn), but the enemy boarding parties would spawn in random locations instead of starting at the airlock and fanning out from there (what I expected to happen). Did that ever get fixed, or does anyone know how to fix it?
Regarding the corpses, I noticed an interesting line from Korodic's Useful Brigs: How to remove freed or dead prisoners:
Dead bodies and freed prisoners are removed from your ship at take off and landing.Seems like a nice opportunity to synergize a couple mods. While I haven't personally tested whether it works for the purposes of this mod, I figure unless the corpses are unique, the cleanup should work for any corpses present on the ships, though.
sounds very tempting this , i found very late , but my game is touching mod limit , i would need advice what to replace for new game so everything clicks in.
I'm soooo interested, but hesitant due to some of the issues from the comments and it being abandoned (?) Anybody that's rocking this, what's the vibe on any issues it has? Turrets were spawning in your ship? D:! Bodies don't go away? D:!
Just tried this out recently. If you edit your ship in the ship builder, the corpses go away. I'm also curious if this script has problems, because getting your own ship boarded is such a cool addition to the game, I would like to keep it!
I haven't tested it, no. I was waiting till my next NG+ cycle to install them. I figure unless the corpses are unique, the cleanup should work for any of them though.
I haven't run into any issues with it so far, and there don't seem to be any comments reporting issues any time recently. Seems to be working as advertised for me so far. I have so far tried the high chance version, but am finding myself getting boarded just about every single time, so I am about to switch to the standard version and see if that works as well. If the standard version, for whatever reason, proves to have problems, I'll just revert back to the high chance version, decompile the script (bescript.pex) and edit it to lower the chance to something reasonable, and then recompile the script and test it out. But so far it's working as advertised for me without issue.
Edit: btw, just a quick tip on how to safely test mods you're unsure of:
1. Prior to installing the mod, make a hard save in the game and then close. 2. Install the mod in question. 3. Launch the game and load that save you made in step 1. 4. Before carrying on with gameplay and making a bunch of progress you don't want to lose later, test the mod you just installed. Test every aspect of it, and test it thoroughly. 5. If it behaves as advertised without any bugs or issues you can't live with, you can settle with the mod and carry on. 6. If it doesn't work or has too many issues and you can't play with the mod, then close the game, uninstall the mod (remove all its files), and then when you launch the game again, be sure to load the same save you made in step 1 (delete any auto saves that were made since during your testing of the mod and do not load them). 7. Having followed the previous steps, you should be safe (usually).
One caveat is that there exist certain bugs that you might not catch or trigger during your testing, that will only pop up way later and are hence more insidious. So with regard to that, don't take these steps as 100% risk free. There's always at least some risk in modding, especially if you're modding on a playthrough that you're taking seriously. If you're not taking your current playthrough seriously and using it more for testing out your mods until you get things right, then don't be afraid to break stuff! You can always revert and start a new playthrough.
After putting in allot of hours into playing with it, works great across multiple saves, hundreds of docked ships. Only thing that hasn't is the hostiles counter boarding my ship. I use suppressors and it still hasn't happened. Different player ship sizes and types.
I've only used HSB-Standard so not sure if that the issue.
Same. My ship hasn't been boarded by enemies yet. Not sure what the % chance is, but mine must be set to 0%. Still like the mod, but that was my #1 reason for getting the mod.
I've been boarded many times. They're more likely to board your ship when their ship has a lot of damage (hull damage, not just system damage, so using EM weapons would actually decrease chances of boarding).
I don't know if I'll get an answer but how do the systems repair themselves if you board it and take it? Will they fix upon making it a home ship or repairing it in the ship menu?
agreed this mod is really awesome, but it has some minor issues (not a lot but some that are not good like enemy turret boarding and really mess u up having this mod) but besides that its really good and if it would work proper it would be one of the best additions to the game
136 comments
How to remove freed or dead prisoners:
Seems like a nice opportunity to synergize a couple mods. While I haven't personally tested whether it works for the purposes of this mod, I figure unless the corpses are unique, the cleanup should work for any corpses present on the ships, though.Dead bodies and freed prisoners are removed from your ship at take off and landing.
Anybody that's rocking this, what's the vibe on any issues it has? Turrets were spawning in your ship? D:! Bodies don't go away? D:!
How to remove freed or dead prisoners:
Seems like a nice opportunity to synergize a couple mods ;oDead bodies and freed prisoners are removed from your ship at take off and landing.
Edit: btw, just a quick tip on how to safely test mods you're unsure of:
1. Prior to installing the mod, make a hard save in the game and then close.
2. Install the mod in question.
3. Launch the game and load that save you made in step 1.
4. Before carrying on with gameplay and making a bunch of progress you don't want to lose later, test the mod you just installed. Test every aspect of it, and test it thoroughly.
5. If it behaves as advertised without any bugs or issues you can't live with, you can settle with the mod and carry on.
6. If it doesn't work or has too many issues and you can't play with the mod, then close the game, uninstall the mod (remove all its files), and then when you launch the game again, be sure to load the same save you made in step 1 (delete any auto saves that were made since during your testing of the mod and do not load them).
7. Having followed the previous steps, you should be safe (usually).
One caveat is that there exist certain bugs that you might not catch or trigger during your testing, that will only pop up way later and are hence more insidious. So with regard to that, don't take these steps as 100% risk free. There's always at least some risk in modding, especially if you're modding on a playthrough that you're taking seriously. If you're not taking your current playthrough seriously and using it more for testing out your mods until you get things right, then don't be afraid to break stuff! You can always revert and start a new playthrough.
I've only used HSB-Standard so not sure if that the issue.
Like I said, it's still a good mod.
I use the high hazard chance version.