Starfield
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EckoNode

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EckoNode

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30 comments

  1. Malkuthproxy
    Malkuthproxy
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    If you were capable of making a rover like mod as I'm starting to see others with mods that blow socks off then just imagine what CK2 would enable, Starfield would become an entirely different game by the time its had time to settle in, I'm hoping the 'modder's paradise' claim is true when CK2 finally drops. Shoot, even people with little skill in modding like myself would probably be able to make some decent mods but that is probably fantasy until we get to play with it, come on Bethesda bring on the CK2! My bet is starting to look real since Skyrim took 4 months after release to get a CK and Fallout 4 took 6 months to get its CK thus I predicted Starfield would see its CK after 8 months but they do need to scale back on the amount of time it takes to happen, let's not have ES6 wait 10 months before it sees a CK. I can already tell Starfield with the modding community will be more than the game we were promised, I'll drink to that :D
    1. sandmoose13
      sandmoose13
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      I can't wait for the jetpack mods to emerge. The current ones are alright, but NONE of them (and yes ive tried literally all of them) actually let you fly as they claim. Even the one mod that actually  does let you fly is just a slow-hover.
  2. sandmoose13
    sandmoose13
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    Deleted comment because it was meant for someone else's comment.
  3. gvin1232
    gvin1232
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    can u make one of these mods with a different, smaller, more suitable model? i like the concept but the big ship appearing out of thin air with no visual effects is meh. would be cool if it could be a smaller vehicle with one of the existing models in the game.
  4. Caedwyn
    Caedwyn
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    this is gonna be EPIC once the CK is out
    good job
  5. Diewannawanga9188
    Diewannawanga9188
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    i cant seem to go forward at all just up lol is it a keybind issue or user error hah
    1. EckoNode
      EckoNode
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      • 3 kudos
      Hi there, thanks for using the mod, are you by any chance using other jetpack mods? This might be conflicting with it.

      Also make sure you bind the second key. To move forward you ned to be holding w + your preferred second keybind. After it starts moving forward you can let go of the w key.
    2. Ironeyes9
      Ironeyes9
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      How do i set the second keybind?
    3. EckoNode
      EckoNode
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      Hey there, haven’t been able to update this in awhile but to add keybind, go into Key Binds in settings and at ALT as the second the JUMP key. 
    4. Ironeyes9
      Ironeyes9
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      Thanx, I got it now, put it down to a major brain fart.
  6. staberind
    staberind
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    • 6 kudos
    Everything about this is amazing. Congrats!
    dies it support sc... actually, I should just download it and test for myself.
  7. raverbane
    raverbane
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    • 40 kudos
    Excellent job with the limited resources available.  Keep up the great work!
  8. mjy3
    mjy3
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    • 1 kudos
    good job, was wondering how long it would take a modder to do this, at least we can replace meshes with other meshes , even parts, there will be prob great dlc coming out before editor, i hope anyway, u can`t do everything in game this big, u need dlc
  9. borinexus
    borinexus
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    Mate you are a bloody genius! Love it :D 
  10. theonezenith
    theonezenith
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    this just proves to me that Starfield has the potential to achive NMS levels of planet travel. between this right here, the Slower then lightspeed mod, and the no boarders gen mod. if you along with the other modders put thier heads togeather on this.... you would become legendary if you can figure out the whole thing. and you could do this all before the CK comes out. that would be amazing. hell it'd get you all the attention you'd need for any future endeavors for sure. I mean If I were Bethesda I'd hire you all on the spot for figuring that out with the limited tools you have. here is hopes for amazing mods in the furture.