Hi, it isn't working for me for some reason and when i used an alternative using CCR the colors didn't reset to vanilla after disabling the CCR mod, anyone have any info about this?
Thanks for this. What would need to be changed to allow Ore deposits to show up in color instead of the pale grey they do now? I don't like being unable to see the ore when scanning.
Edit: I managed to turn it green when I'm pointing the cursor right at it, but it's still grey and almost invisible when it's away from the center cursor. What makes it show all the time? I've changed these so far: aHighlightScannableFillColor_TargetFullyScanned= aHighlightScannableOutlineColorLow_TargetFullyScanned=
Edit2: so i guess it's using the same colors for the ore that it uses for scanned plants and animals? I thought these should be separate since ore has shown as different colors in the scanner before these changes?
is it possible to turn that off entirely ? my problem is scanner shows GROUND resources/ore deposits over the npc that is walking on it and i cant see who this npc is until i am too close to them at which point its no longer relevant
I have used different INI settings, mostly reverted colors to the defaults. I just wanted to remove fill on just about everything, and add a different color for scannable flora/fauna (ended up with reddish tones).
I'm posting my setting here in post just for reference, may help someone else. I've also expanded comments a little based on comments from "Scan colorification"..
[Monocle] ; list with original in-game scanner colors (but seems order is different now, alpha is last not first): ; https://stepmodifications.org/forum/topic/19019-starfield-default-values-for-all-known-valid-ini-settings/ ; original comment lines from: "Scan Colorification" mod ; removed fill from everything, and changed scannable flora/fauna/rss to custom reddish colors, otherwise left all colors at defaults, see comments
; SCANNABLE FLORA/FAUNA/RESOURCES - RED & NO FILL ; also seems to include followers, extractors, ships ; SCANNABLE - FILL COLOR (transparent/no fill, removed fill) aHighlightScannableFillColor=0,0,0,0 aHighlightScannableFillColor_TargetScannable=0,0,0,0 ; SCANNABLE - THICKNESS (default) fHighlightScannableOutlineThickness=3.0 fHighlightScannableOutlineThickness_TargetScannable=3.0 ; SCANNABLE - HIGH COLOR (red, custom) aHighlightScannableOutlineColorHigh=173,62,62,255 aHighlightScannableOutlineColorHigh_TargetScannable=232,114,114,255 ; SCANNABLE - LOW COLOR (red, custom) aHighlightScannableOutlineColorLow=173,62,62,128 aHighlightScannableOutlineColorLow_TargetScannable=105,17,17,255
; SCANNED FLORA/FAUNA BUT NOT 100% - BLUE & NO FILL ; SCANNED - FILL COLOR (transparent/no fill, removed fill) aHighlightScannableFillColor_Scanned=0,0,0,0 aHighlightScannableFillColor_TargetScanned=0,0,0,0 ; SCANNED - THICKNESS (default) fHighlightScannableOutlineThickness_Scanned=1.0 fHighlightScannableOutlineThickness_TargetScanned=2.0 ; SCANNED - HIGH COLOR (blue, default) aHighlightScannableOutlineColorHigh_Scanned=31,142,226,255 aHighlightScannableOutlineColorHigh_TargetScanned=31,142,226,255 ; SCANNED - LOW COLOR (blue, default) aHighlightScannableOutlineColorLow_Scanned=31,142,226,128 aHighlightScannableOutlineColorLow_TargetScanned=31,142,226,128
; FULLY SCANNED FLORA/FAUNA/RESOURCES (100%) - GREEN & NO FILL ; FULLY SCANNED - FILL COLOR (transparent/no fill, removed fill) aHighlightScannableFillColor_FullyScanned=0,0,0,0 aHighlightScannableFillColor_TargetFullyScanned=0,0,0,0 ; FULLY SCANNED - THICKNESS (default) fHighlightScannableOutlineThickness_FullyScanned=1.0 fHighlightScannableOutlineThickness_TargetFullyScanned=2.0 ; FULLY SCANNED - HIGH COLOR (green, default) aHighlightScannableOutlineColorHigh_FullyScanned=39,198,132,255 aHighlightScannableOutlineColorHigh_TargetFullyScanned=39,198,132,255 ; FULLY SCANNED - LOW COLOR (green, default) aHighlightScannableOutlineColorLow_FullyScanned=39,198,132,128 aHighlightScannableOutlineColorLow_TargetFullyScanned=39,198,132,128
; GENERIC ITEMS, CONTAINERS & STUFF - BLUE & NO FILL ; GENERIC - FILL COLOR (transparent/no fill, default) aHighlightScannableFillColor_Generic=0,0,0,0 aHighlightScannableFillColor_TargetGeneric=0,0,0,0 ; GENERIC - THICKNESS (default) fHighlightScannableOutlineThickness_Generic=2.0 fHighlightScannableOutlineThickness_TargetGeneric=3.0 ; GENERIC - HIGH COLOR (blue, default) aHighlightScannableOutlineColorHigh_Generic=114,232,255,255 aHighlightScannableOutlineColorHigh_TargetGeneric=114,232,255,255 ; GENERIC - LOW COLOR (blue, default) aHighlightScannableOutlineColorLow_Generic=17,91,105,255 aHighlightScannableOutlineColorLow_TargetGeneric=17,91,105,255
; TRACKED - ORANGE & NO FILL ; TRACKED - FILL COLOR (transparent/no fill, removed fill) aHighlightScannableFillColor_Tracked=0,0,0,0 ; TRACKED - THICKNESS (default) fHighlightScannableOutlineThickness_Tracked=3.0 ; TRACKED - HIGH COLOR (orange, default) aHighlightScannableOutlineColorHigh_Tracked=255,170,0,255 ; TRACKED - LOW COLOR (orange, default) aHighlightScannableOutlineColorLow_Tracked=255,170,0,128
; SOCIAL - BLUE & NO FILL ; SOCIAL - FILL COLOR (transparent/no fill, removed fill) aHighlightScannableFillColor_Social=0,0,0,0 ; SOCIAL - THICKNESS (default) fHighlightScannableOutlineThickness_Social=1.0 ; SOCIAL - HIGH COLOR (blue, default) aHighlightScannableOutlineColorHigh_Social=114,232,255,255 ; SOCIAL - LOW COLOR (blue, default) aHighlightScannableOutlineColorLow_Social=17,91,105,255
Hi, thank you for the mod, this is exactly what I what looking for. One question though, why to add a skill requirement on purple stuff detection ? (Tracked resources (requires the Scavenging IV perk))
35 comments
What would need to be changed to allow Ore deposits to show up in color instead of the pale grey they do now? I don't like being unable to see the ore when scanning.
Edit: I managed to turn it green when I'm pointing the cursor right at it, but it's still grey and almost invisible when it's away from the center cursor. What makes it show all the time? I've changed these so far:
aHighlightScannableFillColor_TargetFullyScanned=
aHighlightScannableOutlineColorLow_TargetFullyScanned=
Edit2: so i guess it's using the same colors for the ore that it uses for scanned plants and animals? I thought these should be separate since ore has shown as different colors in the scanner before these changes?
my problem is scanner shows GROUND resources/ore deposits over the npc that is walking on it and i cant see who this npc is until i am too close to them at which point its no longer relevant
like how do I even knew you replied this without manual check????I just wanted to remove fill on just about everything, and add a different color for scannable flora/fauna (ended up with reddish tones).
I'm posting my setting here in post just for reference, may help someone else. I've also expanded comments a little based on comments from "Scan colorification"..
[Monocle]
; list with original in-game scanner colors (but seems order is different now, alpha is last not first):
; https://stepmodifications.org/forum/topic/19019-starfield-default-values-for-all-known-valid-ini-settings/
; original comment lines from: "Scan Colorification" mod
; removed fill from everything, and changed scannable flora/fauna/rss to custom reddish colors, otherwise left all colors at defaults, see comments
; SCANNABLE FLORA/FAUNA/RESOURCES - RED & NO FILL
; also seems to include followers, extractors, ships
; SCANNABLE - FILL COLOR (transparent/no fill, removed fill)
aHighlightScannableFillColor=0,0,0,0
aHighlightScannableFillColor_TargetScannable=0,0,0,0
; SCANNABLE - THICKNESS (default)
fHighlightScannableOutlineThickness=3.0
fHighlightScannableOutlineThickness_TargetScannable=3.0
; SCANNABLE - HIGH COLOR (red, custom)
aHighlightScannableOutlineColorHigh=173,62,62,255
aHighlightScannableOutlineColorHigh_TargetScannable=232,114,114,255
; SCANNABLE - LOW COLOR (red, custom)
aHighlightScannableOutlineColorLow=173,62,62,128
aHighlightScannableOutlineColorLow_TargetScannable=105,17,17,255
; SCANNED FLORA/FAUNA BUT NOT 100% - BLUE & NO FILL
; SCANNED - FILL COLOR (transparent/no fill, removed fill)
aHighlightScannableFillColor_Scanned=0,0,0,0
aHighlightScannableFillColor_TargetScanned=0,0,0,0
; SCANNED - THICKNESS (default)
fHighlightScannableOutlineThickness_Scanned=1.0
fHighlightScannableOutlineThickness_TargetScanned=2.0
; SCANNED - HIGH COLOR (blue, default)
aHighlightScannableOutlineColorHigh_Scanned=31,142,226,255
aHighlightScannableOutlineColorHigh_TargetScanned=31,142,226,255
; SCANNED - LOW COLOR (blue, default)
aHighlightScannableOutlineColorLow_Scanned=31,142,226,128
aHighlightScannableOutlineColorLow_TargetScanned=31,142,226,128
; FULLY SCANNED FLORA/FAUNA/RESOURCES (100%) - GREEN & NO FILL
; FULLY SCANNED - FILL COLOR (transparent/no fill, removed fill)
aHighlightScannableFillColor_FullyScanned=0,0,0,0
aHighlightScannableFillColor_TargetFullyScanned=0,0,0,0
; FULLY SCANNED - THICKNESS (default)
fHighlightScannableOutlineThickness_FullyScanned=1.0
fHighlightScannableOutlineThickness_TargetFullyScanned=2.0
; FULLY SCANNED - HIGH COLOR (green, default)
aHighlightScannableOutlineColorHigh_FullyScanned=39,198,132,255
aHighlightScannableOutlineColorHigh_TargetFullyScanned=39,198,132,255
; FULLY SCANNED - LOW COLOR (green, default)
aHighlightScannableOutlineColorLow_FullyScanned=39,198,132,128
aHighlightScannableOutlineColorLow_TargetFullyScanned=39,198,132,128
; GENERIC ITEMS, CONTAINERS & STUFF - BLUE & NO FILL
; GENERIC - FILL COLOR (transparent/no fill, default)
aHighlightScannableFillColor_Generic=0,0,0,0
aHighlightScannableFillColor_TargetGeneric=0,0,0,0
; GENERIC - THICKNESS (default)
fHighlightScannableOutlineThickness_Generic=2.0
fHighlightScannableOutlineThickness_TargetGeneric=3.0
; GENERIC - HIGH COLOR (blue, default)
aHighlightScannableOutlineColorHigh_Generic=114,232,255,255
aHighlightScannableOutlineColorHigh_TargetGeneric=114,232,255,255
; GENERIC - LOW COLOR (blue, default)
aHighlightScannableOutlineColorLow_Generic=17,91,105,255
aHighlightScannableOutlineColorLow_TargetGeneric=17,91,105,255
; TRACKED - ORANGE & NO FILL
; TRACKED - FILL COLOR (transparent/no fill, removed fill)
aHighlightScannableFillColor_Tracked=0,0,0,0
; TRACKED - THICKNESS (default)
fHighlightScannableOutlineThickness_Tracked=3.0
; TRACKED - HIGH COLOR (orange, default)
aHighlightScannableOutlineColorHigh_Tracked=255,170,0,255
; TRACKED - LOW COLOR (orange, default)
aHighlightScannableOutlineColorLow_Tracked=255,170,0,128
; SOCIAL - BLUE & NO FILL
; SOCIAL - FILL COLOR (transparent/no fill, removed fill)
aHighlightScannableFillColor_Social=0,0,0,0
; SOCIAL - THICKNESS (default)
fHighlightScannableOutlineThickness_Social=1.0
; SOCIAL - HIGH COLOR (blue, default)
aHighlightScannableOutlineColorHigh_Social=114,232,255,255
; SOCIAL - LOW COLOR (blue, default)
aHighlightScannableOutlineColorLow_Social=17,91,105,255
Like your mod, it makes everything a lot clearer