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Atlas

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AtlasIsSemp

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28 comments

  1. jboehm96
    jboehm96
    • member
    • 0 kudos
    Can't get it to work. put the file in Starfield and typed bat allguns into command but nothing happens. please help.
  2. i tried this type of mode before but it only gave me common weapons
    Anyone got at least epic or legendary ??? ^^
    1. n0t0ryczny
      n0t0ryczny
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      • 17 kudos
      Install SFSE
      Get ingame
      Open console
      Type: help keelhauler 4
      Look at the FormID (8 digits letter and number code)
      Type: player.additem FormID 1
      Now you just need names of other unique weapons. Non-unique legendary weapons may be made by adding legendary properties to already spawned weapons, just like in Fallout 4.

      Told you a bit, find out the rest.

      Good luck
  3. Alvee011
    Alvee011
    • member
    • 0 kudos
    Thank you. Mod is working fine
  4. jeffhoover125
    jeffhoover125
    • member
    • 0 kudos
    Thank you. Makes a huge difference...  Highly recommend the carry weight mod and the credit bat in as well.  must haves for me .  "it just works"  
  5. EvilxWeener
    EvilxWeener
    • member
    • 0 kudos
    Hey, sorry ab my name,

    I see the codes like "00546CC" , am i right in assuming these are the item codes themselves?
    1. Tommygunner70
      Tommygunner70
      • member
      • 1 kudos
      Yeah they are.
      You can actually find these codes yourself if you wish using the console.
      As an example a gun that's missing from this 'mod' is the old earth pistol (a colt 1911, called the m1919 in the game files for some reason).
      enter the following in the console: help m1919 4 weap
      It'll print a lot of stuff but let me first explain each part of the command:

      • help is the command that you are searching for something
      • the 'm1919' refers to the name of the object, if the name has a space in it you can wrap it in quotation marks, "like so" to not cause errors
      • we need to add the number 4. if we don't the last entry won't work and it could throw an error. 
      • the last entry is a filter. weap = weapons/grenades, armo = armor/clothing, ammo = ammunition, alch = consumables like food or healing items.
      Now the console will have printed:
      help m1919 4 weap
      ----VIEWER STRINGS NOT AVAILABLE-------
      ----OTHER FORMS--------------
      WEAP: Crew_Elite_M1919 (001F9583) 'Old Earth Pistol ELITE CREW ONLY'
      WEAP: m1919 (0026D96C) 'Old Earth Pistol'
      usage: Help <match string> <filter> <form type>
      filters: 0-all, 1-functions, 2-settings, 3-globals, 4-other forms
      form type is 4 characters and is ignored unless the filter is 4.
      You can ignore the Crew_Elite_M1919 entry; it doesn't give you anything if you try to add it to your inventory.
      Now using the same command as was in the text file you can add the m1919 to your inventory.
      player.additem 0026d96c
      Now chances are you won't have any ammo for this gun. so lets get some of God's Caliber to go with it.
      help 45 4 ammo
      You are looking for the '.45 Caliber ACP' when you find that ID, use;player.additem <id here> 100
      The number at the end is optional, if you don't include it it'll just give you 1 of them. but otherwise it tells the command how many to give you. 100 rounds in this case.

      Hope that helps ;)
    2. VirtualChrisM
      VirtualChrisM
      • member
      • 8 kudos
      This is fantastic... thanks. Does this also work with unique or legendary items?
    3. Conargle
      Conargle
      • member
      • 1 kudos
      a thing to note to make it easier, you can ignore any and all 0's at the start of item numbers. Instead of 
      player.additem 0026d96c
      you can just type
      player.additem 26d96c

  6. PxP0
    PxP0
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    • 5 kudos
    HEy, nice mod, ty ! 
    Couldu make a mod for add all legendary weapons plzz ? 
    1. CaseyGaming911
      CaseyGaming911
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      • 0 kudos
      i second this ^^
    2. slingshotnetworks
      slingshotnetworks
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      • 8 kudos
      No, do not. Friggin' text files are not mods, but cluttering the Nexus.
    3. Haydeeny
      Haydeeny
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      • 0 kudos
      +
    4. imitenotbecrazy
      imitenotbecrazy
      • BANNED
      • 5 kudos
      welcome to the next 6 months of this page lol
    5. Camora1
      Camora1
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      • 38 kudos
      calm down m8 it's day 2 and the game doesn't even have a full release yet
    6. gy768
      gy768
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      Esp and esl mods will break after every game update, but batch files will always work. Sometimes simpler is better.
    7. InvaderJoshua
      InvaderJoshua
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      • 18 kudos
      "No, do not. Friggin' text files are not mods, but cluttering the Nexus." This is what happens every time a new mainline Bethesda title is released here. Once the Creation Kit is released in 4-6 months most likely the site will become flooded with real mods and drown out the batch files.
  7. TheRedFear
    TheRedFear
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    • 4 kudos
    Judging from the comments I have to assume this is not intended to give Legendaries. That's fine, but maybe change the screen shot? Cuz that screenshot with Keelhauler had me expecting to get the unique weapons from this and now my feelings are hurt. 
  8. 1997riccardo
    1997riccardo
    • supporter
    • 0 kudos
    Thanks for the mod
    I just wanted to say that some weapons are missing, I'm sure because there is no grenade launcher and other weapons shown in the gameplays
  9. TheShoupPoop
    TheShoupPoop
    • supporter
    • 1 kudos
    do you know of any way to spawn different tiers of equipment? Advanced, superior etc ? 
  10. NeganAndLucille
    NeganAndLucille
    • BANNED
    • 0 kudos
    will this add the unmitigated violence and the eternity's  gate? i cant seem to find the spawn code for those guns and i dont really wanna do the whole story again just to get them