+1. but hopefully after xedit is able to get a workaround sorted out to edit the files needed. trying to keep the .esp files to a minimum. down to just *MoreDramaticGravJumps.esp *MoreImmersiveLandingsTakeOffs.esp *AdhesiveVacuumTape.esp
then again the wire spools might not be locked like vacuum tape is. just gotta hope someone who knows what they are doing feels like changing it.
Partially as a suggestion, and partly out of curiosity of the viability of it, would it be possible to assign resources to all junk similar to Fallout? I'm surprised I haven't seen any attempts at it.
Guys... You don't have to have Plugins.txt enabler at all. I simply installed this mod like any other .esp file.
Copy-paste the .esp file into your /Data in your Starfield game directory. Go to StarfieldCustom.ini and copy-paste "sTestFile7=AdhesiveVacuumTape.esp" under the General section.
I put sTestFile7 because I have 6 mods before it. Act accordingly depending on your number of .esp files that use this method. You're welcome!
I've done what you suggested, and it works, but when I initially loaded my last save I get the "You're cheating, so no achievements for u" warning. I am using the Achievement Enabler, so will it still work as it has been?
I deleted all the files for this mod manually and reinstalled via Vortex. It's actually working, now. And I'm still getting the achievements :) I'm using the Achievement Enabler mod (https://www.nexusmods.com/starfield/mods/252). It's been working great for my 150+ hours of gameplay.
FYI if you are using the plugin enabler and edit the test file it will mess things up. the plugin enabler stops you from having to edit the testfile. also a lot of the mods now are requiring the plugin enabler so might as well switch over
I was curious as well since it seemed like such a small change, but I was unable to do it myself due to the current xEdit build not allowing me to edit the entry for this item. I don't really know why it would be locked from editing, but there are several other entries in the Misc Items category that are similarly unable to be altered. If I right click the entry it just doesn't show the options that let you copy a record as override or as a new record. Maybe the author can figure it out themselves if there's a workaround, or the next iteration of xEdit will be able to solve whatever is causing the issue.
It's because of the reflections field. That was called out specifically in the update notes. There won't be an official way to edit it until that gets resolved.
https://github.com/TES5Edit/TES5Edit/blob/dev-4.1.5/whatsnew.md#reflection-based-data-streams Limitations (Implemented to Mitigate the Impact of Identified Engine Bugs and Design Flaws) To navigate around the array of engine bugs and less-than-ideal design decisions, SF1Edit 4.1.5 imposes the following limitations:
Reflection-Based Data Streams Records that contain data streams reliant on reflection—a programming technique unrelated to in-game visual reflections—cannot be copied as overrides. This limitation stems from the fact that these data streams are yet to be fully decoded. They may contain FormIDs that would require remapping when copied to a different module.
I could not get it to work. I tried with vortex first, then manual. in the end, I left the vortex file installed, added the .esp line to the plugin .text , didn't see the .esp in the starfiled.exe folder, not sure if its supposed to go there so i put it there anyway, even though all the other esp are in the data folder. and I even put the sTestFile#+AdhesiveVacuumTape.esp in the custom .ini..... And somewhere in all that, It started working! maybe folks having trouble can try this madness too and see if they get theirs working..
I am trying my best, and I really want this to work, but I can't seem to get there. Using Mod Organizer 2 loaded it in and it doesn't work. Any idea's? My other mods seem to be working just fine.
44 comments
down to just
*MoreDramaticGravJumps.esp
*MoreImmersiveLandingsTakeOffs.esp
*AdhesiveVacuumTape.esp
then again the wire spools might not be locked like vacuum tape is. just gotta hope someone who knows what they are doing feels like changing it.
If I could only keep one mod, this would be it.
I simply installed this mod like any other .esp file.
Copy-paste the .esp file into your /Data in your Starfield game directory.
Go to StarfieldCustom.ini and copy-paste "sTestFile7=AdhesiveVacuumTape.esp" under the General section.
I put sTestFile7 because I have 6 mods before it. Act accordingly depending on your number of .esp files that use this method.
You're welcome!
I'm using the Achievement Enabler mod (https://www.nexusmods.com/starfield/mods/252). It's been working great for my 150+ hours of gameplay.
https://github.com/TES5Edit/TES5Edit/blob/dev-4.1.5/whatsnew.md#reflection-based-data-streams
Limitations (Implemented to Mitigate the Impact of Identified Engine Bugs and Design Flaws)
To navigate around the array of engine bugs and less-than-ideal design decisions, SF1Edit 4.1.5 imposes the following limitations:
Reflection-Based Data Streams
Records that contain data streams reliant on reflection—a programming technique unrelated to in-game visual reflections—cannot be copied as overrides. This limitation stems from the fact that these data streams are yet to be fully decoded. They may contain FormIDs that would require remapping when copied to a different module.