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wankingSkeever

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wSkeever

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63 comments

  1. PearlCanopus
    PearlCanopus
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    As I wrote in bug-section some days before:
    This script mod may work only, if you decide to stealth into Petrovs treasure chamber.
    But if you like to follow Petrov there, the guardians and Petrov himself become hostile instantly close to the vault. Disabling the script mod will return to normal behaviour.

    In my opinion it's not the optimal way to make that work.
    I will enable the mod only, if I like to follow the mission that way.

    You may activate or deactivate the script-mod mid-playthrough as you like. It seems to be save to do so. I did and everything worked as
    intended. 
  2. LelouchLame
    LelouchLame
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    Unfortunately, this mod is not working for me. Any ideas why?
    1. wSkeever
      wSkeever
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      You provided no information, so no idea.
    2. LelouchLame
      LelouchLame
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      I'm not using a mod organizer so doing it the old-fashioned way. I put it in the Data folder where the game is installed. Is that the right location? I'm also not on the latest version of Starfield, if that matters.
    3. wSkeever
      wSkeever
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      You should probably use a mod manager. I recommend mo2.

      If you wanna do manual, then I can't help you. I didn't bother with manual installation, my brain is too smol to deal with that. Here are some random stuff I gleaned from the Internet:
      1. Did you add some of those ini changes? To the correct ini files? Sorry I don't know what these are off the top of my head
      2. Did you put loose files in "my games"? Or did you block it with the "my games" blocker mod? If you did, you gotta use Sfse, make sure that is installed right for the right version
      3. Did you put the files in the right place? Don't put stuff in data/data.

      I don't wanna spend time teaching people how to mod starfield on every single mod comment section, so you'll have to do your own research, so this is the best I can do. Good luck.
    4. LelouchLame
      LelouchLame
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      1. I don't think I did.
      2. I do and I am using SFSE. Most mods need it anyway.
      3. Yeah, in Data not Data/Data.

      I understand. Thank you for replying. Guess I gotta go guns blazing.
    5. dw420
      dw420
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      • 23 kudos
      Did you tell the game that it needs to load the mod through "plugins.txt"?
      What am talking about? Theres no esm.
    6. sandmoose13
      sandmoose13
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      wow dude. You couldn't tell him whether to put it in the documents/data or the .exe location data folder? LOL!
    7. Solshura
      Solshura
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      To be clear here, "where to put mods" is a basic modding question, not a question about _this_ mod.
      People shouldn't be asking individual authors about that unless the mod in question is doing something unique or has some unusual installation process. This does not.

      And if you've taken the harder path with the least support, you _definitely_ should have the basics on lock.
    8. jet4571
      jet4571
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      Manual Install:

      Inside the download archive is a data folder, drop that into the Starfield main directory with the .exe file. If you are in the data folder in windows explorer then either go back one folder or go into the data folder in the archive and drop the scripts folder into the data folder. The Source folder in the archive is not in the correct directory and also not required.

      Manual uninstall:

      Open the downloaded archive and the Starfield install directory in Windows Explorer. Go down folders until you run out of folders and find a file in the archive. Browse to that same file in Windows Explorer. Delete the file in Windows Explorer that you found in the archive. Repeat for all folders in the archive until none are left. If in Windows Explorer the file from the archive is alone in it's folder you can delete the folder and all folders above until you get to a folder with other folders or files inside of it to keep your Data folder clean.

      None of that's rocket science and has been the same since Morrowind in Bethesda games.
  3. RSMox5
    RSMox5
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    I've noticed something on my last few non-stealth playthroughs. Even when Petrov walks you back, when you get close to the vault everyone turns hostile. I removed the script and it reverted to normal behavior. So I'm not sure its a bug with script or a feature. Either way, I figured I'd post about it.
    1. Shadriss
      Shadriss
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      I've seen this happen as well. If I see it again this next time around, I'll try to post a bug report with more information.
    2. Cube13
      Cube13
      • supporter
      • 6 kudos
      It's not this mod, I've had that happen on every playthrough, most of which did NOT have this mod installed.
    3. skyline45
      skyline45
      • supporter
      • 7 kudos
      This behavior still exist today sadly.
  4. mateusmarcone
    mateusmarcone
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    Any chance we can have a port for xbox? (:
    1. Djlegends
      Djlegends
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      I can port it Soon!
    2. mateusmarcone
      mateusmarcone
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      • 6 kudos
      Pleease! (:
  5. zerozeroxray
    zerozeroxray
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    would be neat to have the option of removing said bounty by killing everyone aboard the ship, or not getting it at all if you've already done so before grabbing the artifact - there's even an attack dialogue choice when talking to Petrov that says something along the lines of 'no witnesses' if you get to him by killing everyone on your way, but it doesn't really make any difference bounty-wise.
  6. LX6R
    LX6R
    • supporter
    • 28 kudos
    I dont seem to be able to leave the scow without it becoming hostlie to me.

    Dang I guess I got spotted somewhere then?

    Edit: I did it on second try, I guess you cannot release the animals without being "detected"
  7. Ingfire
    Ingfire
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    Works great!!!! Endorsed! Struggled with this quest for 2 hours, trying to find a way to Stealth it or just not get the bounty at all, and you've saved my sanity!
  8. gquintern
    gquintern
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    • 0 kudos
    You're supposed to get the bounty to progress into the Crimson Fleet quest line tho...plus the fight out of that ship is fun.
    1. wSkeever
      wSkeever
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      This mod does not remove the option to do this quest via violence.

      You can also get bounties outside of this quest: via commiting crime and getting caught.
    2. Detazdvl
      Detazdvl
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      Get caught with Aurora and the Crimson Fleet Quest will kick off. 
    3. ghghgh2
      ghghgh2
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      The Crimson Fleet quest line can also be triggered from Vanguard quest line, so the bounty isn't "necessary".
    4. rovmelek
      rovmelek
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      having a bounty isn't necessary to trigger crimson fleet questline. it's just one of the options.
      another option is to get recruited into the vanguard and finish the first probationary mission. (edit: up until the key NPC goes back to report to MAST)
    5. Ingfire
      Ingfire
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      Yeah but I already DID the whole Crimson Fleet questline, so I shouldn't be "forced" towards it again by some shoddy quest coding. The CF questline is entirely optional.
  9. livipup
    livipup
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    Thanks :) I spent a couple hours on this quest trying to avoid the bounty and I was pretty frustrated that I was just not allowed to. I get that you have to dock with the ship to get to the artifact, so it makes sense, but alerting everyone on the ship immediately was really annoying since Barrett doesn't like it if you kill the collector. This will be nice for a second playthrough.
    1. wSkeever
      wSkeever
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      I think you have to persuade your way onboard.
    2. DMartinCG
      DMartinCG
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      • 1 kudos
      You can do it normally without getting a bounty though?
    3. Ingfire
      Ingfire
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      Nope. As soon as you pick up the Artifact, whether escorted down or stealthed, you instantly Aggro the whole ship and get a 500 UC Bounty. If this Mod fixes it, instantly endorsed. Trying it now!
  10. webravager
    webravager
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    I assume we drop both folders in the Games main Data folder? C:\Games\Steam\steamapps\common\Starfield\Data
    1. TheBla12
      TheBla12
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      • 1 kudos
      I have no idea 

      It says Installation / Whenever 

      ^^
    2. nmck04
      nmck04
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      • 0 kudos
      Yeah I think so.  At least thats how it was with Skyrim if I remember correctly.
    3. Fuzzlesz
      Fuzzlesz
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      For the love of Todd folks, use a mod manager. Stop installing mods manually.
    4. qqbubblelicker
      qqbubblelicker
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      No
    5. TheBla12
      TheBla12
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      • 1 kudos
      no
    6. atatassault
      atatassault
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      Sure, I'll use MO2 as soon as it gets native Starfield support. Until then, I'll install manually.
    7. clockworkavatar
      clockworkavatar
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      • 1 kudos
      @Fuzzlesz hell no, I like knowing exactly what and where everything goes, and I'll not allow a 3rd part program modify my files for me.
    8. sRavenfyre
      sRavenfyre
      • member
      • 7 kudos
      I also refuse to use Mod Organiser 2, because I want to know exactly what is going on my PC and where.

      Also, MO2's installer sets exceptions for itself in Windows Defender, which for anyone security conscious is a massive red flag. No software should be able to exclude itself from security defences.