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asher

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yreu

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35 comments

  1. Sakatsuky
    Sakatsuky
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    Hi, it isn't working for me for some reason and when i used an alternative using CCR the colors didn't reset to vanilla after disabling the CCR mod, anyone have any info about this?
  2. VegiigantePR
    VegiigantePR
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    Would it be possible to do something like this?

    • Blue for most things (Weapons, armor, helmets, packs)
    • Red for Aid
    • Green for Resources
    • Grey for Miscellaneous trash, and empty containers/corpses (Except Digipicks which should be blue)
  3. vaul
    vaul
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    Thanks for this.
    What would need to be changed to allow Ore deposits to show up in color instead of the pale grey they do now? I don't like being unable to see the ore when scanning.

    Edit: I managed to turn it green when I'm pointing the cursor right at it, but it's still grey and almost invisible when it's away from the center cursor. What makes it show all the time? I've changed these so far:
    aHighlightScannableFillColor_TargetFullyScanned=
    aHighlightScannableOutlineColorLow_TargetFullyScanned=

    Edit2: so i guess it's using the same colors for the ore that it uses for scanned plants and animals? I thought these should be separate since ore has  shown as different colors in the scanner before these changes?
    1. Caedwyn
      Caedwyn
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      is it possible to turn that off entirely ?
      my problem is scanner shows GROUND resources/ore deposits over the npc that is walking on it and i cant see who this npc is until i am too close to them at which point its no longer relevant
  4. Caedwyn
    Caedwyn
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    thanks for sharing
  5. iMiAMi
    iMiAMi
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    Is it possible to somehow prevent ground areas with resources for outposts from being highlighted on the scanner screen?
    1. yreu
      yreu
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      I don't think so, or at least I haven't found anything for that.
  6. JazzHum
    JazzHum
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    can there be a group for container containing legendary gear?
    1. yreu
      yreu
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      Not without the Creation Kit, sadly 
    2. JazzHum
      JazzHum
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      do u know how people get reply notice on comment???


      like how do I even knew you replied this without manual check????
    3. dosedela
      dosedela
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      click on "Track" yellow icon with 2 paws
  7. TyoMod
    TyoMod
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    Is there a specific color for dead fauna? Thx.
    1. yreu
      yreu
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      Not that I've found :(
  8. LuxZg
    LuxZg
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    I have used different INI settings, mostly reverted colors to the defaults.
    I just wanted to remove fill on just about everything, and add a different color for scannable flora/fauna (ended up with reddish tones).

    I'm posting my setting here in post just for reference, may help someone else. I've also expanded comments a little based on comments from "Scan colorification"..

    

    [Monocle]
    ; list with original in-game scanner colors (but seems order is different now, alpha is last not first):
    ; https://stepmodifications.org/forum/topic/19019-starfield-default-values-for-all-known-valid-ini-settings/
    ; original comment lines from: "Scan Colorification" mod
    ; removed fill from everything, and changed scannable flora/fauna/rss to custom reddish colors, otherwise left all colors at defaults, see comments

    ; SCANNABLE FLORA/FAUNA/RESOURCES - RED & NO FILL
    ; also seems to include followers, extractors, ships
    ; SCANNABLE - FILL COLOR (transparent/no fill, removed fill)
    aHighlightScannableFillColor=0,0,0,0
    aHighlightScannableFillColor_TargetScannable=0,0,0,0
    ; SCANNABLE - THICKNESS (default)
    fHighlightScannableOutlineThickness=3.0
    fHighlightScannableOutlineThickness_TargetScannable=3.0
    ; SCANNABLE - HIGH COLOR (red, custom)
    aHighlightScannableOutlineColorHigh=173,62,62,255
    aHighlightScannableOutlineColorHigh_TargetScannable=232,114,114,255
    ; SCANNABLE - LOW COLOR (red, custom)
    aHighlightScannableOutlineColorLow=173,62,62,128
    aHighlightScannableOutlineColorLow_TargetScannable=105,17,17,255

    ; SCANNED FLORA/FAUNA BUT NOT 100% - BLUE & NO FILL
    ; SCANNED - FILL COLOR (transparent/no fill, removed fill)
    aHighlightScannableFillColor_Scanned=0,0,0,0
    aHighlightScannableFillColor_TargetScanned=0,0,0,0
    ; SCANNED - THICKNESS (default)
    fHighlightScannableOutlineThickness_Scanned=1.0
    fHighlightScannableOutlineThickness_TargetScanned=2.0
    ; SCANNED - HIGH COLOR (blue, default)
    aHighlightScannableOutlineColorHigh_Scanned=31,142,226,255
    aHighlightScannableOutlineColorHigh_TargetScanned=31,142,226,255
    ; SCANNED - LOW COLOR (blue, default)
    aHighlightScannableOutlineColorLow_Scanned=31,142,226,128
    aHighlightScannableOutlineColorLow_TargetScanned=31,142,226,128

    ; FULLY SCANNED FLORA/FAUNA/RESOURCES (100%) - GREEN & NO FILL
    ; FULLY SCANNED - FILL COLOR (transparent/no fill, removed fill)
    aHighlightScannableFillColor_FullyScanned=0,0,0,0
    aHighlightScannableFillColor_TargetFullyScanned=0,0,0,0
    ; FULLY SCANNED - THICKNESS (default)
    fHighlightScannableOutlineThickness_FullyScanned=1.0
    fHighlightScannableOutlineThickness_TargetFullyScanned=2.0
    ; FULLY SCANNED - HIGH COLOR (green, default)
    aHighlightScannableOutlineColorHigh_FullyScanned=39,198,132,255
    aHighlightScannableOutlineColorHigh_TargetFullyScanned=39,198,132,255
    ; FULLY SCANNED - LOW COLOR (green, default)
    aHighlightScannableOutlineColorLow_FullyScanned=39,198,132,128
    aHighlightScannableOutlineColorLow_TargetFullyScanned=39,198,132,128

    ; GENERIC ITEMS, CONTAINERS & STUFF - BLUE & NO FILL
    ; GENERIC - FILL COLOR (transparent/no fill, default)
    aHighlightScannableFillColor_Generic=0,0,0,0
    aHighlightScannableFillColor_TargetGeneric=0,0,0,0
    ; GENERIC - THICKNESS (default)
    fHighlightScannableOutlineThickness_Generic=2.0
    fHighlightScannableOutlineThickness_TargetGeneric=3.0
    ; GENERIC - HIGH COLOR (blue, default)
    aHighlightScannableOutlineColorHigh_Generic=114,232,255,255
    aHighlightScannableOutlineColorHigh_TargetGeneric=114,232,255,255
    ; GENERIC - LOW COLOR (blue, default)
    aHighlightScannableOutlineColorLow_Generic=17,91,105,255
    aHighlightScannableOutlineColorLow_TargetGeneric=17,91,105,255

    ; TRACKED - ORANGE & NO FILL
    ; TRACKED - FILL COLOR (transparent/no fill, removed fill)
    aHighlightScannableFillColor_Tracked=0,0,0,0
    ; TRACKED - THICKNESS (default)
    fHighlightScannableOutlineThickness_Tracked=3.0
    ; TRACKED - HIGH COLOR (orange, default)
    aHighlightScannableOutlineColorHigh_Tracked=255,170,0,255
    ; TRACKED - LOW COLOR (orange, default)
    aHighlightScannableOutlineColorLow_Tracked=255,170,0,128

    ; SOCIAL - BLUE & NO FILL
    ; SOCIAL - FILL COLOR (transparent/no fill, removed fill)
    aHighlightScannableFillColor_Social=0,0,0,0
    ; SOCIAL - THICKNESS (default)
    fHighlightScannableOutlineThickness_Social=1.0
    ; SOCIAL - HIGH COLOR (blue, default)
    aHighlightScannableOutlineColorHigh_Social=114,232,255,255
    ; SOCIAL - LOW COLOR (blue, default)
    aHighlightScannableOutlineColorLow_Social=17,91,105,255


  9. celiand
    celiand
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    Thank u, mate
    1. yreu
      yreu
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      Enjoy!
  10. dosedela
    dosedela
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    Hi, thank you for the mod, this is exactly what I what looking for. One question though, why to add a skill requirement on purple stuff detection ? (Tracked resources (requires the Scavenging IV perk))
    1. yreu
      yreu
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      That is a base game feature, I did not add it! I just changed the color of it.
    2. dosedela
      dosedela
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      Ok ok, noob question I guess :p thank you sir

      Like your mod, it makes everything a lot clearer